Trait: Difference between revisions

added outdated template
→List of Traits: added the new traits (I think the twitchy trait is unimplemented)
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|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]]
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|Boomerang Monkey, Spike Factory, Beast Handler
|rowspan="4"|Boomerang Monkey, Spike Factory, Beast Handler
| +100% projectile spread
| +100% projectile spread
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|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Boomerang Monkey, Spike Factory, Beast Handler
| +50% projectile spread
| +50% projectile spread
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Boomerang Monkey, Spike Factory, Beast Handler
| -50% projectile spread
|−50% projectile spread
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|id="AccuracyTrait"|'''Crackshot'''<br>Shot spread -100%
|id="AccuracyTrait"|'''Crackshot'''<br>Shot spread -100%
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Boomerang Monkey, Spike Factory, Beast Handler
| -100% projectile spread
|−100% projectile spread
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|-
|id="AttackSpeedTrait"|'''Laggard'''<br>80% Attack Speed
|id="AttackSpeedTrait"|'''Laggard'''<br>80% Attack Speed
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|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Mortar Monkey, Spike Factory
|rowspan="4"|Mortar Monkey, Spike Factory
|Speed of all projectiles reduced 50%.
|Speed of all projectiles reduced 50%.
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|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Mortar Monkey, Spike Factory
|Speed of all projectiles reduced 25%.
|Speed of all projectiles reduced 25%.
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Mortar Monkey, Spike Factory
|Speed of all projectiles increased 50%.
|Speed of all projectiles increased 50%.
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Mortar Monkey, Spike Factory
|Speed of all projectiles increased 100%.
|Speed of all projectiles increased 100%.
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
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| rowspan="2" |All attacks deal +1 / 2× damage to Purple Bloons (including Blastapopoulos) and can damage them if they are immune to the attack but does not remove Glass Bloon immunity.
| rowspan="2" |All attacks deal +1 / 2× damage to Purple Bloons (including Blastapopoulos) and can damage them if they are immune to the attack, but does not remove Glass Bloon immunity.
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|id="PurpleDamageTrait"|'''Purple-peacock'''<br>Can pop Purple Bloons, and deals +100% Damage to them
|id="PurpleDamageTrait"|'''Purple-peacock'''<br>Can pop Purple Bloons, and deals +100% Damage to them
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|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]]
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|rowspan="4"|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|Range is reduced 30%.
|Range is reduced 30%.
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|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|Range is reduced 15%.
|Range is reduced 15%.
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|Range is increased 20%.
|Range is increased 20%.
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|Range is increased 35%.
|Range is increased 35%.
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|rowspan="2"|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
| rowspan="2" |If a projectile that flies on a straight line hits a Bloon, it starts a ricochet behavior which targets Close and it has minimum seeking distance of 5 units (infinite maximum). Rebound can bounce twice and Ricochet can do it up to 10 times. If the projectile has not depleted all its pierce after reaching its bounce cap, it will continue moving in a straight line after the last bounce.
| rowspan="2" |If a projectile that flies on a straight line hits a Bloon, it starts a ricochet behavior which targets Close and it has minimum seeking distance of 5 units (infinite maximum). Rebound can bounce twice and Ricochet can do it up to 10 times. If the projectile has not depleted all its pierce after reaching its bounce cap, it will continue moving in a straight line after the last bounce.
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
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|id="ShieldTrait"|'''Medic'''<br>Gain +10 Mana Shield after every round
|id="ShieldTrait"|'''Medic'''<br>Gain +10 Mana Shield after every round
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
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|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
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|id="BurstTrait3"|'''Double Tap'''<br>Attacks in bursts of 2 shots.
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|rowspan="2"|Desperado, Beast Handler
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|id="BurstTrait4"|'''Leadstorm'''<br>Attacks in bursts of 3 shots.
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
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|id="RehitTrait3"|'''Skewer'''<br>Projectiles bore through targets, hitting them again after 0.35 seconds if still colliding.
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|rowspan="2"|Bomb Shooter, Glue Gunner, Desperado, Mortar Monkey, Spike Factory, Beast Handler
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|id="RehitTrait4"|'''Drill'''<br>Projectiles bore through targets, hitting them again after 0.15 seconds if still colliding.
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
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|id="ProjectileHugeTrait3"|'''Mammoth'''<br>Projectile & explosion size is 140%, and projectile speed reduced -35%
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
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|id="ProjectileHugeTrait4"|'''Mountain'''<br>Projectile & explosion size is 180%, and projectile speed reduced -35%
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
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|id="GamblerTrait3"|'''High Roller'''<br>On Battle start gains 1 random common traits{{sic}} for that Battle only.
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
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|id="GamblerTrait4"|'''Jackpot'''<br>On Battle start gains 2 random common traits for that Battle only.
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
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|id="LuckyTrait3"|'''Fortunate'''<br>While in Posse, get an advantage on positive outcomes in random encounters. In Battle, hits have a small chance to generate 5 Bananite up to 5 times per round.
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
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|id="LuckyTrait4"|'''Happy-go-lucky'''<br>While in Posse, get an advantage on positive outcomes in random encounters. In Battle, hits have a small chance to generate 5 Bananite up to 15 times per round.
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
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|id="TeleportTrait3"|'''Twitchy'''<br>Randomly attempts to shift up to 40 distance away at end of round, and deals 50% more damage.
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
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|id="TeleportTrait4"|'''Jolting'''<br>Randomly attempts to shift up to 30 distance away at end of round, and deals 100% more damage.
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
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|}
|}