Gizmo: Difference between revisions
this category makes more sense imo |
Planterror (talk | contribs) adding BATTD and BTDB2 gizmos |
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'''Gizmos'''<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1byn7oh/update_bloons_td_6_v420_update_notes/|title=Update: Bloons TD 6 v42.0 - Update Notes!|publisher=Reddit|retrieved=7 sept 2025}}</ref> are interactive elements on [[map]]s in [[Bloons TD 6|''Bloons TD 6'']]. Their location and function varies. Many of them cost [[cash]] to activate, similar to [[removable]]s, and are not affected by the [[difficulty]]. Gizmos that cost cash are similarly affected by the Removable Cost Rate [[challenge rule]], and setting it to "disabled" also disables gizmos that do not cost cash. | '''Gizmos'''<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1byn7oh/update_bloons_td_6_v420_update_notes/|title=Update: Bloons TD 6 v42.0 - Update Notes!|publisher=Reddit|retrieved=7 sept 2025}}</ref> are interactive elements on [[map]]s in [[Bloons TD 6|''Bloons TD 6'']], ''[[Bloons Adventure Time TD]]'', and ''[[Bloons TD Battles 2]]''. Their location and function varies. Many of them cost [[cash]] to activate, similar to [[removable]]s, and are not affected by the [[difficulty]]. Gizmos that cost cash are similarly affected by the Removable Cost Rate [[challenge rule]], and setting it to "disabled" also disables gizmos that do not cost cash. | ||
== List of maps with gizmos == | == List of maps with gizmos == | ||
=== ''Bloons TD 6'' === | |||
=== Polyphemus === | ==== Polyphemus ==== | ||
The "eye" in the center of [[Polyphemus]] costs cash to open, and provides buffs to towers placed in it. It closes after every round number ending in a 5, requiring progressively more cash to be spent to open it. | The "eye" in the center of [[Polyphemus]] costs cash to open, and provides buffs to towers placed in it. It closes after every round number ending in a 5, requiring progressively more cash to be spent to open it. | ||
=== Ancient Portal === | ==== Ancient Portal ==== | ||
[[Ancient Portal]] contains a "Realign Portal" gizmo which toggles which of the two portals Bloons are sent to. It is currently the only gizmo which is always free to activate. | [[Ancient Portal]] contains a "Realign Portal" gizmo which toggles which of the two portals Bloons are sent to. It is currently the only gizmo which is always free to activate. | ||
=== Castle Revenge === | ==== Castle Revenge ==== | ||
[[Castle Revenge]] has a "Pressure Valve" near the end which costs cash to activate. When activated, it blows back nearby Bloons. | [[Castle Revenge]] has a "Pressure Valve" near the end which costs cash to activate. When activated, it blows back nearby Bloons. | ||
=== Dark Dungeons === | ==== Dark Dungeons ==== | ||
[[Dark Dungeons]] has a statue which may be activated, summoning a spirit to pop Bloons around the map. The spirit may be upgraded with further cash investments. | [[Dark Dungeons]] has a statue which may be activated, summoning a spirit to pop Bloons around the map. The spirit may be upgraded with further cash investments. | ||
=== Workshop === | ==== Workshop ==== | ||
[[Workshop (BTD6)|Workshop]] has two gizmos: One which enables track extensions to force Bloons to take a longer path, and one to slow down Bloons. Both gizmos start out free but increase in cost each time they are used. | [[Workshop (BTD6)|Workshop]] has two gizmos: One which enables track extensions to force Bloons to take a longer path, and one to slow down Bloons. Both gizmos start out free but increase in cost each time they are used. | ||
=== ''Bloons Adventure Time TD'' === | |||
==== Supermonkey Villa ==== | |||
[[Supermonkey Villa]] contains a beacon which can be activated for $1500 to summon a Super Monkey Storm to clear the screen of Bloons and deal heavy damage to [[MOAB-Class Bloon]]s. It has a cooldown after activating it. | |||
=== ''[[Bloons TD Battles 2]]'' === | |||
==== COBRA Command ==== | |||
[[COBRA Command]] contains a button near the top of the map which allows the player to activate an alternate shorter path for the Bloons that spawn on the opposing side. Its cost varies depending on the round number. It has a cooldown after activating it. | |||
==References== | ==References== | ||