Bloon Master Alchemist (BCS): Difference between revisions

Some major touch ups to the page, a lot of this page before was “it removed eternal” but now it’s a more generally useful page for BMA
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==Tips==
==Tips==
{{BCS last updated|6.2|section=y}}
{{BCS last updated|6.2|section=y}}
*Bloon Master Alchemist is a Bloon remover that also does powerful damage on its own with its Strong Acid Pools.
*Bloon Master Alchemist is a Bloon remover that also does powerful damage on its own with its [[Strong Acid Pool|Strong Acid Pools]].
**Players can use this card to punish [[The Eternal]] users that do not use [[Double Trouble]].
**Players can use this card to punish [[The Eternal]] users that do not use [[Double Trouble]].
*Strong Acid Pools deal 50 damage instead of the normal Acid Pools doing 30 damage. This means that after the pool attacks twice, Bloon Master Alchemist essentially has 115<!--50*2+15--> damage per two turns.
**Players can use this card to destroy any extreme health Bloon. A high cost [[Golden Blimp]], a high health [[Soulstealer Bloon]], [[The Regenerator]] or a scaled Bloon such as [[Armor Powered Bloon]] are all great targets.
*Strong Acid Pools work well against OTK, as the 50 unavoidable damage the OTKing Bloon must take limits combos from the opponent and can make the Bloon not OTK.
*The conversion of the targeted Bloon means that unlike other instant-kill Bloon effects, BMA’s ability ignores keywords like [[Revive]] or [[On Destroyed]].
*[[Return to Sender|Return To Sender]] can be used to activate the On Play effect again, which can be useful against an [[The Eternal|Eternal]] that has already been duplicated by [[Double Trouble]], or generally as a last ditch option for survival.
*[[Strong Acid Pool|Strong Acid Pools]] deal 50 damage instead of the normal [[Acid Pool (BCS)|Acid Pools]] doing 30 damage. This means that after the pool attacks twice, Bloon Master Alchemist essentially deals 115<!--50*2+15--> damage per two turns.
*[[Adora (BCS)|Adora]] players can use [[Salvation]] to keep using the BMA's On Play effect, allowing it to keep singling out every [[The Eternal]].
*[[Strong Acid Pool|Strong Acid Pools]] work well against OTK, as the 50 unavoidable damage the OTKing Bloon must take limits combos from the opponent and can make the Bloon not OTK.
*[[Return to Sender|Return To Sender]] can be used to activate the On Play effect again, which can be useful against an [[The Eternal|Eternal]] or another high health Bloon that has already been duplicated by [[Double Trouble]], or generally as a last ditch option for survival.
*[[Adora (BCS)|Adora]] players can use [[Salvation]] to keep using the BMA's On Play effect, allowing it to keep converting Bloons.
*In [[Dreadbloon (BCS)|Dreadbloon]] events, use BMA to get rid of troublesome Bloons, such as an early [[Bolstered Bloon]] (found in Stage 3 ("Board Destruction") Dreadbloon), [[Lead Zeppelin]], and an excessively health-buffed [[Rock Bloon (BCS)|Rock Bloon]]. BMA should only ever target Bloons (unless doing a Dreadbloon kill with minimal overkill damage), to take advantage of Strong Acid Pool's damage. Also, BMA can be used as bait for Dreadbloon's removals if Monkeys worth 9 or less Gold are present.
*In [[Dreadbloon (BCS)|Dreadbloon]] events, use BMA to get rid of troublesome Bloons, such as an early [[Bolstered Bloon]] (found in Stage 3 ("Board Destruction") Dreadbloon), [[Lead Zeppelin]], and an excessively health-buffed [[Rock Bloon (BCS)|Rock Bloon]]. BMA should only ever target Bloons (unless doing a Dreadbloon kill with minimal overkill damage), to take advantage of Strong Acid Pool's damage. Also, BMA can be used as bait for Dreadbloon's removals if Monkeys worth 9 or less Gold are present.