Spirit of the Forest (BTD6): Difference between revisions
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{{for|the upgrade in [[Bloons TD Battles 2]]|Spirit of the Forest (Battles 2)}} | {{for|the upgrade in [[Bloons TD Battles 2]]|Spirit of the Forest (Battles 2)}} | ||
{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Spirit of the Forest | |id=Spirit of the Forest | ||
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|xp =40000 | |xp =40000 | ||
}} | }} | ||
'''Spirit of the Forest''' is the [[Druid (BTD6)|Druid]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It spawns thick vines on the [[Path]] that constantly damage passing bloons, with greater damage if near the Druid. This Druid also passively generates more [[Cash]] at the end of the round being increased with more farms in its range. Additionally, the [[Activated Ability]] grabs and crushes even more bloons. All its attacks, excluding [[Heart of Thunder (BTD6)|Heart of Thunder]]'s lightning, | '''Spirit of the Forest''' is the [[Druid (BTD6)|Druid]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It spawns thick vines on the [[Path]] that constantly damage passing bloons, with greater damage if near the Druid. This Druid also passively generates more [[Cash]] at the end of the round being increased with more farms in its range. Additionally, the [[Activated Ability]] grabs and crushes even more bloons and spawns thorn piles on the track. All its attacks, excluding [[Heart of Thunder (BTD6)|Heart of Thunder]]'s lightning, deal extra damage. | ||
==Mechanics== | ==Mechanics== | ||
===Vine zone=== | ===Vine zone=== | ||
Bloons inside the vine zone(s) take damage every 0.5 seconds regardless of [[attack speed]] modifiers. Its default damage type is Sharp, or Normal with [[Hard Thorns (BTD6)|Hard Thorns]]. Upon purchasing Spirit of the Forest, track vines begin growing outwards at a fixed rate of 3 units every second. If moved by any means, the track coverage moves with this Druid, including the special vine zones. | Bloons inside the vine zone(s) take damage every 0.5 seconds regardless of [[attack speed]] modifiers. Its default damage type is Sharp, or Normal with [[Hard Thorns (BTD6)|Hard Thorns]]. Upon purchasing Spirit of the Forest, track vines begin growing outwards at a fixed rate of 3 units every second. If moved by any means, the track coverage moves with this Druid, including the special vine zones. | ||
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===Vine grab=== | ===Vine grab=== | ||
Similar to previous upgrade except the leftover vine does 5 damage instead of 2, rehits bloons and refreshes pierce every 0.1s instead of 0.2s, and the flat constant cooldown is reduced to 0.3 seconds instead of 1.4 seconds. If given [[Hard Thorns (BTD6)|Hard Thorns]], the vine grab's base cooldown reduces from 2.6 seconds to 0.65s, compared to without it which remains the same as [[Jungle's Bounty (BTD6)|Jungle's Bounty]]. | Similar to previous upgrade except the leftover vine does 5 damage instead of 2, rehits bloons and refreshes pierce every 0.1s instead of 0.2s, and the flat constant cooldown is reduced to 0.3 seconds instead of 1.4 seconds. If given [[Hard Thorns (BTD6)|Hard Thorns]], the vine grab's base cooldown reduces from 2.6 seconds to 0.65s, compared to without it which remains the same as [[Jungle's Bounty (BTD6)|Jungle's Bounty]]. | ||
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==Abilities== | ==Abilities== | ||
=== | ===Vine crush ability=== | ||
Vine crush pierce is increased from 10 to 20 and now leaves thorn piles on the track like its vine grab attack. | |||
===Vine rupture ability=== | |||
===Vine | |||
[[File:BTD6 mk VineRuptureIcon.png|right|100px]] | [[File:BTD6 mk VineRuptureIcon.png|right|100px]] | ||
Only available with the {{BTD6 mk|Vine Rupture}} MK active. | Only available with the {{BTD6 mk|Vine Rupture}} MK active. | ||
It grants Spirit of the Forest a new ability which causes it to rupture all the vines it has placed on the track, creating explosions where the vines were. After being ruptured, the vines disappear and Spirit of the Forest needs time to replace them with new ones. | |||
These explosions deal 150 damage, have 60 pierce, and cannot damage [[Lead Bloon (BTD6)|Lead Bloons]] unless Hard Thorns is purchased. Explosions stun regular Bloons for 7 seconds and [[MOAB-Class Bloon|MOAB-Class Bloons]] (except [[BAD (BTD6)|BADs]] and [[Boss Bloon|Boss Bloons]]) for 3 seconds. They can stun [[DDT (BTD6)|DDTs]] even when they do not damage them, but do not stun Lead Bloons. The Vine Rupture ability has a cooldown of 60 seconds and an initial cooldown of 20 seconds. | |||
==Stats== | ==Stats== | ||