DJ Benjammin' (Battles 2): Difference between revisions

Qwertyxp2000 (talk | contribs)
→Mechanics: patched
Qwertyxp2000 (talk | contribs)
okay, I am going immediately to dj ben because the large amount of description changes caught me off
Line 117: Line 117:


==Levels==
==Levels==
{{BTDB2 last updated|4.5}}
{{BTDB2 last updated|4.13|section=y}}
{{BTDB2 hero levels
{{BTDB2 hero levels
|level 1 =Earns $50 every round, plus $10 for each monkey in range, up to 10 monkeys.
|level 1 =Earns $50 every round, plus $10 for each monkey in range, up to 10 monkeys.
|level 2 =Earns $75 every round, plus $15 for each monkey in range.
|level 2 =Earns $75 every round, plus $15 for each monkey in range.
|level 3 =Good Vibes: For each different type of monkey in range, the 3 furthest away Monkeys of that type pop 2 extra layers per attack for 6 seconds. Affected Monkeys can't attack for 2 seconds after effect ends.
|level 3 =Good Vibes: For each different type of monkey in range, the 3 furthest away Monkeys of that type pop 2 extra layers per attack for 6 seconds. Affected Monkeys can't attack for 2 seconds after effect ends.
|level 4 =Royalties - earns +$1 for every new natural bloon spawned.
|level 4 =Royalties - earns +$1 for every new natural bloon spawned. Nearby monkeys get increased range.
|level 5 =Side Hustle - All cash generated by monkeys except for Banana Farm and Monkey Village is increased by 6%. DJ Ben earns $125 per round, plus $25 for each monkey in range.
|level 5 =Side Hustle - All cash generated by monkeys except for Banana Farm and Monkey Village is increased by 3%. DJ Ben earns $125 per round, plus $25 for each monkey in range.
|level 6 =Encore - Other activated ability cooldowns are reduced by 5%.
|level 6 =Encore - Other activated ability cooldowns are reduced by 5%.
|level 7 =Earworm - Every few seconds sends a distracting catchy tune to random bloon. Affected bloon spawns no children when destroyed.
|level 7 =Earworm - Every few seconds sends a distracting catchy tune to random bloon. Affected bloon spawns no children when destroyed.
|level 8 =Earns $200 every round, plus $40 for each monkey in range.
|level 8 =Earns $200 every round, plus $40 for each monkey in range.
|level 9 =Side Hustle increased to 9%
|level 9 =Side Hustle increased to 6%
|level 10=Beatdown: Instantly downgrades the 12 strongest bloons on screen, including up to 4 BFBs.
|level 10=Beatdown: Instantly downgrades the 12 strongest bloons on screen, including up to 4 BFBs.
|level 11=Earns $400 every round, plus $80 for each monkey in range.
|level 11=Earns $400 every round, plus $80 for each monkey in range. Nearby monkeys get increased pierce and range.
|level 12=Royalties increased to $2 per bloon.
|level 12=Royalties increased to $2 per bloon.
|level 13=Monkeys affected by Good Vibes pop 3 extra layers for 8 seconds.
|level 13=Monkeys affected by Good Vibes pop 3 extra layers for 8 seconds.
|level 14=Encore reduces the activated ability cooldowns of other monkeys by 15%.
|level 14=Encore reduces the activated ability cooldowns of other monkeys by 10%.
|level 15=Earns $1000 every round, plus $200 for each monkey in range.
|level 15=Earns $1000 every round, plus $200 for each monkey in range.
|level 16=Earworm is sent more often.
|level 16=Earworm is sent more often.
Line 146: Line 146:
==Strategy==
==Strategy==
{{main strategy}}
{{main strategy}}
{{outdated|Possibly not super strong since nerfs?}}
{{BTDB2 last updated|4.11|section=y}}
{{BTDB2 last updated|4.11|section=y}}
{{BTDB2 popular loadout list by hero|DJ Benjammin'}}
{{BTDB2 popular loadout list by hero|DJ Benjammin'}}
Line 157: Line 158:


==Update history==
==Update history==
{{research|Find all description changes starting from version 4.6 (was last updated 4.5 before version 4.13 re-updated the section)}}
{{BTDB2 change list by name|DJ Benjammin'}}
{{BTDB2 change list by name|DJ Benjammin'}}