Fortified Bloon (BTD6): Difference between revisions
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|applies to=[[Lead Bloon (BTD6)|Lead Bloon]]s, [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, [[MOAB-Class Bloon]]s (except [[Boss Bloon|Boss Bloons]]), [[Golden Bloon (BTD6)|Golden Bloon]]s | |applies to=[[Lead Bloon (BTD6)|Lead Bloon]]s, [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, [[MOAB-Class Bloon]]s (except [[Boss Bloon|Boss Bloons]]), [[Golden Bloon (BTD6)|Golden Bloon]]s | ||
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'''Fortified Bloons''' are a type of [[Bloon Mod|Bloon Modifier]] in ''[[Bloons TD 6]]''. This property can be applied to [[Lead Bloon (BTD6)|Lead Bloons]], [[Ceramic Bloon (BTD6)|Ceramic Bloons]], [[MOAB-Class Bloon]]s, and [[Golden Bloon (BTD6)|Golden Bloons]]. Fortified Bloons require more damage to pop than their non-Fortified counterparts: Fortified Leads take 4 damage to pop, while fortified Ceramic and MOAB-Class Bloons take twice as much damage to pop. Fortified Regrow | '''Fortified Bloons''' are a type of [[Bloon Mod|Bloon Modifier]] in ''[[Bloons TD 6]]''. This property can be applied to [[Lead Bloon (BTD6)|Lead Bloons]], [[Ceramic Bloon (BTD6)|Ceramic Bloons]], [[MOAB-Class Bloon]]s, and [[Golden Bloon (BTD6)|Golden Bloons]]. Fortified Bloons require more damage to pop than their non-Fortified counterparts: Fortified Leads take 4 damage to pop, while fortified Ceramic and MOAB-Class Bloons take twice as much damage to pop. If a Fortified Bloon degrades to a layer that cannot be Fortified, its children will not be Fortified (e.g., popping a Fortified Ceramic will spawn two non-Fortified Rainbow Bloons), and Fortified [[Regrow Bloon (BTD6)|Regrow Bloon]]s will not regenerate their Fortified properties if they regrow to their initial layers. | ||
While not technically a Fortified Bloon, [[Diamondback]]'s Rattle Tail is treated as Fortified by [[attack]]s that do more damage to Fortified Bloons. | While not technically a Fortified Bloon, [[Diamondback]]'s Rattle Tail is treated as Fortified by [[attack]]s that do more damage to Fortified Bloons. | ||