User:Drgoku282/Legends: Difference between revisions

saving progress
my attempt at a better layout, not sure if it's actually better though
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|-
|-
|Defeat
|Defeat
|When Sheriff is defeated there is a 10% chance of triggering an Random Encounter upon returning to the Campfire
|When Sheriff is defeated there is a 10% chance of triggering a Random Encounter upon returning to the Campfire
|60 minutes
|60 minutes
|}
|}
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{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
! colspan="4" |Situation
! colspan="4" |Situation
! colspan="2" |Choice 1
! colspan="2" |Option 1
! colspan="2" |Choice 2
! colspan="2" |Option 2
! colspan="2" |Choice 3
! colspan="2" |Option 3
|-
|-
| colspan="4" rowspan="3" |
| colspan="4" rowspan="3" |
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|
|
|}
|}
{| class="wikitable" style="text-align:center"
 
! colspan="4" |Situation
 
 
{| class="wikitable"
!rowspan="2"|Situation and option(s)
!rowspan="2"|Trigger(s)
! colspan="2" |Choice 1
! colspan="2" |Choice 1
|-
! colspan="2" |Choice 2
| colspan="4" rowspan="2" |<code>MONKEY</code> has had enough of your lollygagging. That defeat was one too many!
! colspan="2" |Choice 3
| colspan="2" |Say goodbye to <code>MONKEY</code>!
|-
|-
!Outcome
!Outcome
!Chance
!Chance
|-
!NPC
!Campfire
!Area
!Defeat
| rowspan="2" |Well, <code>MONKEY</code> has wandered off. They'll be out on the Frontier somewhere.
| rowspan="2" |100%
|-
|{{N}}
|{{N}}
|{{N}}
|{{Y}}
|}
{| class="wikitable" style="text-align:center"
! colspan="4" |Situation
! colspan="2" |Choice 1
! colspan="2" |Choice 2
|-
| colspan="4" rowspan="2" |That defeat was embarrassing for <code>MONKEY</code>, they decide they'll try their luck alone.
| colspan="2" |Beg them to stay!
| colspan="2" |You wish them well.
|-
!Outcome
!Outcome
!Chance
!Chance
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!Chance
!Chance
|-
|-
!NPC
| <code>MONKEY</code> has had enough of your lollygagging. That defeat was one too many!
!Campfire
#Say goodbye to <code>MONKEY</code>!
!Area
|Defeat
!Defeat
| Well, <code>MONKEY</code> has wandered off. They'll be out on the Frontier somewhere.
| 100%
|
|
|
|
|-
|rowspan="2"|That defeat was embarrassing for <code>MONKEY</code>, they decide they'll try their luck alone.
#Beg them to stay!
#You wish them well.
|rowspan="2" |Defeat
|<code>MONKEY</code> reconsiders and decides to stay.
|<code>MONKEY</code> reconsiders and decides to stay.
|50%
|50%
| rowspan="2" |<code>MONKEY</code> has left your Posse. They'll be out on the Frontier somewhere.
| rowspan="2" |<code>MONKEY</code> has left your Posse. They'll be out on the Frontier somewhere.
| rowspan="2" |100%
| rowspan="2" |100%
| rowspan="2" |
| rowspan="2" |
|-
|-
|{{N}}
|{{N}}
|{{N}}
|{{Y}}
|Your grovelling only makes it worse, <code>MONKEY</code> has left your Posse. They'll be out on the Frontier somewhere.
|Your grovelling only makes it worse, <code>MONKEY</code> has left your Posse. They'll be out on the Frontier somewhere.
|50%
|50%
|}
{| class="wikitable" style="text-align:center"
! colspan="4" |Situation
! colspan="2" |Choice 1
! colspan="2" |Choice 2
|-
|-
| colspan="4" rowspan="2" |After that last defeat, <code>MONKEY</code> feels like they're not cut out for this after all.
|rowspan="2"|After that last defeat, <code>MONKEY</code> feels like they're not cut out for this after all.
| colspan="2" |That's not true!
#That's not true!
| colspan="2" |Maybe you're right.
#Maybe you're right.
|-
|rowspan="2" |Defeat
