Symphonic Resonance: Difference between revisions

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'''Symphonic Resonance''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>It increases the Mermonkey's [[range]] from 28 units to 32 units and enhances the trance [[attack]]. It now has 12 pierce instead of 6 (still gaining +2 pierce from the [[Sharper Prongs (BTD6)|Sharper Prongs]] [[crosspath]]), no longer consumes +1 pierce from [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, can deal up to 125 damage from detonating [[damage over time]] instead of 50, and can now pull [[MOAB (BTD6)|MOAB]]s and [[DDT (BTD6)|DDT]]s into its trance (with MOABs consuming +2 pierce and DDTs consuming +3).
'''Symphonic Resonance''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>It increases the Mermonkey's [[range]] from 28 units to 32 units and enhances the trance [[attack]]. It now has 12 pierce instead of 6 (still gaining +2 pierce from the [[Sharper Prongs]] [[crosspath]]), no longer consumes +1 pierce from [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, can deal up to 125 damage from detonating [[damage over time]] instead of 50, and can now pull [[MOAB (BTD6)|MOAB]]s and [[DDT (BTD6)|DDT]]s into its trance (with MOABs consuming +2 pierce and DDTs consuming +3).


This upgrade also unlocks a [[Monkey Special]] that allows the player to place a totem [[sub-tower]] anywhere within the Mermonkey's range, which causes the trance to emit from the totem instead of the Mermonkey. The player can also use the Monkey Special to remove the totem and return the trance attack to the Mermonkey, with a 6-second cooldown before the player can place the totem again.<section end="lede"/>
This upgrade also unlocks a [[Monkey Special]] that allows the player to place a totem [[sub-tower]] anywhere within the Mermonkey's range, which causes the trance to emit from the totem instead of the Mermonkey. The player can also use the Monkey Special to remove the totem and return the trance attack to the Mermonkey, with a 6-second cooldown before the player can place the totem again.<section end="lede"/>