Standoff: Difference between revisions
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turns out 230 ignores bloons in the deadzone when counting standoff |
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{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Standoff | |id=Standoff | ||
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|xp =450 | |xp =450 | ||
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'''Standoff''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade increases the Desperado's [[attack speed]] by 60% if there's only one [[Bloon]] within [[range]], but reduces it by 15% per extra Bloon (to a minimum of 0% extra attack speed with 5+ Bloons in range). This does not count Bloons the Desperado cannot target (e.g. Bloons behind [[line of sight]] blockers or [[Camo Bloon (BTD6)|Camo Bloon]]s when it does not have [[Camo detection]]). | '''Standoff''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade increases the Desperado's [[attack speed]] by 60% if there's only one [[Bloon]] within [[range]], but reduces it by 15% per extra Bloon (to a minimum of 0% extra attack speed with 5+ Bloons in range). This does not count Bloons the Desperado cannot target (e.g. Bloons behind [[line of sight]] blockers or [[Camo Bloon (BTD6)|Camo Bloon]]s when it does not have [[Camo detection]]). | ||
[[Crosspath]]ing with [[Deadeye]] or [[Enforcer]] applies the conditional attack speed mechanics to their secondary weapons. Bloons that are within range of the pistol, but are not targetable by the secondary attack, only affect the attack speed of the pistol (i.e., Deadeye's rifle does not count Bloons within the deadzone and Enforcer's shotgun does not count Bloons within range between the pistol and the shotgun). Crosspathing with [[Bounty Hunter]] and [[Golden Justice]] also applies it to Marked to Pop, but not the passive marking attack.<section end="lede"/> | |||
==Attack speed modifiers== | ==Attack speed modifiers== | ||