User:Polavux/Strategy:Gwendolin (BTD6): Difference between revisions
→Towers to support: at some point i'd like some pros to look over this guide and give feedback, though i'm kind of scared of sharing it because of how toxic and elitist those kinds of communities on discord can be |
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|[[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]] | |[[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]] | ||
|<section begin="M.O.A.R Glaives"/> | |<section begin="M.O.A.R Glaives"/> | ||
*Heat It Up is one of many damage buffs that allows 4-2-0 M.O.A.R Glaives spam to continue having serviceable DPS in the lategame | *Heat It Up is one of many damage buffs that allows 4-2-0 M.O.A.R Glaives spam to continue having serviceable DPS in the lategame against Super Ceramics, and also provides Lead-popping for DDTs. | ||
*Both Gwen and M.O.A.R Glaives depend on external Camo detection and benefit a lot from attack speed buffs, so a 2-2-0 [[Monkey Village (BTD6)|Monkey Village]] (or a 2-0-2 Village and a 0-2-2 Village) has even more value with Gwen in this strategy. | *Both Gwen and M.O.A.R Glaives depend on external Camo detection and benefit a lot from attack speed buffs, so a 2-2-0 [[Monkey Village (BTD6)|Monkey Village]] (or a 2-0-2 Village and a 0-2-2 Village) has even more value with Gwen in this strategy. | ||
*Outside of Lead-popping, HIU doesn't really help M.O.A.R Glaives until it unlocks its damage buff at level 17, since M.O.A.R Glaives doesn't benefit much from its pierce buff. M.O.A.R Glaives spam can carry the midgame without much help, but depending on the map difficulty and Monkey Knowledge, there may be several rounds after Super Ceramics start spawning before Gwen reaches level 17. Mixing this strategy with towers that can handle or provide support for Super Ceramics, or towers that benefit a lot from both pierce and damage buffs, can help bridge this gap.<section end="M.O.A.R Glaives"/> | *Outside of Lead-popping, HIU doesn't really help M.O.A.R Glaives until it unlocks its damage buff at level 17, since M.O.A.R Glaives doesn't benefit much from its pierce buff. M.O.A.R Glaives spam can carry the midgame without much help, but depending on the map difficulty and Monkey Knowledge, there may be several rounds after Super Ceramics start spawning before Gwen reaches level 17. Mixing this strategy with towers that can handle or provide support for Super Ceramics, or towers that benefit a lot from both pierce and damage buffs, can help bridge this gap.<section end="M.O.A.R Glaives"/> | ||
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|[[Inferno Ring (BTD6)|Inferno Ring]] | |||
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*Inferno Ring is the only tower that benefits a lot from both Heat It Up and Pyrotechnics Expert. The pierce and attack speed buffs mainly benefit the meteor attack, and the radius buffs allow its main attack and meteor explosions to cover more ground. | |||
*Position Berserker Brew so it prioritizes buffing Inferno Ring over Gwen if needed. | |||
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|[[Overdrive (BTD6)|Overdrive]] / [[The Tack Zone (BTD6)|The Tack Zone]] | |[[Overdrive (BTD6)|Overdrive]] / [[The Tack Zone (BTD6)|The Tack Zone]] | ||
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|[[Sky Shredder (BTD6)|Sky Shredder]] | |[[Sky Shredder (BTD6)|Sky Shredder]] | ||
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*Heat It Up patches Sky Shredder's pierce issues and improves its DDT matchup in the lategame, allowing its darts to damage them and, once Gwen reaches level 17, deal double damage to them without the [[Spy Plane (BTD6)|Spy Plane]] crosspath. | |||
*While Sky Shredder usually excels on maps with alternating disconnected paths (such as [[Muddy Puddles]] and [[Ravine]]) due to its global range, this synergy isn't as consistent on those maps because Gwen has short range and needs to keep attacking to supply HIU. | |||
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|[[Comanche Commander (BTD6)|Comanche Commander]] | |[[Comanche Commander (BTD6)|Comanche Commander]] | ||
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*Pyrotechnics Expert makes Signal Flare a little more reliable as a source of decamo. | *Pyrotechnics Expert makes Signal Flare a little more reliable as a source of decamo. | ||
*Signal Flare can work as the sole camo support in Gwen strategies, though it still requires a lot of micro on maps with multiple disconnected paths. | *Signal Flare can work as the sole camo support in Gwen strategies, though it still requires a lot of micro on maps with multiple disconnected paths. | ||
*Gwen also buffs [[Shattering Shells (BTD6)|Shattering Shells]] and [[Blooncineration (BTD6)|Blooncineration]], but the former doesn't really need her buffs to do its job of removing fortification, and the latter is difficult to use as a win condition without [[Striker Jones (BTD6)|Striker Jones]]. | |||
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|[[ | |[[Shinobi Tactics (BTD6)|Shinobi Tactics]] + [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] | ||
| | |<section begin="Shinobi"/> | ||
* | *Heat It Up and Cocktail of Fire help with dense Bloons and Leads before the Shinobis really ramp up, but Gwen's main role is buffing Grandmaster Ninja for DDTs in the lategame. | ||
* | *It may be worth getting Berserker Brew before Bloonjitsu and placing it near Gwen for its synergy with cocktail and HIU. | ||
*For extra optimization, Shinobis can decamo and distract Bloons for Gwen so she gets more value out of cocktails and cycles HIU more consistently, especially during Camo-only stretches.<section end="Shinobi"/> | |||
|} | |} | ||