Jungle's Bounty Druid: Difference between revisions

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m Text replacement - "Double Trouble" to "Double Trouble"
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**Compared to [[Quick Break]], Jungle's Bounty Druid needs time to gain value and is vulnerable to removals, and the guaranteed healing from Quick Break is preferred against aggressive decks.
**Compared to [[Quick Break]], Jungle's Bounty Druid needs time to gain value and is vulnerable to removals, and the guaranteed healing from Quick Break is preferred against aggressive decks.
*A player overrelying on Jungle's Bounty can be overwhelmed by dealing 500 or more damage in a single turn, assuming they lack a way of dealing with swarms, zero delay strategies, or high-health bloons. [[Amelia the Amazing (BCS)|Amelia]] is the most susceptible against this, since she lacks any Bloon-damaging abilities or signature cards.  
*A player overrelying on Jungle's Bounty can be overwhelmed by dealing 500 or more damage in a single turn, assuming they lack a way of dealing with swarms, zero delay strategies, or high-health bloons. [[Amelia the Amazing (BCS)|Amelia]] is the most susceptible against this, since she lacks any Bloon-damaging abilities or signature cards.  
*While somewhat strong against Tempo, Jungle's Bounty Druid is not effective against heavy Tempo cards like [[Lead Zeppelin]] and [[Golden Blimp]], and attempting to leak a 250+ Health Bloon may make it vulnerable to a [[Double Trouble]] finisher. Competent OTK decks also have ways to bypass the Hero's max health, and anything that lowers max health (e.g. [[Life Drain Bloon]]) weakens the value of Jungle's Bounty Druid.
*While somewhat strong against Tempo, Jungle's Bounty Druid is not effective against heavy Tempo cards like [[Lead Zeppelin]] and [[Golden Blimp]], and attempting to leak a 250+ Health Bloon may make it vulnerable to a [[Double Trouble (BCS)|Double Trouble]] finisher. Competent OTK decks also have ways to bypass the Hero's max health, and anything that lowers max health (e.g. [[Life Drain Bloon]]) weakens the value of Jungle's Bounty Druid.
*Jungle's Bounty has many weaknesses to both removals and very high-health Bloons. [[Bed Time]] is the cheapest removal, and most removals except [[Expert Negotiator]] are cheaper than Jungle's Bounty.
*Jungle's Bounty has many weaknesses to both removals and very high-health Bloons. [[Bed Time]] is the cheapest removal, and most removals except [[Expert Negotiator]] are cheaper than Jungle's Bounty.
*Aggro decks that can rush quick enough will prevent Jungle's Bounty from gaining value, to the point that cheap removals aren't necessary.
*Aggro decks that can rush quick enough will prevent Jungle's Bounty from gaining value, to the point that cheap removals aren't necessary.