Dan D'Monke (BTD6): Difference between revisions
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{{Image needed|Needs recordings of each ability in action}} | {{Image needed|Needs recordings of each ability in action}} | ||
=== Transformation | === Transformation === | ||
'''Transformation''' unlocks at level 3. It causes him to undergo a transformation, during which all his other attacks and abilities are disabled. While active, he produces lightning every 0.5 seconds (unaffected by attack speed modifiers). Like the Masqued Macaque Chain Lighting, it divides in two bolts after hitting a Bloon, but unlike the main attack, it can branch up to 4 times (to hit a maximum of 31 Bloons) and their seeking range is increased to 86 units. The range for the first target is 30 units for Dan D'Monke and 34.5 units for The Masqued Macaque. | '''Transformation''' unlocks at level 3 for both forms. It causes him to undergo a transformation, during which all his other attacks and abilities are disabled. While active, he produces lightning every 0.5 seconds (unaffected by attack speed modifiers). Like the Masqued Macaque Chain Lighting, it divides in two bolts after hitting a Bloon, but unlike the main attack, it can branch up to 4 times (to hit a maximum of 31 Bloons) and their seeking range is increased to 86 units. The range for the first target is 30 units for Dan D'Monke and 34.5 units for The Masqued Macaque. | ||
The transformation phase lasts for three seconds, and when it ends, he switches from Dan D'Monke to the Masqued Macaque (or vice versa) and gains a buff that increases his attack speed by 33% (0.75× attack cooldown multiplier) for 9 seconds. The ability has a cooldown of 20 seconds. It can only target or hit Camo Bloons if used by the Masqued Macaque or if Dan D'Monke has Camo detection. | The transformation phase lasts for three seconds, and when it ends, he switches from Dan D'Monke to the Masqued Macaque (or vice versa) and gains a buff that increases his attack speed by 33% (0.75× attack cooldown multiplier) for 9 seconds. The ability has a cooldown of 20 seconds. It can only target or hit Camo Bloons if used by the Masqued Macaque or if Dan D'Monke has Camo detection. | ||
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|- | |- | ||
!11 | !11 | ||
|Lightning damage increases to 3. First target range | |Lightning damage increases to 3. First target range increases to 34.5 units (Dan D'Monke) or 39.675 units (The Masqued Macaque). | ||
|- | |- | ||
!16 | !16 | ||
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|} | |} | ||
=== | ===Dan D'Monke=== | ||
====Reposition==== | |||
'''Reposition''' unlocks at level 7. It has a cooldown of 30 seconds and can be used between rounds. It teleports any valid tower on screen to a new location, and in general, it has identical mechanics to [[Support Chinook (BTD6)|Support Chinook]]'s Reposition ability, including the incapability to reposition heavy units (e.g. [[Aircraft Carrier (BTD6)|Aircraft Carrier]]s), all landing pads of flying units, [[Beast Handler (BTD6)|Beast Handler]]s, [[Paragon]]s, most map-exclusive towers, and most [[sub-tower]]s. However, unlike the Chinook, the towers are moved instantly and he is also able to reposition himself. | '''Reposition''' unlocks at level 7. It has a cooldown of 30 seconds and can be used between rounds. It teleports any valid tower on screen to a new location, and in general, it has identical mechanics to [[Support Chinook (BTD6)|Support Chinook]]'s Reposition ability, including the incapability to reposition heavy units (e.g. [[Aircraft Carrier (BTD6)|Aircraft Carrier]]s), all landing pads of flying units, [[Beast Handler (BTD6)|Beast Handler]]s, [[Paragon]]s, most map-exclusive towers, and most [[sub-tower]]s. However, unlike the Chinook, the towers are moved instantly and he is also able to reposition himself. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
