Stunning Shot: Difference between revisions
Qwertyxp2000 (talk | contribs) |
Qwertyxp2000 (talk | contribs) observational stuff should be relevant to strategy, not a content farm. I don't know what else to say about stunning shot |
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==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.2|section=y}} | ||
*With two charges, Stunned can be used to stall up to two Bloons. It | *With two charges, Stunned can be used to stall up to two Bloons. It's a cheaper Bloonless substitute for [[Slowing Bloon]]. | ||
**On enemy Bloons, it is more effective than [[Slowing Bloon]], as stunning a Bloon not only delays it by 1 turn, it prevents it from attacking your Hero (especially via [[Quick Ready]] for 0 delay). | **On enemy Bloons, it is more effective than [[Slowing Bloon]], as stunning a Bloon not only delays it by 1 turn, it prevents it from attacking your Hero (especially via [[Quick Ready]] for 0 delay). | ||
**On friendly Bloons, it can be used to stall out for useful Bloon abilities (e.g. [[Lead Coating Bloon]]'s Armor granting), or to waste enemy cards that rely on a single turn (e.g. [[Dreadbloon (BCS)|Dreadbloon]]'s [[Immunity (card)|Immunity]]). | **On friendly Bloons, it can be used to stall out for useful Bloon abilities (e.g. [[Lead Coating Bloon]]'s Armor granting), or to waste enemy cards that rely on a single turn (e.g. [[Dreadbloon (BCS)|Dreadbloon]]'s [[Immunity (card)|Immunity]]). | ||