Bloon Encounter (Rogue Legends): Difference between revisions
m after some more playtesting, it seems these map odds apply to all tiles, not just encounters |
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{{for|Bloon Encounters in [[Frontier Legends]]|Bloon Encounter (Frontier Legends)}} | |||
{{quote|Fight the Bloons to continue.<br>Earn Tokens when you win.|Message that appears when selecting a Bloon Encounter tile}} | {{quote|Fight the Bloons to continue.<br>Earn Tokens when you win.|Message that appears when selecting a Bloon Encounter tile}} | ||
{{lede image|BTD6 RogueInfoIconBloonEncounter.png|100px}} | {{lede image|BTD6 RogueInfoIconBloonEncounter.png|100px}} | ||
'''Bloon | '''Bloon Encounters''' are a type of tile in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]''. They appear on the path and the player is required to engage with them in order to progress. The player can either fight the tile or pay one {{icon|BTD6 RogueHeartIcon.png}} heart to skip it. Beating an encounter earns rewards and increases the [[Rogue Legends#Difficulty|difficulty value]] of the stage, but skipping it does not. The player is not allowed to skip if they have only one heart left. If the player fights the tile and loses or restarts after starting the first [[round]], they also lose one heart. | ||
Each Bloon Encounter has a [[map]] and requires completing a certain number of rounds to win. There are many variants of Bloon Encounters that apply different gameplay modifiers, which are indicated by the Bloon topper of the tile. They usually use Standard mode, but have a 20% chance to be in [[Reverse (BTD6)|Reverse]] mode instead, indicated by the Bloon topper spinning counter-clockwise instead of clockwise. (This only reverses the direction of the track, not the order that Bloon waves appear in during each round, unlike in the main game.) They use the [[List of rounds in Rogue Legends|''Rogue Legends'' round set]], though some variants use slightly different rounds. The start round, end round, Bloon speed, Bloon health, and starting cash of an encounter depends on the difficulty value. The player can choose a [[Boost]] once every three [[round]]s. | Each Bloon Encounter has a [[map]] and requires completing a certain number of rounds to win. There are many variants of Bloon Encounters that apply different gameplay modifiers, which are indicated by the Bloon topper of the tile. They usually use Standard mode, but have a 20% chance to be in [[Reverse (BTD6)|Reverse]] mode instead, indicated by the Bloon topper spinning counter-clockwise instead of clockwise. (This only reverses the direction of the track, not the order that Bloon waves appear in during each round, unlike in the main game.) They use the [[List of rounds in Rogue Legends|''Rogue Legends'' round set]], though some variants use slightly different rounds. The start round, end round, Bloon speed, Bloon health, and starting cash of an encounter depends on the difficulty value. The player can choose a [[Boost]] once every three [[round]]s. | ||