Dreadrock Bloon: Difference between revisions

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== Navigation ==  
== Navigation ==  
{{BTD6 bloon nav}}
{{BTD6 bloon nav}}
{{dreadbloon nav}}
[[Category:Boss Bloons in BTD6]]
[[Category:Boss Bloons in BTD6]]

Revision as of 05:41, 17 February 2026

For the boss that summons Dreadrock Bloons, see Dreadbloon (BTD6).
Dreadrock Bloon
Speed 18 (0.72× Red Bloon speed)
Size 8

Dreadrock Bloons, also called Rock Bloons, are Bloons in Bloons TD 6 that are continuously summoned by Dreadbloon while its Ceramic Armor Shell is active, after reaching a skull. Dreadrock Bloons are much faster than Dreadbloon and are prioritized by attacks set to Strong targeting over any other Bloon type, including Dreadbloon itself. Dreadrock Bloons are immune to the same tower category as Dreadbloon was at the time they spawn. Leaking them loses lives depending on Dreadbloon's current tier.

Mechanics

Spawning

Dreadbloon starts summoning Dreadrock Bloons from the entrance when a skull is reached, and stops summoning them the next time its Shell is destroyed. Therefore in Boss Bloon Events and Boss Challenges, Dreadbloon never summons any Dreadrock Bloons during its Primary immunity phase, since no skull was reached when it is in that phase. Primary-immune Dreadrock Bloons only occur during Boss Rush.

Dreadbloon summons a specific number of Dreadrock Bloons in the first 5 seconds after regrowing its Shell, and additionally summons Dreadrock Bloons in certain intervals the whole time the Shell is active.

Properties

The health of Dreadrocks and the number of lives lost upon leaking them increase at higher tiers of Dreadbloon, and are higher during the Elite version than the Normal version. Their health and speed are also affected by the Boss challenge rules.

Dreadrock Bloons inherit the category immunity of Dreadbloon when it was spawned, and do not change their immunity even if Dreadbloon does. Like Dreadbloon, if a Dreadrock Bloon is hit by a projectile of the category it is immune to, the projectile is destroyed.

Dreadrock Bloons are prioritized by attacks with the Strong targeting over any other Bloon type. This includes attacks that always target Strong regardless of the tower's current targeting option, such as First Strike Capability's ability.

Uniquely, Dreadrock Bloons have some properties of Boss and MOAB-Class Bloons, but lack others. Dreadrock Bloons are vulnerable to the extra damage from attacks that deal bonus Boss damage or MOAB-Class damage. Attacks that can only target MOAB-Class Bloons, such as Sticky Bomb or MOAB Eliminator cannot target them, nor can attacks that only target non-MOAB-Class Bloons, such as Glue Gunner with no upgrades.

Dreadrock Bloons are immune to insta-kill methods such as Pirate Lord's hooks and Legend of the Night's passive black hole ability (which triggers when Dreadrock Bloons reach the exit, but does not prevent lives from being lost by them).

Stats

Normal

Base health
Tier 1-player 2-player 3-player 4-player
1 250 300 350 400
2 500 600 700 800
3 750 900 1,050 1,200
4 8,000 9,600 11,200 12,800
5 20,000 24,000 28,000 32,000
Spawning and lives lost
Tier Extra # in first 5s Spawn cooldown Lives lost
1 5 4s 5
2 7 3s 10
3 10 3s 15
4 14 2.5s 20
5 19 2s 25

Elite

Base health
Tier 1-player 2-player 3-player 4-player
1 500 600 700 800
2 2,200 2,640 3,080 3,520
3 8,000 9,600 11,200 12,800
4 19,500 23,400 27,300 31,200
5 40,000 48,000 56,000 64,000
Spawning and lives lost
Tier Extra # in first 5s Spawn cooldown Lives lost
1 5 3s 20
2 7 2.5s 30
3 10 2s 50
4 14 1.5s 75
5 19 1s 100

Update history

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  • Added damage state visuals
Rock Bloons in the higher tiers of Normal Dreadbloon are very outscaled, and so their health values are being increased.
— Update notes
  • Buff Normal tier 4: Dreadrock Bloon health increased ― 5000 → 9000
  • Buff Normal Tier 5: Dreadrock Bloon health increased ― 12000 → 22500
Previously we scaled Rock Bloon HP in Boss Rush faster than Dreadbloon in order to keep them relevant from start to finish within a rough 100 tier expectation. Players pushing beyond this expected range were finding obvious annoyance with this as the Rock Bloons would eventually outscale the Boss, so we’re reducing their scale to match in line with Dreadbloon but increasing the number of Rock Bloons that spawn.
— Update notes
  • Nerf Dreadrock Bloon (Boss Rush): Health scaling reduced ― ×1.07 → ×1.055
  • Buff Dreadrock Bloon (Boss Rush): Dreadrock Bloons per spawn increased ― 3 → 6
  • Nerf Dreadrock Bloon (Elite tier 3): Health reduced ― 10,000 → 9,000
  • Neutral Dreadrock Bloon: Health now scales with boss health/speed modifiers
Dreadbloon’s difficulty has been due too much to the Rock Bloons, so their strength is being reduced in favour of a more linear speed increase on the boss itself. Also Tier 1 Normal Dreadbloon’s damage reduction is being removed as we felt this hitting immediately was far too limiting to starting strategies, particularly in Rush game modes
— Update notes
  • Nerf Dreadrock Bloon speed decreased ― 22 units/s → 18 units/s
  • Nerf Normal Dreadrock Bloon health decreased at all tiers
    • Tier 1 ― 300 → 250
    • Tier 2 ― 600 → 500
    • Tier 3 ― 900 → 750
    • Tier 4 ― 9,000 → 8,000
    • Tier 5 ― 22,500 → 20,000
  • Nerf Elite Dreadrock Bloon health decreased at all tiers
    • Tier 1 ― 600 → 500
    • Tier 2 ― 2,500 → 2,200
    • Tier 3 ― 9,000 → 8,000
    • Tier 4 ― 22,000 → 19,500
    • Tier 5 ― 45,000 → 40,000
  • Buff Blimp instakills (XXXL Trap, Monkey Pirates, Pirate Lord) no longer target Rock Bloons (undocumented)
    • Note: This fixed a bug in Rogue Legends with the Discord Artifact when interacting with x4x and x5x Buccaneer
  • Neutral Dreadrock Bloon: Should now be correctly affected by Boss Challenge rule modifiers (bug fix)

Screenshots

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Sprites

Trivia

  • Internally, Dreadrock Bloons have the Moabs and Boss tags, but lack the Bad tag which may explain some of its inconsistent properties.