Super Brittle (Battles 2): Difference between revisions

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{{bot generated}}
{{for|the [[Bloons TD 6]] upgrade|Super Brittle (BTD6)}}
{{BTDB2 upgrade info
{{BTDB2 upgrade info
|id=Super Brittle
|id=Super Brittle
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|cost =34000
|cost =34000
}}
}}
'''Super Brittle''' is the [[Ice Monkey (Battles 2)|Ice Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD Battles 2]]''. Upgrading makes bloons its aura hits take 4 extra damage for 2s when hit. Alongside that, it reduces the tower's attack cooldown by 10% for more uptime.
'''Super Brittle''' is the [[Ice Monkey (Battles 2)|Ice Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD Battles 2]]''. The debuff is improved to cause affected Bloons to take +4 damage for 2. Alongside that, it reduces the tower's attack cooldown by 10%, decreasing its default [[attack cooldown]] to 2.16 seconds.


==Costs and sell values==
==Costs and sell values==
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==Strategy==
==Strategy==
Super Brittle is the focal support of many loadouts, giving the damage for fast attacking towers like [[Overdrive (Battles 2)|overdrives]] and [[Sun Avatar (Battles 2)|sun avatars]] to demolish later, ramped BADs. However, its 40 pierce cap weakens its expected performance against tight BFBs, ZOMGs and very expensive grouped BAD rushes. Still, the buff is presumably worth it if the player has only low damage towers and any serious late game rush to deal with.
{{BTDB2 last updated|4.13|section=y}}
5-0-2 is the better crosspath because range and frozen bloon attacking is worth more than 7% extra uptime without tower boost. Place it where it has large track coverage; threading a spot further from the track only uses pierce on higher tier MOAB class bloons.
Super Brittle is the focal support of many loadouts, giving the damage for fast attacking towers like [[Overdrive (Battles 2)|Overdrives]] and [[Sun Avatar (Battles 2)|Sun Avatars]] to demolish later, ramped BADs. However, its 40 pierce cap weakens its expected performance against tight BFBs, ZOMGs and very expensive grouped BAD rushes. Still, the buff is presumably worth it if the player has only low damage towers and any serious late game rush to deal with.
 
5-0-2 is the better crosspath because range and innately hitting other Frozen Bloons is worth more than 7% extra uptime without tower boost. Place it where it has large track coverage; threading a spot further from the track only uses pierce on higher tier MOAB-class bloons.


==Update history==
==Update history==