Bloons Blitz: Difference between revisions

rewritten to condense most of the gameplay information under gameplay and leave the lists of bloons and levels and stuff separate
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|release date=19 May 2026 (soft-launch)<br>Late Q3 or early Q4 (expected launch)<ref name="faq"/>{{fn|The App Store page formerly listed 14 July 2026 as its expected release date.}}
|release date=19 May 2026 (soft-launch)<br>Late Q3 or early Q4 (expected launch)<ref name="faq"/>{{fn|The App Store page formerly listed 14 July 2026 as its expected release date.}}
}}
}}
'''''Bloons Blitz''''' is an upcoming [[wp:Vampire Survivors–like|bullet heaven]] game in the [[Bloons (franchise)|''Bloons'' franchise]] developed by [[Ninja Kiwi Europe]]. It is the third roguelike experience in the franchise, following the ''[[Rogue Legends]]'' DLC in ''[[Bloons TD 6]]'' and the [[Striker's Adventure]] campaign in ''[[Bloons Card Storm]]''. In this game, the player takes control of a [[Hero (Bloons Blitz)|Hero]] fighting against waves of [[Bloon]]s that are constantly approaching from every direction.<ref name="teaser">{{cite|url=https://bsky.app/profile/ninjakiwigames.bsky.social/post/3m5yo23fed22e|retrieved=21 nov 2025|title=Post by @ninjakiwigames.bsky.social — Bluesky|publisher=Bluesky}}</ref> The player can collect [[experience]] to increase the Hero's [[level]] and unlock [[upgrade (Bloons Blitz)|upgrade]]s and [[Monkey (Bloons Blitz)|Monkey]]s to add to their team. It is free to play, with in-app purchases and advertisements.<ref name="app store"/>
'''''Bloons Blitz''''' is an upcoming [[wp:Vampire Survivors–like|bullet heaven]] game in the [[Bloons (franchise)|''Bloons'' franchise]] developed by [[Ninja Kiwi Europe]]. It is the third roguelike experience in the franchise, following the ''[[Rogue Legends]]'' DLC in ''[[Bloons TD 6]]'' and the [[Striker's Adventure]] campaign in ''[[Bloons Card Storm]]''. In this game, the player takes control of a [[Hero (Bloons Blitz)|Hero]] fighting against waves of [[Bloon]]s that are constantly approaching from every direction.<ref name="teaser">{{cite|url=https://bsky.app/profile/ninjakiwigames.bsky.social/post/3m5yo23fed22e|retrieved=21 nov 2025|title=Post by @ninjakiwigames.bsky.social — Bluesky|publisher=Bluesky}}</ref> The player can collect [[experience]] to increase the Hero's [[level]] and unlock [[upgrade (Bloons Blitz)|upgrade]]s and [[Monkey (Bloons Blitz)|Monkey]]s to add to their team. It is free to play, with in-app purchases and advertisements.


