Perma-Spike (BTD6): Difference between revisions

→Strategy: 025 is marginally better with enough stim uptime, technically, usually
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Perma-Spike struggles in [[Freeplay]] as it does not scale well with the increasingly denser rounds. Outside of standard gamemodes, its main use case is in {{BTD6|Race}}s, by using it to instantly pop the remaining Bloon spawns after the bulk of rounds have been cleared.
Perma-Spike struggles in [[Freeplay]] as it does not scale well with the increasingly denser rounds. Outside of standard gamemodes, its main use case is in {{BTD6|Race}}s, by using it to instantly pop the remaining Bloon spawns after the bulk of rounds have been cleared.


Both crosspaths are almost equally effective. 1-0-5 is slightly cheaper, has marginally better DPS (1.7× instead of 1.667×), and has the option of upgrading to 2-0-5 in {{BTD6|Ice Monkey}}-centric strategies (usually for frozen Bloons; {{BTD6|Lead Bloon}}s aren't a concern unless {{BTD6|Acidic Mixture Dip}} isn't available) for the same overall cost as 0-2-5. 0-2-5 benefits slightly more from flat pierce buffs, including {{BTD6 mk|One More Spike}}; if Perma-Spike has Stronger Stimulant supporting it, 0-2-5 has slightly more DPS than 1-0-5, assuming the Alchemist's buffs have enough uptime on the faster Perma-Spike.
Both crosspaths are almost equally effective. 1-0-5 is slightly cheaper, has marginally better DPS (1.7× instead of 1.667×), and has the option of upgrading to 2-0-5 in {{BTD6|Ice Monkey}}-centric strategies (usually for frozen Bloons; {{BTD6|Lead Bloon}}s aren't a concern unless {{BTD6|Acidic Mixture Dip}} isn't available) for the same overall cost as 0-2-5. 0-2-5 benefits slightly more from flat pierce buffs, including {{BTD6 mk|One More Spike}}; if Perma-Spike has Stronger Stimulant supporting it, 0-2-5 has slightly more DPS than 1-0-5, assuming the Alchemist can maintain enough uptime on it with the brew buff.


==Update history==
==Update history==