'''Arctic Knight''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>It improves the Mermonkey's trident attack and unlocks the Ice Jet [[Activated Ability]]. The ability lasts for 3 seconds, during which the Mermonkey stops using its trident attack, instead rapidly firing ice balls straight ahead with a small degree of random spread. The ice balls deal 20 [[Damage type|Frigid-type]] [[damage]] (which does not soak through layers) with 240 [[pierce]], freeze up to 3 layers of non-[[MOAB-Class Bloon]]s for 3 seconds, and can bounce off of walls. By default, the ability targets Bloons over infinite [[range]] according to the tower's current [[targeting option]], but the player can also lock the attack in one direction like a [[Dartling Gunner (BTD6)|Dartling Gunner]] by using its [[Monkey Special]]. [[Crosspath]]ing with [[Echosense Precision]] reduces the random spread angle of the attack. Its cooldown is 45 seconds.
'''Arctic Knight''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>It unlocks the Ice Jet [[Activated Ability]], which causes the Mermonkey to stop using its trident attack, instead rapidly firing ice balls straight ahead with a small degree of random spread, for 3 seconds. The ice balls deal 20 [[Damage type|Frigid-type]] [[damage]] (which does not soak through layers) with 240 [[pierce]], freeze up to 3 layers of non-[[MOAB-Class Bloon]]s for 3 seconds, and can bounce off of walls. By default, the ability targets Bloons over infinite [[range]] according to the tower's current [[targeting option]], but the player can also lock the attack in one direction like a [[Dartling Gunner (BTD6)|Dartling Gunner]] by using its [[Monkey Special]]. [[Crosspath]]ing with [[Echosense Precision]] reduces the random spread angle of the attack. It cooldown is 45 seconds.
This upgrade increases the base damage of the tridents and wavelets from 4 to 8, and they now +4 damage to frozen Bloons and +8 damage to [[MOAB-Class Bloon]]s. It also causes the tridents to grow in damage by 75% per second (112.5% per second with the [[Trident Swiftness]] [[crosspath]]) instead of 50%.<section end="lede"/>
This upgrade also improves the Mermonkey's trident attack. It increases the base damage of the tridents and wavelets from 4 to 8, and they now +4 damage to frozen Bloons and +8 damage to [[MOAB-Class Bloon]]s. It also causes the tridents to grow in damage by 75% per second instead of 50%.<section end="lede"/> With the [[Trident Swiftness]] [[crosspath]], they grow in damage by 112.5% per second.
==Ability==
==Ability==
Revision as of 03:26, 5 July 2026
Arctic Knight
Tridents grow in power faster. Ice Jet ability: Launches a barrage of bouncing ice balls following target priority, or targeted point.
Arctic Knight is the Mermonkey's path 2 tier 4 upgrade in Bloons TD 6. It unlocks the Ice Jet Activated Ability, which causes the Mermonkey to stop using its trident attack, instead rapidly firing ice balls straight ahead with a small degree of random spread, for 3 seconds. The ice balls deal 20 Frigid-typedamage (which does not soak through layers) with 240 pierce, freeze up to 3 layers of non-MOAB-Class Bloons for 3 seconds, and can bounce off of walls. By default, the ability targets Bloons over infinite range according to the tower's current targeting option, but the player can also lock the attack in one direction like a Dartling Gunner by using its Monkey Special. Crosspathing with Echosense Precision reduces the random spread angle of the attack. It cooldown is 45 seconds.
This upgrade also improves the Mermonkey's trident attack. It increases the base damage of the tridents and wavelets from 4 to 8, and they now +4 damage to frozen Bloons and +8 damage to MOAB-Class Bloons. It also causes the tridents to grow in damage by 75% per second instead of 50%. With the Trident Swiftnesscrosspath, they grow in damage by 112.5% per second.
Ice Jet is Arctic Knight's Activated Ability. When activated, the Mermonkey stops throwing tridents and instead rapidly shoots ice balls for 3 seconds, at a rate of 0.1s per ice ball (affected by attack speed buffs), randomly spread over a 30° angle. Each ice ball deals 20 damage that doesn't soak through layers (meaning the extra damage only matters for Bloons with more than 1 health), has 240 pierce, and freezes non-MOAB-Class Bloons for 3 seconds. They can bounce off obstacles, but not the edges of the map, and can rehit Bloons after bouncing. They last for up to 7.5 seconds on screen normally and can carry over one round, and has a lifespan cap of 15 seconds (which can be reached via external buffs). The ability has a 45-second cooldown.
