River Terrain: Difference between revisions
Planterror (talk | contribs) flash image |
write an intro and map descriptions of varying quality |
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{{BMC terrain info | {{BMC terrain info | ||
|id F=RiverTerrain | |id F=RiverTerrain | ||
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|music =Roaring Humpers | |music =Roaring Humpers | ||
}} | }} | ||
'''River Terrain''' is a type of [[Terrain (BMC)|Terrain]] in ''[[Bloons Monkey City]]''. | '''River Terrain''' is a type of [[Terrain (BMC)|Terrain]] in ''[[Bloons Monkey City]]''. This terrain type has no difficulty modifier and no [[Special Terrain]] variants. On the map, it generates in a line, with most river terrain tiles being orthogonally adjacent to exactly two other tiles of this terrain. | ||
{{TOC}} | {{TOC}} | ||
{{clear|right}} | {{clear|right}} | ||
==Tracks== | ==Tracks== | ||
Constants among these maps include completely flat and grassy terrain, occasional trees, no junctions, and water. With the exception of River Crossing, each of these maps has an aquatic path that traces the route of the river. | |||
===Doubleback=== | ===Doubleback=== | ||
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|path lengths M=1631.81 | |path lengths M=1631.81 | ||
}} | }} | ||
This map features a river of average size going from north to south. The path starts at the north end of the river, turning around and retracing itself when the south end is reached. | |||
{{clear|right}} | {{clear|right}} | ||
| Line 59: | Line 58: | ||
|path lengths M=1561.28 | |path lengths M=1561.28 | ||
}} | }} | ||
The river in this map begins in the north before turning sharply to the left and returning east to exit off the south edge of the map. The path follows the river, constantly alternating between the two riverbanks. It has the highest difficulty modifier of any map of this terrain type. | |||
{{clear|right}} | {{clear|right}} | ||
| Line 80: | Line 79: | ||
|path lengths M=1231.53 | |path lengths M=1231.53 | ||
}} | }} | ||
This map's river constantly meanders horizontally. The track follows the river, often adjacent to the shore. | |||
{{clear|right}} | {{clear|right}} | ||
| Line 101: | Line 100: | ||
|path lengths M=1380.09 | |path lengths M=1380.09 | ||
}} | }} | ||
This map features a wide river from west to east with two small, circular islands, one in the southwest and one in the northeast. The path circumnavigates the southwest island counterclockwise, which has one smaller island just outside the loop, before meandering towards the second island, which it circles clockwise. | |||
The [[Badlands Terrain]] features the "Drought" map, which has the same layout as this map without the water. | |||
{{clear|right}} | {{clear|right}} | ||
| Line 122: | Line 123: | ||
|path lengths M=1610.55 | |path lengths M=1610.55 | ||
}} | }} | ||
The river of this map meanders across almost the entire screen, leaving the largest area of land as a peninsula that the path meanders to the south of. | |||
{{clear|right}} | {{clear|right}} | ||
| Line 140: | Line 141: | ||
|path lengths F=1825.87 | |path lengths F=1825.87 | ||
}} | }} | ||
Available only on the Flash version of the game, this map is the only River map to have a land-based path. It features three parallel vertical rivers, resulting in four parallel strips of land of similar size. The path ascends and descends these areas of lands, crossing via bridges at the south of the first and third rivers, and in the north of the second. | |||
{{clear|right}} | {{clear|right}} | ||
Revision as of 14:59, 4 July 2026
| River Terrain | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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River Terrain is a type of Terrain in Bloons Monkey City. This terrain type has no difficulty modifier and no Special Terrain variants. On the map, it generates in a line, with most river terrain tiles being orthogonally adjacent to exactly two other tiles of this terrain.
Tracks
Constants among these maps include completely flat and grassy terrain, occasional trees, no junctions, and water. With the exception of River Crossing, each of these maps has an aquatic path that traces the route of the river.
Doubleback
| Doubleback | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||
This map features a river of average size going from north to south. The path starts at the north end of the river, turning around and retracing itself when the south end is reached.
Meander River
| Meander River | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||
The river in this map begins in the north before turning sharply to the left and returning east to exit off the south edge of the map. The path follows the river, constantly alternating between the two riverbanks. It has the highest difficulty modifier of any map of this terrain type.
Wavy River
| Wavy River | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||
This map's river constantly meanders horizontally. The track follows the river, often adjacent to the shore.
Loop River
| Loop River | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||
This map features a wide river from west to east with two small, circular islands, one in the southwest and one in the northeast. The path circumnavigates the southwest island counterclockwise, which has one smaller island just outside the loop, before meandering towards the second island, which it circles clockwise.
The Badlands Terrain features the "Drought" map, which has the same layout as this map without the water.
River Python
| River Python | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||
The river of this map meanders across almost the entire screen, leaving the largest area of land as a peninsula that the path meanders to the south of.
River Crossing
| River Crossing | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
|
Available only on the Flash version of the game, this map is the only River map to have a land-based path. It features three parallel vertical rivers, resulting in four parallel strips of land of similar size. The path ascends and descends these areas of lands, crossing via bridges at the south of the first and third rivers, and in the north of the second.
Gallery
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Maximum Monkey Buccaneer and Monkey Sub placements on Doubleback on Mobile/Steam (8). Note the Flash version has a reduced hitbox for Buccaneers, allowing a player to fit all 12.
