Bloon Master Alchemist (BCS): Difference between revisions
Some major touch ups to the page, a lot of this page before was “it removed eternal” but now it’s a more generally useful page for BMA Tags: Visual edit Mobile edit Mobile web edit |
|||
| Line 31: | Line 31: | ||
==Tips== | ==Tips== | ||
{{BCS last updated|6.2|section=y}} | {{BCS last updated|6.2|section=y}} | ||
*Bloon Master Alchemist is a Bloon remover that also does powerful damage on its own with its Strong Acid Pools. | *Bloon Master Alchemist is a Bloon remover that also does powerful damage on its own with its [[Strong Acid Pool|Strong Acid Pools]]. | ||
**Players can use this card to punish [[The Eternal]] users that do not use [[Double Trouble]]. | **Players can use this card to punish [[The Eternal]] users that do not use [[Double Trouble]]. | ||
*Strong Acid Pools deal 50 damage instead of the normal Acid Pools doing 30 damage. This means that after the pool attacks twice, Bloon Master Alchemist essentially | **Players can use this card to destroy any extreme health Bloon. A high cost [[Golden Blimp]], a high health [[Soulstealer Bloon]], [[The Regenerator]] or a scaled Bloon such as [[Armor Powered Bloon]] are all great targets. | ||
*Strong Acid Pools work well against OTK, as the 50 unavoidable damage the OTKing Bloon must take limits combos from the opponent and can make the Bloon not OTK. | *The conversion of the targeted Bloon means that unlike other instant-kill Bloon effects, BMA’s ability ignores keywords like [[Revive]] or [[On Destroyed]]. | ||
*[[Return to Sender|Return To Sender]] can be used to activate the On Play effect again, which can be useful against an [[The Eternal|Eternal]] that has already been duplicated by [[Double Trouble]], or generally as a last ditch option for survival. | *[[Strong Acid Pool|Strong Acid Pools]] deal 50 damage instead of the normal [[Acid Pool (BCS)|Acid Pools]] doing 30 damage. This means that after the pool attacks twice, Bloon Master Alchemist essentially deals 115<!--50*2+15--> damage per two turns. | ||
*[[Adora (BCS)|Adora]] players can use [[Salvation]] to keep using the BMA's On Play effect, allowing it to keep | *[[Strong Acid Pool|Strong Acid Pools]] work well against OTK, as the 50 unavoidable damage the OTKing Bloon must take limits combos from the opponent and can make the Bloon not OTK. | ||
*[[Return to Sender|Return To Sender]] can be used to activate the On Play effect again, which can be useful against an [[The Eternal|Eternal]] or another high health Bloon that has already been duplicated by [[Double Trouble]], or generally as a last ditch option for survival. | |||
*[[Adora (BCS)|Adora]] players can use [[Salvation]] to keep using the BMA's On Play effect, allowing it to keep converting Bloons. | |||
*In [[Dreadbloon (BCS)|Dreadbloon]] events, use BMA to get rid of troublesome Bloons, such as an early [[Bolstered Bloon]] (found in Stage 3 ("Board Destruction") Dreadbloon), [[Lead Zeppelin]], and an excessively health-buffed [[Rock Bloon (BCS)|Rock Bloon]]. BMA should only ever target Bloons (unless doing a Dreadbloon kill with minimal overkill damage), to take advantage of Strong Acid Pool's damage. Also, BMA can be used as bait for Dreadbloon's removals if Monkeys worth 9 or less Gold are present. | *In [[Dreadbloon (BCS)|Dreadbloon]] events, use BMA to get rid of troublesome Bloons, such as an early [[Bolstered Bloon]] (found in Stage 3 ("Board Destruction") Dreadbloon), [[Lead Zeppelin]], and an excessively health-buffed [[Rock Bloon (BCS)|Rock Bloon]]. BMA should only ever target Bloons (unless doing a Dreadbloon kill with minimal overkill damage), to take advantage of Strong Acid Pool's damage. Also, BMA can be used as bait for Dreadbloon's removals if Monkeys worth 9 or less Gold are present. | ||