Coldchain: Difference between revisions

m turns out the ice combo makes all projectiles not lose pierce, not just coldchain
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'''Coldchain''' is the [[Skywarden (BTD6)|Skywarden]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade unlocks the Ice Combo, which triggers additional effects by damaging Bloons depending on the number of times the combo effect was applied to it from a Skywarden with this upgrade, [[Frozen Verdict]], or [[Winter's Mercy]]. The combo ends on a Bloon after 2 seconds if it does not get re-applied.
'''Coldchain''' is the [[Skywarden (BTD6)|Skywarden]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade unlocks the Ice Combo, which triggers additional effects by damaging Bloons depending on the number of times the combo effect was applied to it from a Skywarden with this upgrade, [[Frozen Verdict]], or [[Winter's Mercy]]. The combo ends on a Bloon after 2 seconds if it does not get re-applied.
#The combo effect applies to all Bloons that take damage from an arrow from a Skywarden with one of these upgrades, indicated by a circling blue mark. All projectiles that hit affected Bloons consume zero [[pierce]] (though projectiles with pierce penalties still lose additional pierce when applicable). Additionally, the first Bloon an arrow damages moves 25% slower for 3 seconds. [[MOAB-Class Bloon]]s do not move slower, and the duration does not refresh on Bloons already slowed by it, but these still count as the first Bloon hit.
#The combo effect applies to all Bloons that take damage from an arrow from a Skywarden with one of these upgrades, indicated by a circling blue mark. All projectiles that hit affected Bloons consume one less [[pierce]] (effectively losing zero pierce, except from Bloons that consume extra pierce and projectiles that have pierce penalties). Additionally, the first Bloon an arrow damages moves 25% slower for 3 seconds. [[MOAB-Class Bloon]]s do not move slower, and the duration does not refresh on Bloons already slowed by it, but these still count as the first Bloon hit.
#Starting on the third hit, each arrow applies the slowing effect to all other Bloons within an 8-unit radius of the affected Bloon.
#Starting on the third hit, each arrow applies the slowing effect to all other Bloons within an 8-unit radius of the affected Bloon.
#Starting on the fourth hit, each arrow spawns five shrapnel projectiles, spread over a 25° angle, in the same direction as the arrow. These projectiles have 3 pierce, deal 3 {{BTD6 dt|12}}-type damage and +3 damage to frozen Bloons, and have a 35% chance to freeze non-MOAB-Class Bloons for 1.5 seconds (affecting all layers).<section end="lede"/>
#Starting on the fourth hit, each arrow spawns five shrapnel projectiles, spread over a 25° angle, in the same direction as the arrow. These projectiles have 3 pierce, deal 3 {{BTD6 dt|12}}-type damage and +3 damage to frozen Bloons, and have a 35% chance to freeze non-MOAB-Class Bloons for 1.5 seconds (affecting all layers).<section end="lede"/>