User:Drgoku282/Legends: Difference between revisions
saving progress |
my attempt at a better layout, not sure if it's actually better though |
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|Defeat | |Defeat | ||
|When Sheriff is defeated there is a 10% chance of triggering | |When Sheriff is defeated there is a 10% chance of triggering a Random Encounter upon returning to the Campfire | ||
|60 minutes | |60 minutes | ||
|} | |} | ||
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{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
! colspan="4" |Situation | ! colspan="4" |Situation | ||
! colspan="2" | | ! colspan="2" |Option 1 | ||
! colspan="2" | | ! colspan="2" |Option 2 | ||
! colspan="2" | | ! colspan="2" |Option 3 | ||
|- | |- | ||
| colspan="4" rowspan="3" | | | colspan="4" rowspan="3" | | ||
| Line 90: | Line 90: | ||
| | | | ||
|} | |} | ||
{| class="wikitable" | |||
! | |||
{| class="wikitable" | |||
!rowspan="2"|Situation and option(s) | |||
!rowspan="2"|Trigger(s) | |||
! colspan="2" |Choice 1 | ! colspan="2" |Choice 1 | ||
! colspan="2" |Choice 2 | |||
! colspan="2" |Choice 3 | |||
|- | |- | ||
!Outcome | !Outcome | ||
!Chance | !Chance | ||
!Outcome | !Outcome | ||
!Chance | !Chance | ||
| Line 126: | Line 107: | ||
!Chance | !Chance | ||
|- | |- | ||
! | | <code>MONKEY</code> has had enough of your lollygagging. That defeat was one too many! | ||
! | #Say goodbye to <code>MONKEY</code>! | ||
! | |Defeat | ||
| Well, <code>MONKEY</code> has wandered off. They'll be out on the Frontier somewhere. | |||
| 100% | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|rowspan="2"|That defeat was embarrassing for <code>MONKEY</code>, they decide they'll try their luck alone. | |||
#Beg them to stay! | |||
#You wish them well. | |||
|rowspan="2" |Defeat | |||
|<code>MONKEY</code> reconsiders and decides to stay. | |<code>MONKEY</code> reconsiders and decides to stay. | ||
|50% | |50% | ||
| rowspan="2" |<code>MONKEY</code> has left your Posse. They'll be out on the Frontier somewhere. | | rowspan="2" |<code>MONKEY</code> has left your Posse. They'll be out on the Frontier somewhere. | ||
| rowspan="2" |100% | | rowspan="2" |100% | ||
| rowspan="2" | | |||
| rowspan="2" | | |||
|- | |- | ||
|Your grovelling only makes it worse, <code>MONKEY</code> has left your Posse. They'll be out on the Frontier somewhere. | |Your grovelling only makes it worse, <code>MONKEY</code> has left your Posse. They'll be out on the Frontier somewhere. | ||
|50% | |50% | ||
|- | |- | ||
| | |rowspan="2"|After that last defeat, <code>MONKEY</code> feels like they're not cut out for this after all. | ||
#That's not true! | |||
#Maybe you're right. | |||
| | |rowspan="2" |Defeat | ||
| | |||
|After a pep talk, <code>MONKEY</code> feels re-energised and decides to stay. | |After a pep talk, <code>MONKEY</code> feels re-energised and decides to stay. | ||
|50% | |50% | ||
| rowspan="2" |<code>MONKEY</code> goes on their way, you hope they find what they're looking for. They'll be out on the Frontier somewhere. | | rowspan="2" |<code>MONKEY</code> goes on their way, you hope they find what they're looking for. They'll be out on the Frontier somewhere. | ||
| rowspan="2" |100% | | rowspan="2" |100% | ||
| rowspan="2" | | |||
| rowspan="2" | | |||
|- | |- | ||
|No matter what you say, <code>MONKEY</code> just doesn't believe it, they run off in tears. They'll be out on the Frontier somewhere. | |No matter what you say, <code>MONKEY</code> just doesn't believe it, they run off in tears. They'll be out on the Frontier somewhere. | ||
|50% | |50% | ||
|- | |- | ||
| After that defeat, <code>MONKEY</code> has decided they can find a better use for their talents elsewhere. | |||
#If you say so. | |||
|Defeat | |||
| <code>MONKEY</code> has left your service. They'll be out on the Frontier somewhere. | |||
| 100% | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
|rowspan="3"|You find a curious chunk of mud sticking to your shoe. <code>MONKEY</code> and <code>TOWER</code> offer to taste test it. | |||
#Let <code>MONKEY</code> give it a go. | |||
#Surely <code>TOWER</code> deserves it the most. | |||
#What? That's gross. Chuck it in the bin. | |||
|rowspan="3" |NPC 2 | |||
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%) | |||
| | |||
| | |||
| | |||
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Molasses}} for 15 rounds | |||
Stamina Gained! (100%) | |||
|50% | |50% | ||
|Lucky! <code>TOWER</code> got {{BTD6 trait|Molasses}} for 15 rounds | |Lucky! <code>TOWER</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%) | ||
Stamina Gained! (100%) | |||
|50% | |50% | ||
| | | rowspan="3" colspan="2" | (Nothing happens) | ||
|- | |- | ||
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%) | |||
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Adhesive}} for 15 rounds | |||
Stamina Gained! (200%) | |||
|30% | |30% | ||
|Lucky! <code>TOWER</code> got {{BTD6 trait|Adhesive}} for 15 rounds | |Lucky! <code>TOWER</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%) | ||
Stamina Gained! (200%) | |||
|30% | |30% | ||
|- | |- | ||
|Coulda seen that coming. <code>MONKEY</code> lost stamina. (-30%) | |Coulda seen that coming. <code>MONKEY</code> lost stamina. (-30%) | ||
|20% | |20% | ||
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|20% | |20% | ||
|} | |} | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
! colspan="4" |Situation | ! colspan="4" |Situation | ||