Extra Change: Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
Qwertyxp2000 (talk | contribs)
why isn't the curse interaction in the lede
Pymonkibot (talk | contribs)
m Text replacement - "== Strategy ==" to "==Tips== {{cleanup|Restructure into a bullet point list per the strategy guidelines}}"
Line 13: Line 13:
'''Extra Change''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It increases the player's starting [[cash]], as well as the cash granted at the end of round, but decreases the cash generated by [[Tower|towers]]. Both the extra starting cash and end of round cash increase with the artifact's rarity, but the reduction to tower cash generation always remains at 50%. Extra starting cash is not affected by the No Income [[Rogue Legends#CHIMPS|Curse]].
'''Extra Change''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It increases the player's starting [[cash]], as well as the cash granted at the end of round, but decreases the cash generated by [[Tower|towers]]. Both the extra starting cash and end of round cash increase with the artifact's rarity, but the reduction to tower cash generation always remains at 50%. Extra starting cash is not affected by the No Income [[Rogue Legends#CHIMPS|Curse]].


== Strategy ==
==Tips==
{{cleanup|Restructure into a bullet point list per the [[Blooncyclopedia:Strategy guidelines|strategy guidelines]]}}
{{BTD6 last updated|51.0|section=y}}
{{BTD6 last updated|51.0|section=y}}
Extra Change can be particularly helpful to strategies revolving around more expensive towers, as the extra income generated by the artifact requires no initial cost. The additional cash can add up quickly on lower stages of the campaign, allowing towers to be afforded for difficult benchmark rounds or even to start with towers that you otherwise wouldn't afford on the first round. Avoid picking up this artifact if relying on income from placed towers, such as if running [[Banana Farm (BTD6)|Banana Farms]], [[Supply Drop (BTD6)|Supply Drop]], or [[Benjamin (BTD6)|Benjamin]].
Extra Change can be particularly helpful to strategies revolving around more expensive towers, as the extra income generated by the artifact requires no initial cost. The additional cash can add up quickly on lower stages of the campaign, allowing towers to be afforded for difficult benchmark rounds or even to start with towers that you otherwise wouldn't afford on the first round. Avoid picking up this artifact if relying on income from placed towers, such as if running [[Banana Farm (BTD6)|Banana Farms]], [[Supply Drop (BTD6)|Supply Drop]], or [[Benjamin (BTD6)|Benjamin]].

Revision as of 14:29, 16 April 2026

Extra Change
Icon of Extra Change
Common Start with 500 more cash. Gain an extra 75 cash at the end of each round. Monkey cash generation is reduced 50%
Rare Start with 750 more cash. Gain an extra 150 cash at the end of each round. Monkey cash generation is reduced 50%
Legendary Start with 1000 more cash. Gain an extra 300 cash at the end of each round. Monkey cash generation is reduced 50%
Hero parties Dan D'Monke (Rare)
Introduced Version 48.0

Extra Change is a type of Artifact in the Rogue Legends DLC for Bloons TD 6, introduced in version 48.0. It increases the player's starting cash, as well as the cash granted at the end of round, but decreases the cash generated by towers. Both the extra starting cash and end of round cash increase with the artifact's rarity, but the reduction to tower cash generation always remains at 50%. Extra starting cash is not affected by the No Income Curse.

Tips

Stack of Old Nails icon This article or section needs cleanup to improve the way it presents information and/or comply with the style guide. You can help out by editing this article.
The editor who added this notice elaborates: Restructure into a bullet point list per the strategy guidelines
This section was last updated for: version 51.0

Extra Change can be particularly helpful to strategies revolving around more expensive towers, as the extra income generated by the artifact requires no initial cost. The additional cash can add up quickly on lower stages of the campaign, allowing towers to be afforded for difficult benchmark rounds or even to start with towers that you otherwise wouldn't afford on the first round. Avoid picking up this artifact if relying on income from placed towers, such as if running Banana Farms, Supply Drop, or Benjamin.

This artifact is unique in its ability to provide extra income even when the No Income Curse is enabled. Because this curse already disables cash generation through towers, the downside of this artifact is practically non-existent, and is usually worth picking up when offered.

In other languages

Language Text Notes
Arabic تغيير إضافي
Danish Ekstra småpenge
German Extra-Kleingeld
Spanish Cambio extra
Spanish (Latin America) Cambio adicional
Finnish Lisäraha
French Monnaie supplémentaire
Italian Spiccioli extra
Japanese 小銭ないかな
Korean 추가 자금
Dutch Extra wisselgeld
Norwegian Ekstra endring
Polish Trochę drobnych
Portuguese (Brazil) Troco Extra
Russian Дополнительный заряд
Swedish Extra växel
Thai การเปลี่ยนแปลงเพิ่มเติม
Turkish Ekstra Değişim
Chinese (simplified) 额外零钱
Chinese (traditional) 額外零錢