!17 | !17 | ||
|Cooldown | |Cooldown reduces to 15s. | ||
|} | |} | ||
=== Volant Strike | ==== Rabble Rouser ==== | ||
'''Rabble Rouser''' unlocks at level 10 and has a 60 second cooldown. It provides buffs to himself an all other Monkeys in radius, activating any life loss abilities (e.g. [[Nomad]], [[Elite Defender (BTD6)|Elite Defender]] or [[Bomb Blitz (Battles 2)|Bomb Blitz]]) as well as granting them 1.5x damage, and immunity to stun effects for 10 seconds, but in exchange, their attack speed is reduced -17% (1.2× attack cooldown multiplier). The damage buff is multiplicative with other damage buffs. | |||
{| class="wikitable" | |||
|+Levels | |||
!Level | |||
!Effect | |||
|- | |||
!11 | |||
|Range increases to 34.5 units. | |||
|- | |||
!17 | |||
|Cooldown reduces to 45s. | |||
|} | |||
==== Volant Strike ==== | |||
'''Volant Strike''' unlocks at level 7. It has a cooldown of 30 seconds and can be used between rounds. When used, the player is prompted to select a valid location on the map to move The Masqued Macaque, which behaves in a similar way to [[Dark Champion (BTD6)|Dark Champion]]'s Darkshift ability. The Hero will leap and land on the selected location, creating an explosion that can damage up to 35 Bloons in a 34.5 unit radius for 75 {{BTD6 dt|0}} damage. It also stuns surviving Bloons for a certain amount of time: | '''Volant Strike''' unlocks at level 7. It has a cooldown of 30 seconds and can be used between rounds. When used, the player is prompted to select a valid location on the map to move The Masqued Macaque, which behaves in a similar way to [[Dark Champion (BTD6)|Dark Champion]]'s Darkshift ability. The Hero will leap and land on the selected location, creating an explosion that can damage up to 35 Bloons in a 34.5 unit radius for 75 {{BTD6 dt|0}} damage. It also stuns surviving Bloons for a certain amount of time: | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
!11 | !11 | ||
|Radius | |Radius increases to 39.675 units. | ||
|- | |- | ||
!16 | !16 | ||
|Damage | |Damage increases to 100. | ||
|- | |- | ||
!17 | !17 | ||
|Cooldown | |Cooldown reduces to 15s. | ||
|} | |} | ||
= | ==== Berserk Frenzy ==== | ||
=== Berserk Frenzy | |||
'''Berserk Frenzy''' unlocks at level 10 and has a 60s cooldown. While active, he will continuously charge at Bloons anywhere in the map with the [[targeting option]] selected at the time of activation, swiping them in a straight line every 0.25s. On each sweep The Masqued Macaque can damage up to 18 Bloons for 30 {{BTD6 dt|0}} damage. Internally, Dan disappears and a projectile is created that moves at 500 units/s for 0.138s, which results on a motion of 69 units. This projectile has a 10 unit radius. | '''Berserk Frenzy''' unlocks at level 10 and has a 60s cooldown. While active, he will continuously charge at Bloons anywhere in the map with the [[targeting option]] selected at the time of activation, swiping them in a straight line every 0.25s. On each sweep The Masqued Macaque can damage up to 18 Bloons for 30 {{BTD6 dt|0}} damage. Internally, Dan disappears and a projectile is created that moves at 500 units/s for 0.138s, which results on a motion of 69 units. This projectile has a 10 unit radius. | ||
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|- | |- | ||
!11 | !11 | ||
|Pierce | |Pierce increases to 24. Travel distance increases to 79.35 units (0.1587s lifespan). | ||
|- | |- | ||
!13 | !13 | ||
|Charge cooldown | |Charge cooldown reduces to 0.1875s. | ||
|- | |- | ||
!15 | !15 | ||
|Pierce | |Pierce increases to 30. | ||
|- | |- | ||
!16 | !16 | ||
|Damage | |Damage increases to 45. | ||
|- | |- | ||
!19 | !19 | ||
|Damage | |Damage increases to 60. | ||
|} | |} | ||
== Levels == | == Levels == | ||
{|class="wikitable" | {|class="wikitable" | ||