Road Spikes (Relic): Difference between revisions
Pymonkibot (talk | contribs) m Text replacement - "|tile relic =y↵|store relic =y" to "|obtained=Relic Tiles, Team Store" |
Qwertyxp2000 (talk | contribs) →Tips: https://www.reddit.com/r/btd6/s/PfLOYgUMkz |
||
| Line 15: | Line 15: | ||
{{BTD6 last updated|53.2|section=y}} | {{BTD6 last updated|53.2|section=y}} | ||
{{strategy needed|tips=y|Cover saveups to expensive base-t's, lead popping, other weird popping shenanigans}} | {{strategy needed|tips=y|Cover saveups to expensive base-t's, lead popping, other weird popping shenanigans}} | ||
* | *Its best use case is Least Tiers. It can be still useful in Least Cash for the same reasons as Least Tiers when going for a cheap solo carry on lower-round tiles, though only important for some setups. Boss Tiles can benefit from avoiding the penalty timer by popping strays. | ||
*The extra road spikes can save cash or tiers for surviving early rounds, as well as chipping Bloons to partially counter early Leads and Purples, When MOAB Mine is absent, a few spikes can help break the round 40 MOAB. | |||
*Unlike life relics, popping the Bloons instead of leaking them won't miss out cash, up to $200 with all 10 Road Spikes. | |||
*For Camos, Road Spikes can tank up to part of round 37 if all spikes are placed down. It won't save enough lives for a [[Camo Trap (Relic)|Camo Trap]] to tank Camos from round 48 and all of round 78 inclusive, even with life Relics. | *For Camos, Road Spikes can tank up to part of round 37 if all spikes are placed down. It won't save enough lives for a [[Camo Trap (Relic)|Camo Trap]] to tank Camos from round 48 and all of round 78 inclusive, even with life Relics. | ||
*When using it for popping early Leads or Purples, it's preferred to drop it between Bloons and have a quick-firing attacker to stop spikes from wasting too much pierce on things that defenses can already pop. This is mainly necessary in Least Tiers. | *When using it for popping early Leads or Purples, it's preferred to drop it between Bloons and have a quick-firing attacker to stop spikes from wasting too much pierce on things that defenses can already pop. This is mainly necessary in Least Tiers. | ||
*For saveups, Road Spikes can provide enough to afford expensive base towers such as [[Heli Pilot (BTD6)|Heli Pilot]], [[Captain Churchill (BTD6)|Captain Churchill]], and [[Super Monkey (BTD6)|Super Monkey]]. Road Spikes also saves into upgrades that are necessary to carry early-game, such as [[Enforcer]]. | |||
<!--no whitespace above | <!--no whitespace above | ||
==Update history== | ==Update history== | ||