Deadeye: Difference between revisions

m i feel like the weapon switching mechanic should go at the top since it applies to both weapons
mNo edit summary
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'''Deadeye''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It modifies the pistol attack, gains a secondary rifle [[attack]] with high range, and unlocks the Take Aim [[Activated Ability]]. It can only use one attack at a time; it uses the rifle normally, but switches to using the pistol whenever there are Bloons within the pistol's shorter range (and not obscured by [[line of sight]]).
'''Deadeye''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It modifies the pistol attack, gains a secondary rifle [[attack]] with high range, and unlocks the Take Aim [[Activated Ability]]. It can only use one attack at a time; it uses the rifle by default, but switches to using the pistol if it can target Bloons within the pistol's range while there are no Bloons it can target with the rifle.


*The rifle is a non-burst attack with 80 range and a cooldown of 1.59 seconds. It deals 10 damage, +10 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, has 4 [[pierce]], and can pop all Bloon types. Like the pistol, the rifle has a chance to [[crit]] for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (minimum of 18.5% due to its range restrictions, up to 34.5%<!--2.5+.4*80--> at max range before buffs).
*The rifle is a non-burst attack with 80 range and a cooldown of 1.59 seconds. It deals 10 damage, +10 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, has 4 [[pierce]], and can pop all Bloon types. Like the pistol, the rifle has a chance to [[crit]] for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (minimum of 18.5% due to its range restrictions, up to 34.5%<!--2.5+.4*80--> at max range before buffs).