Apex Plasma Master: Difference between revisions

i rewrote the strategy section because some of the boss matchups were really off-base tbh. it's actually kind of hard to use against vortex because it requires very precise placement to avoid getting shockwaved while still shooting the boss and getting good bounces, and bouncing off the storm shield doesn't matter a whole lot when the boss is invincible while the shield is up. ignoring map dependency, it never had a bad matchup against lych besides buff saps being annoying for getting pmfc pops.
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==Strategy==
==Strategy==
{{BTD6 last updated|55.2|section=y}}
{{BTD6 last updated|55.2|section=y}}
The Apex Plasma Master stands out as the Paragon with the lowest overall cost, but its DPS is very dependent on its projectiles bouncing to rehit targets, just like [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]]. On maps with lots of dense walls ([[Sulfur Springs]], [[Encrypted]], [[Dark Path]], etc.), its DPS can easily trump Paragons that're more expensive than it, but the more open the map is, the weaker it gets. In [[Boss Bloon Event]]s and [[Boss Rush]], while still map-dependent, it does perform better on open maps if its range can cover a lot of the track and it can bounce its projectiles off of at least a few walls to rehit the boss (such as on [[Winter Park]]). Unlike most Paragons, its relatively low base damage and high projectile count pairs well with Bloon debuffs (such as [[Cripple MOAB (BTD6)|Cripple MOAB]] and [[Super Brittle (BTD6)|Super Brittle]]), and higher Degrees and good positioning can greatly improve its damage.
The Apex Plasma Master stands out as the Paragon with the lowest overall cost, but just like [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]], its DPS is very dependent on its projectiles bouncing to rehit targets. On maps with lots of dense walls ([[Sulfur Springs]], [[Encrypted]], [[Dark Path]], etc.), its DPS can easily trump Paragons that're more expensive than it, but the more open the map is, the weaker it gets. Unlike most Paragons, its relatively low base damage and high projectile count pairs well with Bloon debuffs (such as [[Cripple MOAB (BTD6)|Cripple MOAB]] and [[Super Brittle (BTD6)|Super Brittle]]), and higher Degrees and good positioning can greatly improve its damage.
 
The Apex Plasma Master's low cost makes it very affordable in [[Boss Rush]] and lower boss tiers in [[Boss Bloon Event]]s. It doesn't help much against higher-tier bosses unless heavily favored by the map and boss matchup, so in least time events, it's usually better to sell it to invest in more farms after clearing the boss tier. While still map-dependent, it does perform better on open maps than in Freeplay if its range can cover a lot of the track and it can bounce its projectiles off of at least a few walls to rehit the boss (such as on [[Winter Park]]).


Its best boss matchup is [[Blastapopoulos (BTD6)|Blastapopoulos]], whose pyroclastic rocks can actually allow its projectiles to bounce into it a lot, even on maps without many walls, though the positions of the rocks can sometimes prevent it from taking advantage of this. Additionally, since it doesn't have an [[Activated Ability]], it doesn't suffer from Blastapopoulos's ability debuffs. It also performs well against [[Bloonarius (BTD6)|Bloonarius]], destroying both it and its spawns very effectively, even on maps where it can't bounce projectiles very well, and it can also shred [[Dreadbloon (BTD6)|Dreadbloon]]'s Ceramic Armor Shell relatively quickly. Map dependency aside, it has decent matchups against all other bosses thanks to its Normal-type damage and [[Camo detection]]. However, its range makes it very susceptible to {{BTD6|Vortex}}'s stuns at higher tiers; while it's possible to place it far away enough to still reach Vortex while avoiding getting stunned, it may have to give up a position that's better for maximizing its bounces.
Its best boss matchup is [[Blastapopoulos (BTD6)|Blastapopoulos]], whose pyroclastic rocks can actually allow its projectiles to bounce into it a lot, even on maps without many walls, though the positions of the rocks can sometimes prevent it from taking advantage of this. Additionally, since it doesn't have an [[Activated Ability]], it doesn't suffer from Blastapopoulos's ability debuffs. It also performs well against [[Bloonarius (BTD6)|Bloonarius]], destroying both it and its spawns very effectively, even on maps where it can't bounce projectiles very well, and it can also shred [[Dreadbloon (BTD6)|Dreadbloon]]'s Ceramic Armor Shell relatively quickly. Map dependency aside, it has decent matchups against all other bosses thanks to its Normal-type damage and [[Camo detection]]. However, its range makes it very susceptible to {{BTD6|Vortex}}'s stuns at higher tiers; while it's possible to place it far away enough to still reach Vortex while avoiding getting stunned, it may have to give up a position that's better for maximizing its bounces.