Trait: Difference between revisions
m →Mechanics: inlining tables |
updated to v53.0 |
||
| Line 193: | Line 193: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
|All attacks now have a 0. | |All attacks now have a 0.6× damage multiplier. | ||
|- | |- | ||
|id="DamageTrait"|'''Weak'''<br>80% Damage | |id="DamageTrait"|'''Weak'''<br>80% Damage | ||
| Line 224: | Line 224: | ||
| | | | ||
|- | |- | ||
|id="FireTrait"|'''Firestarter'''<br>Has a chance to set Bloons on fire for 1 Damage per second, for | |id="FireTrait"|'''Firestarter'''<br>Has a chance to set Bloons on fire for 1 Damage per second, for 4s | ||
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
| | | | ||
| rowspan="2" |Projectiles have a 20% chance of inflicting a damage over time effect, but the | | rowspan="2" |Projectiles have a 20% chance of inflicting a damage over time effect, but the damage is different to what is stated in the trait's description: | ||
* Firestarter: 2 {{BTD6 dt|8}} damage every second for 4.1s. | * Firestarter: 2 {{BTD6 dt|8}} damage every second for 4.1s. | ||
| Line 235: | Line 235: | ||
The effect can be applied even if the main projectile does not damage the Bloon and affects all layers. | The effect can be applied even if the main projectile does not damage the Bloon and affects all layers. | ||
|- | |- | ||
|id="FireTrait"|'''Guns-blazin''''<br>Has a chance to set Bloons on fire for 3 Damage per second, for | |id="FireTrait"|'''Guns-blazin''''<br>Has a chance to set Bloons on fire for 3 Damage per second, for 8s | ||
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
| Line 515: | Line 515: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
| rowspan="4" |Tower's Stamina is drained | | rowspan="4" |Tower's Stamina is drained 5%, 4.4%, 3.6% and 3% when placed, respectively. | ||
When the tower retreats, it creates an explosion that can freeze up to 60 Bloons for 9s. It only freezes one layer and does not affect MOAB-Class Bloons. The explosion has a radius of 60 units, ignores blockers, has a lifespan of 1s and has a 51% chance of freezing any particular Bloon in radius. The Tower has to have Stamina remaining to trigger the explosion. Sub-towers are not affected by this trait. | When the tower retreats, it creates an explosion that can freeze up to 60 Bloons for 9s. It only freezes one layer and does not affect MOAB-Class Bloons. The explosion has a radius of 60 units, ignores blockers, has a lifespan of 1s and has a 51% chance of freezing any particular Bloon in radius. The Tower has to have Stamina remaining to trigger the explosion. Sub-towers are not affected by this trait. | ||
|- | |- | ||
| Line 537: | Line 537: | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | ||
| rowspan="2" |If a projectile that flies on a straight line hits a Bloon, it starts a ricochet behavior which targets Close and it has minimum seeking distance of 5 units (infinite maximum). Rebound can | | rowspan="2" |If a projectile that flies on a straight line hits a Bloon, it starts a ricochet behavior which targets Close and it has minimum seeking distance of 5 units (infinite maximum). Rebound can bounce twice and Ricochet can do it up to 10 times. If the projectile has not depleted all its pierce after reaching its bounce cap, it will continue moving in a straight line after the last bounce. | ||
|- | |- | ||
|id="RicochetTrait"|'''Ricochet'''<br>Tower projectiles now Ricochet off Bloons up to 10 times | |id="RicochetTrait"|'''Ricochet'''<br>Tower projectiles now Ricochet off Bloons up to 10 times | ||
| Line 605: | Line 605: | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
| rowspan="2" |When projectiles expire they have a 20% chance of summoning [[Necromancer: Unpopped Army|Zombie Bloons]] at the closest point of the track with a spacing of 0.5s. They deal 5 {{BTD6 dt|0}} damage to Bloons that collide with them and have 5 pierce. The Zombie Bloons travel backwards in the track at 50 units/s, | | rowspan="2" |When projectiles expire they have a 20% chance of summoning [[Necromancer: Unpopped Army|Zombie Bloons]] at the closest point of the track with a spacing of 0.5s. They deal 5 {{BTD6 dt|0}} damage to Bloons that collide with them and have 5 pierce. The Zombie Bloons travel backwards in the track at 50 units/s, have a lifespan of 18s and a collision radius of 6 units. | ||
Particular differences between the trait tiers include: | Particular differences between the trait tiers include: | ||
* Friendly: Summons 2 Zombie Bloons | * Friendly: Summons 2 Zombie Bloons. | ||
* Undertaker: Summons 4 Zombie Bloons (despite what the description says) | * Undertaker: Summons 4 Zombie Bloons (despite what the description says). | ||
|- | |- | ||
|id="ZombieTrait"|'''Undertaker'''<br>Chance to spawn 5 friendly Zombie Bloons from projectiles | |id="ZombieTrait"|'''Undertaker'''<br>Chance to spawn 5 friendly Zombie Bloons from projectiles | ||