In the game's plot, Quincy receives a [[wp:campervan|campervan]] from [[Quincy Senior]] for his birthday, which he uses to travel the world.<ref name="road trip">{{cite|url=https://www.youtube.com/watch?v=rla8vBB2HV8|title=It was the road trip of a lifetime for Quincy, but how did it all begin!? 🚐🗺️ #bloonsblitz #bloons|publisher=YouTube|date=17 apr 2026}}</ref> The player uses this campervan to travel between levels and to their campsite.<ref>{{cite|url=https://www.youtube.com/watch?v=NDU11zZFOWE|title=When it's two days before Christmas, but there are still presents to buy and Bloons to pop... 🎯🎈|publisher=YouTube|retrieved=1 jan 2026}}</ref> While Quincy is the first Hero the player unlocks, they can play as other Heroes.
In the game's plot, Quincy receives a [[wp:campervan|campervan]] from [[Quincy Senior]] for his birthday, which he uses to travel the world.<ref name="road trip">{{cite|url=https://www.youtube.com/watch?v=rla8vBB2HV8|title=It was the road trip of a lifetime for Quincy, but how did it all begin!? 🚐🗺️ #bloonsblitz #bloons|publisher=YouTube|date=17 apr 2026}}</ref> The player uses this campervan to travel between levels and to their campsite.<ref>{{cite|url=https://www.youtube.com/watch?v=NDU11zZFOWE|title=When it's two days before Christmas, but there are still presents to buy and Bloons to pop... 🎯🎈|publisher=YouTube|retrieved=1 jan 2026}}</ref> While Quincy is the first Hero the player unlocks, they can play as other Heroes.
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==Gameplay==
==Gameplay==
[[File:BB app store screenshot 2.png|thumb|200px]]
[[File:BB app store screenshot 2.png|thumb|200px]]
''Bloons Blitz'' is played in [[wp:Page orientation|portrait orientation]]. During a run, the player controls a [[Hero (Bloons Blitz)|Hero]] by moving them around the map with a virtual control stick. The Hero automatically [[attack]]s nearby enemy [[Bloon]]s, damaging them and pushing them back. The player can also find [[Encounter]]s on the map, which they can activate with their Hero to gain temporary power-ups. The Bloons constantly swarm the Hero from all directions and damage them on contact.
''Bloons Blitz'' is played in [[wp:Page orientation|portrait orientation]]. During a run, the player controls a [[Hero (Bloons Blitz)|Hero]] by moving them around the map with a virtual control stick. The Hero automatically [[attack]]s nearby enemy [[Bloon]]s, damaging them and pushing them back. The player can also find [[Encounter]]s on the map, which they can activate with their Hero to gain temporary power-ups. Popping Bloons and finding Encounters spawns [[experience]] collectibles, which the Hero can pick up to increase the player's [[level]] in the run. Each time the player levels up, they can choose an [[upgrade (Bloons Blitz)|upgrade]], which can be a buff to their Hero, a new [[Monkey (Bloons Blitz)|Monkey]] for their team, or a buff for an existing Monkey. The additional Monkeys also attack Bloons and follow the Hero automatically.


Popping Bloons and finding Encounters causes [[experience]] to drop, which the Hero can pick up to increase the player's [[level]] for the run. Each time the player levels up, they can choose an [[upgrade (Bloons Blitz)|upgrade]], which can be a buff to their Hero, a new [[Monkey (Bloons Blitz)|Monkey]] for their team, or a buff for an existing Monkey. The additional Monkeys also attack Bloons and follow the Hero automatically.
During a run, the enemy Bloons randomly spawn around the Hero and constantly swarm them from all directions. The Hero loses one health and briefly gains invincibility when a Bloon touches them. The number and strength of Bloons increases over the duration of the run. There are also formations of Bloons in various shapes and sizes that have unique movement patterns, some of which chase the Hero, while others travel in a straight line and try to intercept them (telegraphed by red arrows on the ground). Periodically, a horde of Bloons with increased health appears from one direction, signaled by a warning message. Bloons can have [[Bloon Mod]]s that grant them additional properties. Additionally, most levels have two [[Boss Bloon]] fights, with the second boss having more health and stronger Bloon spawns. During a boss fight, the boss traps the player in a small arena and the player must destroy the boss to progress. Bosses have multiple health bars (represented by the number of skulls) and attack patterns that involve summoning Bloons. Regular Bloons stop spawning during boss fights (excluding Bloons spawned by the boss), and all existing regular Bloons disappear when the boss spawns in.


Each run takes place on an infinitely large map populated with randomly-spawning Bloons and Encounters. Starting a run costs 5 [[Energy (Bloons Blitz)|Energy]]. Each level has a timer that causes certain events to occur at specific intervals (such as checkpoints and [[Boss Bloon]] fights). The player wins the run if they defeat the last boss of the level, or loses if their Hero runs out of health. Each map has multiple levels, which have different Bloon patterns and weather conditions. Later levels take longer, spawn stronger Bloons, and introduce more Bloon types and Encounters. Completing a level unlocks the next level and/or harder versions of the level.
Starting a run costs 5 [[Energy (Bloons Blitz)|Energy]]. Each run takes place on an infinitely large and procedurally-generated map, with the Hero starting in an open area with a few Bloons and XP drops nearby. An event timer triggers checkpoints and Hordes at specific intervals during a run. The event timer pauses during boss fights, but the overall run time does not. The player wins the run if they defeat the last boss of the level, or loses if their Hero runs out of health. The game records the player's best time in each level.


