Update history:Bloons TD 6/Version 42.0: Difference between revisions

m Knowledge: quote thing
Relic Knowledge: these should be separate because of restoration
Line 450: Line 450:
|version=42.0
|version=42.0
|quote=We’ve included slight tweaks for a few relic knowledge. Many of these relics are having slight number increases as they seem to have low value across all tile types (relics with low usage only on some tile types have not received changes as they still have value in niche cases), Restoration maximum barrier size is being reduced slightly as it too effectively acts as a complete camo counter in many cases while also providing benefits against non-camo Bloons.
|quote=We’ve included slight tweaks for a few relic knowledge. Many of these relics are having slight number increases as they seem to have low value across all tile types (relics with low usage only on some tile types have not received changes as they still have value in niche cases), Restoration maximum barrier size is being reduced slightly as it too effectively acts as a complete camo counter in many cases while also providing benefits against non-camo Bloons.
|use quote for all names=y
|changes 1 label=[[Broken Heart]]
|changes 1 label=[[Broken Heart]]
|changes 1 names=Broken Heart
|changes 1 names=Broken Heart
|changes 1 quote=We’ve included slight tweaks for a few relic knowledge. Many of these relics are having slight number increases as they seem to have low value across all tile types (relics with low usage only on some tile types have not received changes as they still have value in niche cases) [...]
|changes 1=*{{buff|Damage bonus increased|+1|+2}}
|changes 1=*{{buff|Damage bonus increased|+1|+2}}
|changes 2 label=[[Fortifried]]
|changes 2 label=[[Fortifried]]
|changes 2 names=Fortifried
|changes 2 names=Fortifried
|changes 2 quote=We’ve included slight tweaks for a few relic knowledge. Many of these relics are having slight number increases as they seem to have low value across all tile types (relics with low usage only on some tile types have not received changes as they still have value in niche cases) [...]
|changes 2=*{{buff|Damage bonus increased|+1|+2}}
|changes 2=*{{buff|Damage bonus increased|+1|+2}}
|changes 3 label=[[Going the Distance]]
|changes 3 label=[[Going the Distance]]
|changes 3 names=Going the Distance
|changes 3 names=Going the Distance
|changes 3 quote=We’ve included slight tweaks for a few relic knowledge. Many of these relics are having slight number increases as they seem to have low value across all tile types (relics with low usage only on some tile types have not received changes as they still have value in niche cases) [...]
|changes 3=*{{buff|Range modifier increased|+20%|+30%}}
|changes 3=*{{buff|Range modifier increased|+20%|+30%}}
|changes 4 label=[[Hero Boost]]
|changes 4 label=[[Hero Boost]]
|changes 4 names=Hero Boost
|changes 4 names=Hero Boost
|changes 4 quote=We’ve included slight tweaks for a few relic knowledge. Many of these relics are having slight number increases as they seem to have low value across all tile types (relics with low usage only on some tile types have not received changes as they still have value in niche cases) [...]
|changes 4=*{{buff|XP modifier increased|+15%|+20%}}
|changes 4=*{{buff|XP modifier increased|+15%|+20%}}
|changes 5 label=[[Restoration]]
|changes 5 label=[[Restoration]]
|changes 5 names=Restoration
|changes 5 names=Restoration
|changes 5 quote=Restoration maximum barrier size is being reduced slightly as it too effectively acts as a complete camo counter in many cases while also providing benefits against non-camo Bloons.
|changes 5=*{{nerf|Maximum extra lives reduced|200|150}}
|changes 5=*{{nerf|Maximum extra lives reduced|200|150}}
}}
}}