The ice balls deal frigid-type damage, but can pass through White and Zebra Bloons (without affecting them) instead of disappearing on contact, though they are neutralized by Purple Bloons as normal. If the tower has a buff that allows the ice balls to damage Bloons with White properties, such as Monkey Intelligence Bureau, then they will collide with White and Zebra Bloons as normal.
By default, this ability targets Bloons anywhere on-screen (even behind line of sight blockers) and prioritizes First, Last, Close, or Strong according to the tower's current targeting mode. The player can use the tower's Monkey Special to set a target position anywhere on-screen, which causes Ice Jet to aim at that marker instead. Using the Monkey Special again removes the marker and prevents it from being set again for 5 seconds afterwards. If the tower has a marker, then the ability is usable without requiring a Bloon to be on-screen, but if it does not have a marker, then the ability cannot be used if there are no Bloons on-screen, and if the tower does not have Camo detection, then Camo Bloons do not allow the ability to be used.
Crosspathing with Trident Swiftness increases the projectile speed of the ice balls by +50% while retaining their lifespan, thus increasing their total distance by the same amount.
Crosspathing with Echosense Precision reduces the random spread of the ice balls from 30° to 10° and allows the ice balls to hit Camo Bloons.
Stats
This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Add the proj lifespan cap (if it still exists when 44.1 added this)
Arctic Knight excels on maps with obstacles, especially standing out on Dark Dungeons, because the Ice Jet ability can maximize its pierce and hit many more times on bloons. Its main attack does decent damage and freezing, though most of its power still comes from its ability. However, both its tridents and Ice Jet leave behind many White and Zebra Bloons so it should be combined with quick-attacking frozen-popping towers, such as Juggernaut.
In most situations 2-4-0 is preferred to maximize coverage of the projectiles on optimal maps while 0-4-1 is preferred if innate camo detection is required or going for Popseidon, and the improved projectile accuracy via 0-4-1 is minor. For the main attack, 2-4-0 is preferred if pierce is used often or if there's not enough space to seek Bloons for increasing trident damage.
This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
While we’re not jumping into any full on balance changes, there’s a few corrections that we wanted to make for type-fixes and other intended play. — Update notes
”
Ice Jet: Projectile lifespan is now capped at 15 seconds
Ice Jet: Projectile damage type changed ― Shatter → Plasma
While the Arctic Knight has been popular, Riptide Champion has major pierce issues and is seeing a price reduction as well as a pierce increase to make up for this. Arctic Knight itself is receiving the brand new damage type added this update; as it is gaining a weakness to White Bloons from this and wasn’t too wild before we are increasing the power as well & allowing the ability to carry over 1 round to prevent projectiles timing out immediately when cast at the end of a round. — Update notes
”
Overall cost reduced by $625 (due to cost changes for previous tiers)
Pierce increased ― 14 → 15
Ability damage increased ― 15 → 20
Trident: damage type changed ― Plasma → Frigid
Note: Projectile will be destroyed when hitting White properties
Ability: damage type changed ― Plasma → Frigid
Note: Projectile will be destroyed when hitting White properties
While we were happy with Arctic Knight’s Ice Jet being a high pierce MOAB layer removal that could with other tower combinations be upgraded to a more effective full-clear, there is not currently enough varied ways of quickly dealing with White Bloon layers, so for a long cooldown based ability this heavy a weakness is too much for now. — Update notes
”
Ice Jet: Projectiles pass through White or Zebra Bloons if they can't damage them, instead of destroying the projectile
Now reduces the lifespan of Ice Jet projectiles by 33% (undocumented)
Note: This means the maximum travel distance of Ice Jet projectiles is now the same as without the crosspath, since this crosspath increases their projectile speed by 50%
[While talking about Riptide champion ...], and the rest of the path is also seeing a damage increase. — Update notes
”
Overall cost reduced by $300 (due to cost changes for previous tiers)
Main and split projectiles: Damage increased ― 6 → 8
Main and split projectiles: Bonus damage to MOAB-Class Bloons increased ― +6 → +8
Main and split projectiles: Bonus damage to frozen Bloons increased ― +3 → +4 (undocumented)
Description changed ― Tridents can pop Lead Bloons and grow in power faster. Ice Jet ability: Launches a barrage of bouncing ice balls following target priority, or targeted point. → Tridents grow in power faster. Ice Jet ability: Launches a barrage of bouncing ice balls following target priority, or targeted point.
Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost. Middle Path Mermonkey just isn’t putting in the work we hoped, so we’re giving a couple price adjustments, a pierce increase across all tiers, and some light ability improvements to make it feel more rewarding. — Update notes
”
Overall cost reduced by $400 (due to cost changes for previous tiers)
Ability: Projectiles can now bounce from map borders (undocumented)
Note: X-5-X could already bounce from borders
Trident: Pierce increased ― 18 → 25
Range bonus when placed in water increased ― +25% → +35%
Note: Attack cooldown reduction from 0-0-0 increased from 15% to 20%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
Note: Attack cooldown reduction from 1-x-x increased from 18% to 25%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
Riptide Champion as an underappreciated star performed exceptionally well with recent changes which are now being scaled back and Popseidon which was also performing extremely well will likewise be scaled back — Update notes
”
Overall cost increased by $300 (due to cost changes for previous tiers)
Mermonkey ended up somewhat underrated and overbuffed, mid tiers for top and middle paths have really stood out here lately and need to be reigned back in line. — Update notes
”
Overall cost increased by $625 (due to cost changes for previous tiers)
تنمو الرماح ثلاثية الشعب في قوتها بشكل أسرع. القدرة على نفث الثلج: تطلق وابلًا من كرات الثلج المرتدة وفقًا لأولوية الهدف أو النقطة المستهدفة.
—
Danish
Treforker vokser i kraft hurtigere. Isjet-evne: Lancerer en spærreild af hoppende isbolde efter målprioritet eller målrettet punkt.
—
German
Dreizacke können schneller stärker werden. Eisjet-Fähigkeit: Feuert ein Sperrfeuer an hüpfenden Schneebällen, die der Zielpriorität oder dem anvisierten Punkt folgen.
—
Spanish
Los tridentes pueden aumentar su poder más rápido. Habilidad Chorro de hielo: Lanza una andanada de bolas de hielo que rebotan y siguen el objetivo prioritario o el punto objetivo.
—
Spanish (Latin America)
Los tridentes se fortalecen más rápido. Habilidad Disparo helado: lanza una ráfaga de bolas de hielo que rebotan y siguen objetivos por prioridad o impactan en un punto elegido.
—
Finnish
Atraimien voima kasvaa nopeammin. Jääsuihku-kyky: Tulittaa pomppivilla jääpalloilla ensisijaista kohdetta tai tiettyä pistettä.
—
French
Les tridents gagnent en puissance plus rapidement. Aptitude Jet de glace : lance un barrage de balles de glace rebondissantes qui suivent la cible principale ou le point ciblé.
—
Italian
I tridenti aumentano più velocemente la potenza. Abilità Getto di ghiaccio: lancia una raffica di palle di ghiaccio rimbalzanti che seguono il bersaglio in base alla priorità o il punto mirato.
삼지창의 위력이 더 빨리 증가합니다. 빙탄 포화 능력: 표적우선순위 대상 또는 지정한 위치를 향해 통통 튀는 얼음 구체를 대량 발사합니다.
—
Dutch
Drietanden worden sneller sterker. Vaardigheid IJsstraal: lanceert een spervuur aan afketsende ijsballen die de doelprioriteit raken of het ingestelde doel raken.
—
Norwegian
Treforker blir raskt sterkere. Isjet-evne: Skyter et bombardement av sprettende isballer som følger målprioritet eller målpunkt.
—
Polish
Trójzęby szybciej zyskują moc. Umiejętność lodowa salwa: Wystrzeliwuje salwę odbijających się lodowych kul, które trafiają w wybrany cel lub spadają w wybrane miejsce.
—
Portuguese (Brazil)
Tridentes ganham poder mais rapidamente. Habilidade Jato de Gelo: lança uma barragem de bolas de gelo que seguem prioridade de alvo ou um ponto mirado.
—
Russian
Трезубцы быстрее набирают силу. Способность «Ледяной залп»: выстреливает прыгучими ледяными шарами, следующими за приоритетной или указанной целью.
—
Swedish
Treuddar växer i kraft snabbare. Isstråleförmåga: Avfyrar en spärreld av studsande isklot som följer det prioriterade målet eller punkten man siktar på.