Blitz Box: Difference between revisions

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The first Blitz Box the player obtains always contains these rewards:
The first Blitz Box the player obtains always contains these rewards:
*{{BB toy|Happy Quincy Plush|1|name=y}}
*{{BB toy|Mischievous Quincy Plush|1|name=y}}
*{{BB toy|Mischievous Quincy Plush|1|name=y}}
*{{BB toy|Playful Gwen Plush|1|name=y}}
*{{BB toy|Marksman Quincy Figure|1|name=y}}
*{{BB energy|15|name=y|link=y}}
*{{BB energy|15|name=y|link=y}}
*{{BB toy|Happy Quincy Plush|name=y}}
*{{BB toy|Mischievous Quincy Plush|name=y}}
*{{BB toy|Playful Gwen Plush|name=y}}
*{{BB toy|Grumpy Obyn Plush|name=y}}
*{{BB toy|Marksman Quincy Figure|name=y}}


==Blitz Box types==
==Blitz Box types==
{{research|figure out what "weightBias" and "weightForce" do in the game's data (possibly to bias towards/force draws of specific rarities after a certain number of boxes opened or items pulled?)}}
{{research|figure out what "weightBias" and "weightForce" do in the game's data (possibly to bias towards/force draws of specific rarities after a certain number of boxes opened or items pulled?)}}
Every Blitz Box contains some amount of guaranteed Common and Rare toys, plus some that can be either Common or Epic depending on probability. All toys within the same rarity have the same chance of being drawn. All Blitz Box types have the same probabilities for consumable draws; the only difference between them is the number of times they draw from the consumables pool.
Every Blitz Box contains some amount of guaranteed Common and Rare toys, plus some that can be either Common or Epic depending on probability. All toys within the same rarity have the same chance of being drawn. All Blitz Box types use the same probabilities for consumable draws; the only difference between them is the number of times they draw from the consumables pool.
{|class="wikitable"
{|class="wikitable"
!rowspan="2"|Type
!rowspan="2"|Type
!colspan="3"|Guaranteed toys
!colspan="3"|Guaranteed toys
!colspan="5"|Chance-based toys
!colspan="5"|Chance-based toys
!rowspan="2"|Total toy draws
!rowspan="2"|Consumable draws
!rowspan="2"|Consumable draws
!rowspan="2"|Cost
!rowspan="2"|Shop cost
|-
|-
!Common
!Common
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!Epic
!Epic
!№ of draws
!№ of draws
!Common chance
!Common
!Epic chance
!Epic
!Bias rate
!Bias rate
!Force rate
!Force rate
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|20
|20
|30
|30
|5
|1
|1
|{{BB bloonstone|40}}
|{{BB bloonstone|40}}
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|7
|7
|17
|17
|25
|6
|6
|{{BB bloonstone|200}}
|{{BB bloonstone|200}}
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|0
|0
|0
|0
|100
|25
|25
|{{BB bloonstone|800}}
|{{BB bloonstone|800}}

Revision as of 15:51, 25 May 2026

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Blitz Boxes are loot boxes in Bloons Blitz. Each one contains some consumable items and several toys. They are the main method of obtaining toys, which the player requires to unlock and level up Heroes. The player earns a regular Blitz Box for free each time they complete a level or version of a level for the first time (excluding some levels in Monkey Meadow. Otherwise, the only way to earn Blitz Boxes (including Deluxe Blitz Boxes and Ultra Deluxe Blitz Boxes, which contain more items than regular Blitz Boxes) is by spending Bloonstones on them in the shop.

The first Blitz Box the player obtains always contains these rewards:

  • Energy 15 Energy
  • Happy Quincy Plush Happy Quincy Plush
  • Mischievous Quincy Plush Mischievous Quincy Plush
  • Playful Gwen Plush Playful Gwen Plush
  • Grumpy Obyn Plush Grumpy Obyn Plush
  • Marksman Quincy Figure Marksman Quincy Figure

Blitz Box types

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: figure out what "weightBias" and "weightForce" do in the game's data (possibly to bias towards/force draws of specific rarities after a certain number of boxes opened or items pulled?)

Every Blitz Box contains some amount of guaranteed Common and Rare toys, plus some that can be either Common or Epic depending on probability. All toys within the same rarity have the same chance of being drawn. All Blitz Box types use the same probabilities for consumable draws; the only difference between them is the number of times they draw from the consumables pool.

Type Guaranteed toys Chance-based toys Total toy draws Consumable draws Shop cost
Common Rare Epic № of draws Common Epic Bias rate Force rate
Blitz Box 3 1 0 1 95% 5% 20 30 5 1 Bloonstones 40
Deluxe Blitz Box 12 8 0 5 85% 15% 7 17 25 6 Bloonstones 200
Ultra Deluxe Blitz Box 35 40 2 23 85% 15% 0 0 100 25 Bloonstones 800

Consumable rates

Item Chance
Gold 50 Gold 15/89
Gold 100 Gold 10/89
Gold 200 Gold 5/89
Energy 5 Energy 15/89
Energy 15 Energy 10/89
Banish Token Banish Token ×1 5/89
Pin Token Pin Token ×1 10/89
Reroll Token Reroll Token ×1 10/89
Respec Token Respec Token ×1 3/89
Revive Token Revive Token ×1 1/89
XP Boost Token XP Boost Token ×1 5/89