Shinobi Tactics (BTD6): Difference between revisions

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Shinobi Tactics is near-essential for Ninja-oriented setups, both for increasing their DPS considerably and consistently stalling [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s with [[Distraction (BTD6)|Distraction]] with enough stacks. Generally, 16–20 Shinobis are worth getting. Most of the hardest maps heavily restrict space for Shinobi armies, making them difficult or impossible to use, though they shine on [[Ouch|#Ouch]] with the water removed.
Shinobi Tactics is near-essential for Ninja-oriented setups, both for increasing their DPS considerably and consistently stalling [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s with [[Distraction (BTD6)|Distraction]] with enough stacks. Generally, 16–20 Shinobis are worth getting. Most of the hardest maps heavily restrict space for Shinobi armies, making them difficult or impossible to use, though they shine on [[Ouch|#Ouch]] with the water removed.


Shinobis make [[Bloonjitsu (BTD6)|Bloonjitsu]] a midgame carry that transitions smoothly into [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] in the lategame. Alternatively, swapping the tier 5 for a [[Permanent Brew (BTD6)|Permanent Brew]] and more Bloonjitsus trades general DPS for more consistency against immune Bloons. In [[Freeplay]], said strategy can even outperform [[Sun Temple (BTD6)|Sun Temples]], especially with an [[Ascended Shadow]] buffing their range.
Shinobis make [[Bloonjitsu (BTD6)|Bloonjitsu]] a midgame carry that transitions smoothly into [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] in the lategame, with [[Glue Strike (BTD6)|Glue Strike]] supporting it for dense rounds and [[DDT (BTD6)|DDT]]s. Alternatively, swapping the tier 5 for a [[Permanent Brew (BTD6)|Permanent Brew]] and more Bloonjitsus trades general DPS for more consistency against immune Bloons. In [[Freeplay]], said strategy can even outperform [[Sun Temple (BTD6)|Sun Temples]], especially with an [[Ascended Shadow]] buffing their range.


[[Flash Bomb (BTD6)|Flash Bomb]] is a decent source of Ceramic control in Shinobi armies while saving up for [[Master Bomber (BTD6)|Master Bomber]]. Master Bomber is usable without Shinobis, but they make it much better against dense rounds and [[DDT (BTD6)|DDT]]s.
[[Flash Bomb (BTD6)|Flash Bomb]] is a decent source of Ceramic control in Shinobi armies while saving up for [[Master Bomber (BTD6)|Master Bomber]]. Master Bomber is usable without Shinobis, but they make it much better against dense rounds and DDTs.


[[Monkey Commerce (BTD6)|Monkey Commerce]] is very helpful for building Shinobi armies, greatly reducing their costs and increasing their buffing range. [[Geraldo (BTD6)|Geraldo]] also has a good synergy with Shinobi armies, since [[Bottle of 'Gerry's Fire' Hot Sauce|Gerry's Fire]] on a Ninja also benefits from Shinobi buffs.
[[Monkey Commerce (BTD6)|Monkey Commerce]] is very helpful for building Shinobi armies, greatly reducing their costs and increasing their buffing range. [[Geraldo (BTD6)|Geraldo]] also has a good synergy with Shinobi armies, since [[Bottle of 'Gerry's Fire' Hot Sauce|Gerry's Fire]] on a Ninja also benefits from Shinobi buffs.