Between runs, the player can use Gold, [[toy]]s, and [[sticker]]s to unlock meta-progression. The player can use toys to permanently upgrade Heroes, Gold to permanently upgrade non-Hero Monkeys, and stickers to customize stats. The player primarily earns these by completing levels or purchasing them from the store.
There are a total of 50 levels in the game, distributed across eight areas and three level themes (grasslands, desert, and snow). The level theme determines the odds of different Encounters and the formations the Bloons can appear in. Levels also have different times of day and weather conditions, which are purely aesthetic. Completing the normal version of a level unlocks the next one in sequence (except on the last level). Each level has five versions: the normal version, two challenge versions that increase the difficulty, and two mutator versions that change the game rules. The Hard Challenge and first mutator unlock by completing the normal version, the Very Hard Challenge unlocks by completing the Hard Challenge, and the second mutator unlocks by completing the first mutator.
 
Playing a run earns [[Gold (Bloons Blitz)|Gold]] and Monkey XP, and additional rewards for completing checkpoints for the first time. Between runs, the player can use Gold, [[toy]]s, [[sticker]]s, and [[Bloonstone (Bloons Blitz)|Bloonstone]]s to unlock meta-progression. The player can use toys to permanently upgrade Heroes, Gold to permanently upgrade non-Hero Monkeys, stickers to customize stats, and Bloonstones to purchase various items. The player primarily earns these by completing levels or purchasing them from the shop.


===Heroes and Monkeys===
===Heroes and Monkeys===
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Every Monkey has 19 upgrades in total. The 18 regular upgrades are split into three upgrade paths and four upgrade tiers; each path has one tier 1 and tier 3 upgrade and two tier 2 and tier 4 upgrades. Additionally, every Hero has a secret upgrade (indicated by a star-shaped frame behind the icon) that may appear after choosing two specific prerequisite upgrades for the Hero during a run, and regular Monkeys each have an upgrade that grants them 30 extra Monkey XP, which only appears in situations where there are no other upgrades the game can draw instead (such as when all the Monkeys' upgrade slots are full).
Every Monkey has 19 upgrades in total. The 18 regular upgrades are split into three upgrade paths and four upgrade tiers; each path has one tier 1 and tier 3 upgrade and two tier 2 and tier 4 upgrades. Additionally, every Hero has a secret upgrade (indicated by a star-shaped frame behind the icon) that may appear after choosing two specific prerequisite upgrades for the Hero during a run, and regular Monkeys each have an upgrade that grants them 30 extra Monkey XP, which only appears in situations where there are no other upgrades the game can draw instead (such as when all the Monkeys' upgrade slots are full).
===Stickers===
{{main|Sticker}}
Stickers are items the player can equip outside of a run to apply passive buffs during a run, such as increasing the Hero's attack speed or experience earned when a Military Monkey is on the team. The player equips stickers by placing them on a grid, and they come in different shapes and sizes. The player can merge duplicate stickers to increase their effects, and they have higher-rarity variants that come with additional effects.
===Checkpoints===
Each run is divided into four checkpoints (two on level 1 of Monkey Meadow). The second and fourth checkpoints are boss fights (indicated by a skull on the run progress bar), which do not count as cleared until after the player defeats the boss. Clearing checkpoints grants the player rewards, including [[Bloonstone (Bloons Blitz)|Bloonstone]]s, [[Sticker Pack]]s, [[Blitz Box]]es, and additional Gold (even if they lose the run afterwards). Replaying a level does not earn rewards from checkpoints the player previously completed. Levels 1, 2, and 3 of Monkey Meadow have slightly different rewards: Level 1 gives the player a Blitz Box for the second checkpoint instead of a Sticker Pack, and levels 2 and 3 do not reward a Sticker Pack for the second checkpoint.
Some challenge versions of levels swap the second and third checkpoints. Due to a bug stemming from the third checkpoint being assigned a later time interval than checkpoint 2, the game does not properly reward the player for completing these levels.
{|class="wikitable"
!Checkpoint
!Time (seconds)
!Rewards
|-
!1
|90
|15 Gold
|-
!2
|150
|25 Gold, Sticker Pack ×1
|-
!3
|270
|35 Gold
|-
!4
|360
|75 Gold, 5 Bloonstones, 5 Energy, Blitz Box ×1
|}
===Encounters===
{{main|Encounter}}
Encounters are objects that appear on the map at random locations during a run, which the player can use to activate temporary power-ups. If the Hero is near an Encounter, a trail of blue flames periodically appears and guides the player to its location. The player activates an Encounter by standing near it to fill a gauge for a short time, and can only activate it once. Each Encounter has a different effect.
===Currencies and resources===
*[[Energy (Bloons Blitz)|Energy]]: Stamina that limits how many times the player can start a run before their energy needs to recharge.
*[[Gold (Bloons Blitz)|Gold]]: Spent to upgrade non-Hero Monkeys and purchase Sticker Packs.
*[[Bloonstone (Bloons Blitz)|Bloonstone]]s: Spent to banish, reroll, or pin upgrades; respec level-ups; revive after losing a run; double XP earned after winning a run; and purchase Blitz Boxes, Coins, and Energy.
*[[Blitz Box]]es: [[wp:Loot box|Loot box]]es that contain random consumable items and toys.
*[[Sticker Pack]]s: Loot boxes that contain random stickers.
*[[Token (Bloons Blitz)|Token]]s: Consumable items the player can use in place of any action that costs Bloonstones, such as upgrade rerolls, level respecs, and revives.
*[[Toy]]s: Collectible figures of Heroes that the player is required to collect to level them up.
==Monkeys==
<gallery>
<gallery>
BB ui avatar quincy.png|link=Quincy (Bloons Blitz)|[[Quincy (Bloons Blitz)|Quincy]] (Hero)
BB ui avatar quincy.png|link=Quincy (Bloons Blitz)|[[Quincy (Bloons Blitz)|Quincy]] (Hero)
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Although the player can unlock toys for [[Obyn Greenfoot]], he is currently unobtainable.
Although the player can unlock toys for [[Obyn Greenfoot]], he is currently unobtainable.


