Coldchain: Difference between revisions
m turns out the ice combo makes all projectiles not lose pierce, not just coldchain |
mNo edit summary |
||
| Line 15: | Line 15: | ||
}} | }} | ||
'''Coldchain''' is the [[Skywarden (BTD6)|Skywarden]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade unlocks the Ice Combo, which triggers additional effects by damaging Bloons depending on the number of times the combo effect was applied to it from a Skywarden with this upgrade, [[Frozen Verdict]], or [[Winter's Mercy]]. The combo ends on a Bloon after 2 seconds if it does not get re-applied. | '''Coldchain''' is the [[Skywarden (BTD6)|Skywarden]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade unlocks the Ice Combo, which triggers additional effects by damaging Bloons depending on the number of times the combo effect was applied to it from a Skywarden with this upgrade, [[Frozen Verdict]], or [[Winter's Mercy]]. The combo ends on a Bloon after 2 seconds if it does not get re-applied. | ||
#The combo effect applies to all Bloons that take damage from an arrow from a Skywarden with one of these upgrades, indicated by a circling blue mark. All projectiles that hit affected Bloons consume | #The combo effect applies to all Bloons that take damage from an arrow from a Skywarden with one of these upgrades, indicated by a circling blue mark. All projectiles that hit affected Bloons consume one less [[pierce]] (effectively losing zero pierce, except from Bloons that consume extra pierce and projectiles that have pierce penalties). Additionally, the first Bloon an arrow damages moves 25% slower for 3 seconds. [[MOAB-Class Bloon]]s do not move slower, and the duration does not refresh on Bloons already slowed by it, but these still count as the first Bloon hit. | ||
#Starting on the third hit, each arrow applies the slowing effect to all other Bloons within an 8-unit radius of the affected Bloon. | #Starting on the third hit, each arrow applies the slowing effect to all other Bloons within an 8-unit radius of the affected Bloon. | ||
#Starting on the fourth hit, each arrow spawns five shrapnel projectiles, spread over a 25° angle, in the same direction as the arrow. These projectiles have 3 pierce, deal 3 {{BTD6 dt|12}}-type damage and +3 damage to frozen Bloons, and have a 35% chance to freeze non-MOAB-Class Bloons for 1.5 seconds (affecting all layers).<section end="lede"/> | #Starting on the fourth hit, each arrow spawns five shrapnel projectiles, spread over a 25° angle, in the same direction as the arrow. These projectiles have 3 pierce, deal 3 {{BTD6 dt|12}}-type damage and +3 damage to frozen Bloons, and have a 35% chance to freeze non-MOAB-Class Bloons for 1.5 seconds (affecting all layers).<section end="lede"/> | ||