Dan D'Monke (BTD6): Difference between revisions

m apostrophes don't work in the tabs extension for some reason
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Main attack: buggy yikes
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{{incomplete|Might need reshuffling but at least added some of the planned sections to cover}}
{{incomplete|Might need reshuffling but at least added some of the planned sections to cover}}


===Main attack===
===Main Attack===
{{incomplete|Implement both the normal and transformed variants, and further elaborate some small tidbits}}
{{incomplete|Implement both the normal and transformed variants, and further elaborate some small tidbits}}
Dan D'Monke's melee attacks consist of an area-of-effect that snaps onto the target within Dan D'Monke's range.
Dan D'Monke's melee attacks consist of an area-of-effect that snaps onto the target within Dan D'Monke's range.
=== Secondary Effects ===
Starting at level 3, Dan D'Monke's sword blows back bloons every 4 attacks. The Masked Macaque occasionally spawns lightning from his attacks.
{| class="wikitable"
|+Levels
!Level
!Effect
|-
|4
|Blowback now triggers every 8 attacks instead of 4.
|-
|18
|Blowback no longer triggers at all.
|}
=== Net Traps ===
Starting at level 4, Dan D'Monke places net traps on the field every 9 seconds. When 4 non-MOABs are in contact with it at once, it explodes, slowing down up to 12 bloons in an 18 radius range by 50%. This effect can slow MOABs, though it will not trigger from them


===Ethereal Shield===
===Ethereal Shield===