Final Boss: Difference between revisions
mNo edit summary |
mNo edit summary |
||
| Line 8: | Line 8: | ||
The battle uses the [[List of rounds in Rogue Legends|default ''Rogue Legends'' rounds]] and the boss spawns immediately upon starting the first [[round]]. On stage 1, the battle starts on round 10 and ends on round 50. The start and end round increase by 5 on each successive stage (e.g., stage 2 uses rounds 15–55, stage 3 uses rounds 20–60, and so on). The player earns a [[Boost]] and their Insta Monkeys recharge one round each time they reach a skull on the boss's health bar; they do not earn these by completing rounds. | The battle uses the [[List of rounds in Rogue Legends|default ''Rogue Legends'' rounds]] and the boss spawns immediately upon starting the first [[round]]. On stage 1, the battle starts on round 10 and ends on round 50. The start and end round increase by 5 on each successive stage (e.g., stage 2 uses rounds 15–55, stage 3 uses rounds 20–60, and so on). The player earns a [[Boost]] and their Insta Monkeys recharge one round each time they reach a skull on the boss's health bar; they do not earn these by completing rounds. | ||
The player's starting [[cash]] is determined by | The boss's movement speed is reduced, though the amount depends on the type of boss. The speed and health of other Bloons depends on the difficulty of the current stage in the same way as [[Bloon Encounter (Rogue Legends)|Bloon Encounter]], [[Mini Game]], and [[Mini Boss]] tiles. The player's starting [[cash]] is determined by the below formula. In CHIMPS mode, the player starts with 15% less cash. | ||
<math>\text{Starting cash}=15000+(\text{Starting round}\times\text{max}(650-\text{Stage}\times50, 100))</math> | <math>\text{Starting cash}=15000+(\text{Starting round}\times\text{max}(650-\text{Stage}\times50, 100))</math> | ||