DJ Benjammin' (Battles 2): Difference between revisions
Qwertyxp2000 (talk | contribs) →Mechanics: patched |
Qwertyxp2000 (talk | contribs) okay, I am going immediately to dj ben because the large amount of description changes caught me off |
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==Levels== | ==Levels== | ||
{{BTDB2 last updated|4. | {{BTDB2 last updated|4.13|section=y}} | ||
{{BTDB2 hero levels | {{BTDB2 hero levels | ||
|level 1 =Earns $50 every round, plus $10 for each monkey in range, up to 10 monkeys. | |level 1 =Earns $50 every round, plus $10 for each monkey in range, up to 10 monkeys. | ||
|level 2 =Earns $75 every round, plus $15 for each monkey in range. | |level 2 =Earns $75 every round, plus $15 for each monkey in range. | ||
|level 3 =Good Vibes: For each different type of monkey in range, the 3 furthest away Monkeys of that type pop 2 extra layers per attack for 6 seconds. Affected Monkeys can | |level 3 =Good Vibes: For each different type of monkey in range, the 3 furthest away Monkeys of that type pop 2 extra layers per attack for 6 seconds. Affected Monkeys can't attack for 2 seconds after effect ends. | ||
|level 4 =Royalties - earns +$1 for every new natural bloon spawned. | |level 4 =Royalties - earns +$1 for every new natural bloon spawned. Nearby monkeys get increased range. | ||
|level 5 =Side Hustle - All cash generated by monkeys except for Banana Farm and Monkey Village is increased by | |level 5 =Side Hustle - All cash generated by monkeys except for Banana Farm and Monkey Village is increased by 3%. DJ Ben earns $125 per round, plus $25 for each monkey in range. | ||
|level 6 =Encore - Other activated ability cooldowns are reduced by 5%. | |level 6 =Encore - Other activated ability cooldowns are reduced by 5%. | ||
|level 7 =Earworm - Every few seconds sends a distracting catchy tune to random bloon. Affected bloon spawns no children when destroyed. | |level 7 =Earworm - Every few seconds sends a distracting catchy tune to random bloon. Affected bloon spawns no children when destroyed. | ||
|level 8 =Earns $200 every round, plus $40 for each monkey in range. | |level 8 =Earns $200 every round, plus $40 for each monkey in range. | ||
|level 9 =Side Hustle increased to | |level 9 =Side Hustle increased to 6% | ||
|level 10=Beatdown: Instantly downgrades the 12 strongest bloons on screen, including up to 4 BFBs. | |level 10=Beatdown: Instantly downgrades the 12 strongest bloons on screen, including up to 4 BFBs. | ||
|level 11=Earns $400 every round, plus $80 for each monkey in range. | |level 11=Earns $400 every round, plus $80 for each monkey in range. Nearby monkeys get increased pierce and range. | ||
|level 12=Royalties increased to $2 per bloon. | |level 12=Royalties increased to $2 per bloon. | ||
|level 13=Monkeys affected by Good Vibes pop 3 extra layers for 8 seconds. | |level 13=Monkeys affected by Good Vibes pop 3 extra layers for 8 seconds. | ||
|level 14=Encore reduces the activated ability cooldowns of other monkeys by | |level 14=Encore reduces the activated ability cooldowns of other monkeys by 10%. | ||
|level 15=Earns $1000 every round, plus $200 for each monkey in range. | |level 15=Earns $1000 every round, plus $200 for each monkey in range. | ||
|level 16=Earworm is sent more often. | |level 16=Earworm is sent more often. | ||
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==Strategy== | ==Strategy== | ||
{{main strategy}} | {{main strategy}} | ||
{{outdated|Possibly not super strong since nerfs?}} | |||
{{BTDB2 last updated|4.11|section=y}} | {{BTDB2 last updated|4.11|section=y}} | ||
{{BTDB2 popular loadout list by hero|DJ Benjammin'}} | {{BTDB2 popular loadout list by hero|DJ Benjammin'}} | ||
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==Update history== | ==Update history== | ||
{{research|Find all description changes starting from version 4.6 (was last updated 4.5 before version 4.13 re-updated the section)}} | |||
{{BTDB2 change list by name|DJ Benjammin'}} | {{BTDB2 change list by name|DJ Benjammin'}} | ||