Wind Weaver: Difference between revisions
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'''Wind Weaver''' is the [[Skywarden (BTD6)|Skywarden]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade unlocks the Wind Combo, which triggers additional effects by damaging Bloons depending on the number of times the combo effect was applied to it from a Skywarden with this upgrade, [[Galesage]], or [[Farwind Seer]]. The combo ends on a Bloon after 2 seconds if it does not get re-applied. | '''Wind Weaver''' is the [[Skywarden (BTD6)|Skywarden]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade unlocks the Wind Combo, which triggers additional effects by damaging Bloons depending on the number of times the combo effect was applied to it from a Skywarden with this upgrade, [[Galesage]], or [[Farwind Seer]]. The combo ends on a Bloon after 2 seconds if it does not get re-applied. | ||
#The combo effect applies to all Bloons that take damage from an arrow from a Skywarden with one of these upgrades, indicated by a circling green mark. Additionally, the first Bloon | #The combo effect applies to all Bloons that take damage from an arrow from a Skywarden with one of these upgrades, indicated by a circling green mark. Additionally, the first Bloon an arrow damages takes 10–20 units of [[blowback]] every 0.5 seconds while affected by the combo, which all their child Bloons inherit. [[MOAB-Class Bloon]]s do not take blowback, but still count as the first Bloon hit. | ||
#Starting on the third hit, each arrow spawns two additional arrows on contact, spread 45° apart from each other, which can hit the same Bloon as the main arrow. These arrows have the same damage and pierce as the arrow that hit the Bloon, but lack any of its additional effects. | #Starting on the third hit, each arrow spawns two additional arrows on contact, spread 45° apart from each other, which can hit the same Bloon as the main arrow. These arrows have the same damage and pierce as the arrow that hit the Bloon, but lack any of its additional effects. | ||
#Starting on the fourth hit, each arrow spawns a vortex at the nearest point on the path. It has 4 pierce and inflicts 20–40 units of blowback. MOAB-Class Bloons do not take blowback, but still consume its pierce.<section end="lede" /> | #Starting on the fourth hit, each arrow spawns a vortex at the nearest point on the path. It has 4 pierce and inflicts 20–40 units of blowback. MOAB-Class Bloons do not take blowback, but still consume its pierce.<section end="lede" /> | ||