===Stickers===
==Bloons==
{{main|Sticker}}
Stickers are items the player can equip outside of a run to apply passive buffs during a run, such as increasing the Hero's attack speed or experience earned when a Military Monkey is on the team. The player equips stickers by placing them on a grid, and they come in different shapes and sizes. The player can merge duplicate stickers to increase their effects, and they have higher-rarity variants that come with additional effects.
 
===Bloons===
During a run, the enemy Bloons randomly spawn around the Hero and constantly move towards them. The number and strength of Bloons increases over time. There are also formations of Bloons that have unique movement patterns, some of which chase the Hero, while others move in lines to try to intercept them (telegraphed by red arrows on the ground). When a Bloon layer runs out of health, it gets knocked back and spawns its children. The health, movement speed, weight (knockback resistance), and number of layers depends on the type of Bloon.
{{generic cargo compact list|table=bb_bloons
{{generic cargo compact list|table=bb_bloons
|col 1 name=Bloon type
|col 1 name=Bloon type
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}}
}}


====Bloon Mods====
===Bloon Mods===
Non-boss Bloons can have [[Bloon Mod]]s that grant them additional properties.
{|class="wikitable"
{|class="wikitable"
!Bloon Mod
!Bloon Mod
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|-
|-
|[[File:BB T Bloon Red Regrow.png|30px|link=Regrow Bloon (Bloons Blitz)]] [[Regrow Bloon (Bloons Blitz)|Regrow Bloon]]
|[[File:BB T Bloon Red Regrow.png|30px|link=Regrow Bloon (Bloons Blitz)]] [[Regrow Bloon (Bloons Blitz)|Regrow Bloon]]
|Recovers lost health over time after going 2 seconds without taking damage.
|Starts regenerating lost health if it goes 2 seconds without taking damage.
|}
|}


====Boss Bloons====
===Boss Bloons===
Each level has two Boss Bloon fights (except the first level, which only has one). The boss traps the player in a small arena and the player must destroy it to progress. Bosses have multiple health bars (represented by the number of skulls) and attack patterns that involve summoning Bloons. The second boss of a level is always different from the first, and is a harder version with more health bars and stronger Bloon spawns.
{{generic cargo compact list|table=bb_bloons
<gallery>
|col 1 name=Bloon type
BB bloon intro icon moar.png|link=MOAR|[[MOAR]]
|extra col 1=health=Health
BB bloon intro icon ctrl.png|link=CTRL|[[CTRL]]
|extra col 2=speed=Speed
BB bloon intro icon zebra.png|link=Wild Zebra|[[Wild Zebra]]
|extra col 3=cost=Budget cost to spawn
BB bloon intro icon ceramic.png|link=Super Ceramic (Bloons Blitz)|[[Super Ceramic (Bloons Blitz)|Super Ceramic]]
|order by=name
BB bloon intro icon moab.png|link=Mini MOAB (Bloons Blitz)|[[Mini MOAB (Bloons Blitz)|Mini MOAB]]
|where=boss
BB bloon intro icon moab.png|link=BFB (Bloons Blitz)|[[BFB (Bloons Blitz)|BFB]] (uses a placeholder MOAB icon)
}}
</gallery>