!Outcome
!Chance
!Outcome
!Chance
|-
!NPC
!Campfire
!Area
!Defeat
|After a pep talk, <code>MONKEY</code> feels re-energised and decides to stay.
|After a pep talk, <code>MONKEY</code> feels re-energised and decides to stay.
|50%
|50%
| rowspan="2" |<code>MONKEY</code> goes on their way, you hope they find what they're looking for. They'll be out on the Frontier somewhere.
| rowspan="2" |<code>MONKEY</code> goes on their way, you hope they find what they're looking for. They'll be out on the Frontier somewhere.
| rowspan="2" |100%
| rowspan="2" |100%
| rowspan="2" |
| rowspan="2" |
|-
|-
|{{N}}
|{{N}}
|{{N}}
|{{Y}}
|No matter what you say, <code>MONKEY</code> just doesn't believe it, they run off in tears. They'll be out on the Frontier somewhere.
|No matter what you say, <code>MONKEY</code> just doesn't believe it, they run off in tears. They'll be out on the Frontier somewhere.
|50%
|50%
|}
{| class="wikitable" style="text-align:center"
! colspan="4" |Situation
! colspan="2" |Choice 1
|-
|-
| colspan="4" rowspan="2" |After that defeat, <code>MONKEY</code> has decided they can find a better use for their talents elsewhere.
| After that defeat, <code>MONKEY</code> has decided they can find a better use for their talents elsewhere.
| colspan="2" |If you say so.
#If you say so.
|Defeat
| <code>MONKEY</code> has left your service. They'll be out on the Frontier somewhere.
| 100%
|
|
|
|
|-
|-
!Outcome
|rowspan="3"|You find a curious chunk of mud sticking to your shoe. <code>MONKEY</code> and <code>TOWER</code> offer to taste test it.
!Chance
#Let <code>MONKEY</code> give it a go.
|-
#Surely <code>TOWER</code> deserves it the most.
!NPC
#What? That's gross. Chuck it in the bin.
!Campfire
|rowspan="3" |NPC 2
!Area
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%)
!Defeat
| rowspan="2" |<code>MONKEY</code> has left your service. They'll be out on the Frontier somewhere.
| rowspan="2" |100%
|-
|{{N}}
|{{N}}
|{{N}}
|{{Y}}
|}
{| class="wikitable" style="text-align:center"
! colspan="4" |Situation
! colspan="2" |Choice 1
! colspan="2" |Choice 2
! colspan="2" |Choice 3
|-
| colspan="4" rowspan="3" |You find a curious chunk of mud sticking to your shoe. <code>MONKEY</code> and <code>TOWER</code> offer to taste test it.
| colspan="2" |Let <code>MONKEY</code> give it a go.
| colspan="2" |Surely <code>TOWER</code> deserves it the most.
| colspan="2" |What? That's gross. Chuck it in the bin.
|-
!Outcome
!Chance
!Outcome
!Chance
!Outcome
!Chance
|-
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Molasses}} for 15 rounds
Stamina Gained! (100%)
|50%
|50%
|Lucky! <code>TOWER</code> got {{BTD6 trait|Molasses}} for 15 rounds
|Lucky! <code>TOWER</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%)
Stamina Gained! (100%)
|50%
|50%
| colspan="2" rowspan="3" |No effect
| rowspan="3" colspan="2" | (Nothing happens)
|-
|-
!NPC
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%)
!Campfire
!Area
!Defeat
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Adhesive}} for 15 rounds
Stamina Gained! (200%)
|30%
|30%
|Lucky! <code>TOWER</code> got {{BTD6 trait|Adhesive}} for 15 rounds
|Lucky! <code>TOWER</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%)
Stamina Gained! (200%)
|30%
|30%
|-
|-
|2
|
|
|
|Coulda seen that coming. <code>MONKEY</code> lost stamina. (-30%)
|Coulda seen that coming. <code>MONKEY</code> lost stamina. (-30%)
|20%
|20%
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|20%
|20%
|}
|}
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
! colspan="4" |Situation
! colspan="4" |Situation