Pat Fusty (BTD6): Difference between revisions

Strategy: pat still isn't that good even with the buffs, though i think "single-lane" is misleading because he also works ok on maps with overlapping paths
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*In the early game, his high Ceramic damage and stuns help with cleaning up [[MOAB (BTD6)|MOAB]] children, but his damage output is lackluster otherwise.
*In the early game, his high Ceramic damage and stuns help with cleaning up [[MOAB (BTD6)|MOAB]] children, but his damage output is lackluster otherwise.
*Pat is very effective at stunning crowds of Bloons in the mid-late game, especially by buffing him with [[Berserker Brew (BTD6)|Berserker Brew]] and/or [[Overclock (BTD6)|Overclock]]. This can either be used in a stalling strategy to stall for [[Perma-Spike (BTD6)|Perma-Spike]], or combined with a tower that does extra damage against stunned Bloons (most notably [[Tyrannosaurus Rex|T-Rex]]).
*Pat is very effective at stunning crowds of Bloons in the mid-late game, especially by buffing him with [[Berserker Brew (BTD6)|Berserker Brew]] and/or [[Overclock (BTD6)|Overclock]]. This can either be used in a stalling strategy to stall for [[Perma-Spike (BTD6)|Perma-Spike]], or combined with a tower that does extra damage against stunned Bloons (most notably [[Tyrannosaurus Rex|T-Rex]]).
*Big Squeeze might sound good on paper, but since it disables his powerful stun and knockback for a few seconds, it's not very useful until level 20. It's best used on rounds with only a few blimps (namely 60, 80, 85, 87, and 97).
*Big Squeeze might sound good on paper, but since it disables his powerful stun and knockback for a few seconds, it's not very useful without level 20. It's best used on rounds with only a few blimps (namely 60, 80, 85, 87, and 97).
*Due to his short range, he works best on maps where he can reach all paths.
*Due to his short range, he works best on maps where he can reach all paths.