===Maps and levels===
==Levels==
Each map is infinitely large and procedurally generated with Encounters and obstacles that block the Hero's movement. There are three biome types: Monkey Meadow, Dusty Desert, and White Wasteland, each with multiple variants. The Hero starts in the middle of the map with a few Bloons and XP drops already spawned in, but as the run progresses, the number and strength of Bloons increases. The game has an event timer that triggers checkpoints and Hordes at specific intervals. The event timer pauses during boss fights, but the run timer does not. The run ends when the player completes the last boss fight, which also records the player's best time. Playing a run earns [[Gold (Bloons Blitz)|Gold]] and Monkey XP, and additional rewards for completing checkpoints for the first time.
{|class="wikitable sortable"
!Area
!Theme
!№ of levels
|-
![[Monkey Meadow (Bloons Blitz)|Monkey Meadow]]
|Grasslands
|5
|-
![[Dusty Desert]]
|Desert
|6
|-
![[Green Grasslands]]
|Grasslands
|7
|-
![[White Wasteland (Bloons Blitz)|White Wasteland]]
|Snow
|8
|-
![[Scorching Sands]]
|Desert
|7
|-
![[Snowy Plains]]
|Snow
|6
|-
![[Verdant Fields]]
|Grasslands
|6
|-
![[Bloon Dunes (Bloons Blitz)|Bloon Dunes]]
|Desert
|5
|}


Each map has five to eight levels. The level determines the types of Encounters that spawn and the types of Bloons that spawn and the formations they can appear in. Levels also have different times of day and weather conditions, which is purely aesthetic. Completing the normal version of a level unlocks the next one in sequence (except on the last level). Each level has five different versions: the normal version, two challenge versions that increase the difficulty, and two mutator versions that change the game rules. The Hard Challenge and first mutator unlock by completing the normal version, the Very Hard Challenge unlocks by completing the Hard Challenge, and the second mutator unlocks by completing the first mutator. There are a total of 50 levels.
===Mutators===
 
{|class="wikitable center-col-1"
*[[Monkey Meadow (Bloons Blitz)|Monkey Meadow]]
!Mutator
*[[Dusty Desert]]
!Effect
*[[Green Grasslands]]
|-
*[[White Wasteland (Bloons Blitz)|White Wasteland]]
|[[File:BB mode icon monkeyteams.png|30px]]<br>'''Monkey Teams'''
*[[Scorching Sands]]
|Prevents the game from drawing certain Monkeys when leveling up.
*[[Snowy Plains]]
|-
*[[Verdant Fields]]
|[[File:BB mode icon bodyguards.png|30px]]<br>'''Bodyguards'''
*[[Bloon Dunes (Bloons Blitz)|Bloon Dunes]]
|The hero only has one health and cannot gain bonus health, but taking damage causes the Hero to lose a Monkey instead of health. If the player has no Monkeys, taking damage causes a game over. Encounters that heal the player or grant invincibility do not appear.
 
====Checkpoints====
Each run is divided into four checkpoints (two on level 1 of Monkey Meadow). The second and fourth checkpoints are boss fights (indicated by a skull on the run progress bar), which do not as cleared until after the player defeats the boss. Clearing checkpoints grants the player rewards, including [[Bloonstone (Bloons Blitz)|Bloonstone]]s, [[Sticker Pack]]s, [[Blitz Box]]es, and additional Gold (even if they lose the run afterwards). Replaying a level does not earn rewards from checkpoints the player previously completed. Levels 1, 2, and 3 of Monkey Meadow have slightly different rewards: Level 1 gives the player a Blitz Box for the second checkpoint instead of a Sticker Pack, and levels 2 and 3 do not reward a Sticker Pack for the second checkpoint.
 
