Galvanic Conduit: Difference between revisions

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'''Galvanic Conduit''' is the [[Skywarden (BTD6)|Skywarden]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade changes the [[damage type]] of its main [[attack]] to {{BTD6 dt|Plasma}}, allowing it to damage [[Lead Bloon (BTD6)|Lead Bloons]], and grants it +3 damage to [[MOAB-Class Bloon|MOAB-Class Bloons]], [[Ceramic Bloon (BTD6)|Ceramic Bloons]], and Lead Bloons (which do not stack on Bloons that have multiple of these properties). It also unlocks the Lightning Combo, which triggers additional effects by damaging Bloons depending on the number of times the combo effect was applied to it from a Skywarden with this upgrade, [[Thunder's Decree]], or [[Stormwrath Archon]]. The combo ends on a Bloon after 2 seconds if it does not get re-applied.
'''Galvanic Conduit''' is the [[Skywarden (BTD6)|Skywarden]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade changes the [[damage type]] of its main [[attack]] to {{BTD6 dt|Plasma}}, allowing it to damage [[Lead Bloon (BTD6)|Lead Bloons]], and grants it +3 damage to [[MOAB-Class Bloon|MOAB-Class Bloons]], [[Ceramic Bloon (BTD6)|Ceramic Bloons]], and [[Lead Bloon (BTD6)|Lead Bloons]] (which do not stack on Bloons that have multiple of these properties). It also unlocks the Lightning Combo, which triggers additional effects by damaging Bloons depending on the number of times the combo effect was applied to it from a Skywarden with this upgrade, [[Thunder's Decree]], or [[Stormwrath Archon]]. The combo ends on a Bloon after 2 seconds if it does not get re-applied.
#The combo effect applies to the first Bloon that takes damage from an arrow from a Skywarden with one of these upgrades, indicated by a circling yellow mark. Affected Bloons attract projectiles that deal {{BTD6 dt|Energy}}- and {{BTD6 dt|Plasma}}-type damage within a 30-unit radius towards them.
#The combo effect applies to the first Bloon that takes damage from an arrow from a Skywarden with one of these upgrades, indicated by a circling yellow mark. Affected Bloons attract projectiles that deal {{BTD6 dt|Energy}}- and {{BTD6 dt|Plasma}}-type damage within a 30-unit radius towards them.
#Starting on the second hit, affected Bloons that take damage from {{BTD6 dt|Sharp}}- and {{BTD6 dt|Shatter}}-type attacks create chain lightning that has 4 pierce, splits once (effectively hitting up to 6 Bloons), and does 5 damage with +4 damage to frozen Bloons. The lightning attributes its damage and pops to the tower that triggered it.
#Starting on the second hit, affected Bloons that take damage from {{BTD6 dt|Sharp}}- and {{BTD6 dt|Shatter}}-type attacks create chain lightning that has 4 pierce, splits once (effectively hitting up to 6 Bloons), and does 5 damage with +4 damage to frozen Bloons. The lightning attributes its damage and pops to the tower that triggered it.