Draining Bloon: Difference between revisions

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m Text replacement - "Double Trouble" to "Double Trouble"
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**Use Bloontonium-generating Monkeys, such as multiple [[Mine Supervisor]]s and/or plenty of Bloon cards, to maintain enough Bloontonium.
**Use Bloontonium-generating Monkeys, such as multiple [[Mine Supervisor]]s and/or plenty of Bloon cards, to maintain enough Bloontonium.
*[[Return to Sender]] on an opponent's Draining Bloon will result in the opponent losing lots of Bloontonium without much benefit, if they used this card when they had lots of Bloontonium.
*[[Return to Sender]] on an opponent's Draining Bloon will result in the opponent losing lots of Bloontonium without much benefit, if they used this card when they had lots of Bloontonium.
*[[Double Trouble]] allows the Draining Bloon to keep building up shield with every new copy. With enough shield,<!--imagine getting 1000+ shield... it's possible--> the Draining Bloon can only realistically be countered with insta-destroying cards (e.g. [[Extreme Heat]]) or Return to Sender.
*[[Double Trouble (BCS)|Double Trouble]] allows the Draining Bloon to keep building up shield with every new copy. With enough shield,<!--imagine getting 1000+ shield... it's possible--> the Draining Bloon can only realistically be countered with insta-destroying cards (e.g. [[Extreme Heat]]) or Return to Sender.
**Double Trouble strategies may also bring [[Gwendolin (BCS)|Gwendolin]]'s Fireball on friendly [[Growth Gas Bloon]] so they can add HP onto Draining Bloons.
**Double Trouble strategies may also bring [[Gwendolin (BCS)|Gwendolin]]'s Fireball on friendly [[Growth Gas Bloon]] so they can add HP onto Draining Bloons.
*Watch out for [[Shields Down!]] and [[Energy Overload]], which are currently the only Shield counters in the game.
*Watch out for [[Shields Down!]] and [[Energy Overload]], which are currently the only Shield counters in the game.