Some challenge versions of levels swap the second and third checkpoints. Due to a bug stemming from the third checkpoint being assigned a later time interval than checkpoint 2, the game does not properly reward the player for completing these levels.
{|class="wikitable"
!Checkpoint
!Time (seconds)
!Rewards
|-
|-
!1
|[[File:BB mode icon ironmonkey.png|30px]]<br>'''Iron Monkey'''
|90
|The Hero only has one health and cannot gain bonus health. Encounters that heal the player or grant invincibility do not appear.
|15 Gold
|-
|-
!2
|[[File:BB mode icon noxp.png|30px]]<br>'''No XP'''
|150
|Only Encounters and Boss Bloons drop XP, and there is no free XP at the spawn area. Instant Level Up Encounters are more common and can appear outside of snow levels, while most Encounters that buff the player do not appear.
|25 Gold, Sticker Pack ×1
|-
|-
!3
|[[File:BB mode icon ghostbloons.png|30px]]<br>'''Ghost Bloons'''
|270
|[[Ghost Bloon (Bloons Blitz)|Ghost Bloon]]s start spawning during the first boss fight and pursue the player. They are invincible, only being destroyed by bosses spawning in, and projectiles travel straight through them. They cause an instant game over if they touch the Hero.
|35 Gold
|-
|-
!4
|[[File:BB mode icon nightrun.png|30px]]<br>'''Night Run'''
|360
|Prevents the player from seeing anything on the map outside of a small area around their Hero.
|75 Gold, 5 Bloonstones, 5 Energy, Blitz Box ×1
|}
|}
====Mutators====
*Monkey Teams: Prevents the game from drawing certain Monkeys when leveling up.
*Bodyguards: The hero only has one health, but taking damage causes the Hero to lose Monkeys before they lose health.
*Iron Monkey: The Hero only has one health.
*No XP: Only Encounters and Boss Bloons drop XP, and there is no free XP at the spawn area. Instant Level Up Encounters are more common.
*Ghost Bloons: Ghost Bloons periodically spawn starting at the second checkpoint (even during boss fights) and pursue the player. They are invincible and cause an instant game over if they touch the Hero.
*Night Run: Restricts the player's vision to a small area around their Hero.
===Encounters===
{{main|Encounter}}
Encounters are objects that appear on the map at random locations during a run, which the player can use to activate temporary power-ups. If the Hero is near an Encounter, a trail of blue flames periodically appears and guides the player to its location. The player activates an Encounter by standing near it to fill a gauge for a short time, and can only activate it once. Each Encounter has a different effect.
===Currencies and resources===
*[[Energy (Bloons Blitz)|Energy]]: Stamina that limits how many times the player can start a run before their energy needs to recharge.
*[[Gold (Bloons Blitz)|Gold]]: Spent to upgrade non-Hero Monkeys and purchase Sticker Packs.
*[[Bloonstone (Bloons Blitz)|Bloonstone]]s: Spent to banish, reroll, or pin upgrades; respec level-ups; revive after losing a run; double XP earned after winning a run; and purchase Blitz Boxes, Coins, and Energy.
*[[Blitz Box]]es: [[wp:Loot box|Loot box]]es that contain random consumable items and toys.
*[[Sticker Pack]]s: Loot boxes that contain random stickers.
*[[Token (Bloons Blitz)|Token]]s: Consumable items the player can use in place of any action that costs Bloonstones, such as upgrade rerolls, level respecs, and revives.
*[[Toy]]s: Collectible figures of Heroes that the player is required to collect to level them up.


==Relation to other games==
==Relation to other games==
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==Gallery==
==Gallery==
===Screenshots===
{{main gallery}}
<gallery>
BB app store screenshot 1.png
BB app store screenshot 2.png
BB app store screenshot 3.png
BB app store screenshot 4.png
</gallery>
 
===Assets===
<gallery>
<gallery>
BB app icon.png|App icon
BB app icon.png|App icon
BB prerelease app icon.png|Pre-release app icon
BB logo.webp|Logo
BB quincy art.webp|Quincy artwork
BB quincy art.webp|Quincy artwork
BB boomerang monkey art.webp|Boomerang Monkey artwork
BB boomerang monkey art.webp|Boomerang Monkey artwork
BB tack shooter art.webp|Tack Shooter artwork
BB tack shooter art.webp|Tack Shooter artwork
BB bloons artwork.webp|Bloons artwork
BB background.webp|Background artwork
BB announcement.jpg|Announcement image
BB favicon.png|Website [[wp:favicon|favicon]]
</gallery>
</gallery>