Dan D'Monke (BTD6): Difference between revisions
m apostrophes don't work in the tabs extension for some reason |
→Main attack: buggy yikes |
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{{incomplete|Might need reshuffling but at least added some of the planned sections to cover}} | {{incomplete|Might need reshuffling but at least added some of the planned sections to cover}} | ||
===Main | ===Main Attack=== | ||
{{incomplete|Implement both the normal and transformed variants, and further elaborate some small tidbits}} | {{incomplete|Implement both the normal and transformed variants, and further elaborate some small tidbits}} | ||
Dan D'Monke's melee attacks consist of an area-of-effect that snaps onto the target within Dan D'Monke's range. | Dan D'Monke's melee attacks consist of an area-of-effect that snaps onto the target within Dan D'Monke's range. | ||
=== Secondary Effects === | |||
Starting at level 3, Dan D'Monke's sword blows back bloons every 4 attacks. The Masked Macaque occasionally spawns lightning from his attacks. | |||
{| class="wikitable" | |||
|+Levels | |||
!Level | |||
!Effect | |||
|- | |||
|4 | |||
|Blowback now triggers every 8 attacks instead of 4. | |||
|- | |||
|18 | |||
|Blowback no longer triggers at all. | |||
|} | |||
=== Net Traps === | |||
Starting at level 4, Dan D'Monke places net traps on the field every 9 seconds. When 4 non-MOABs are in contact with it at once, it explodes, slowing down up to 12 bloons in an 18 radius range by 50%. This effect can slow MOABs, though it will not trigger from them | |||
===Ethereal Shield=== | ===Ethereal Shield=== | ||