Road Spikes (Relic): Difference between revisions

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→Tips: https://www.reddit.com/r/btd6/s/PfLOYgUMkz
 
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{{BTD6 last updated|53.2|section=y}}
{{BTD6 last updated|53.2|section=y}}
{{strategy needed|tips=y|Cover saveups to expensive base-t's, lead popping, other weird popping shenanigans}}
{{strategy needed|tips=y|Cover saveups to expensive base-t's, lead popping, other weird popping shenanigans}}
*Main use cases are to survive early rounds, chip a few problematic Bloons, or limit the penalty timer in Boss tiles. Unlike life relics, popping the Bloons instead of leaking them won't miss out cash, up to $200 with all 10 Road Spikes.
*Its best use case is Least Tiers. It can be still useful in Least Cash for the same reasons as Least Tiers when going for a cheap solo carry on lower-round tiles, though only important for some setups. Boss Tiles can benefit from avoiding the penalty timer by popping strays.
*The extra road spikes can save cash or tiers for surviving early rounds, as well as chipping Bloons to partially counter early Leads and Purples, When MOAB Mine is absent, a few spikes can help break the round 40 MOAB.
*Unlike life relics, popping the Bloons instead of leaking them won't miss out cash, up to $200 with all 10 Road Spikes.
*For Camos, Road Spikes can tank up to part of round 37 if all spikes are placed down. It won't save enough lives for a [[Camo Trap (Relic)|Camo Trap]] to tank Camos from round 48 and all of round 78 inclusive, even with life Relics.
*For Camos, Road Spikes can tank up to part of round 37 if all spikes are placed down. It won't save enough lives for a [[Camo Trap (Relic)|Camo Trap]] to tank Camos from round 48 and all of round 78 inclusive, even with life Relics.
*When using it for popping early Leads or Purples, it's preferred to drop it between Bloons and have a quick-firing attacker to stop spikes from wasting too much pierce on things that defenses can already pop. This is mainly necessary in Least Tiers.
*When using it for popping early Leads or Purples, it's preferred to drop it between Bloons and have a quick-firing attacker to stop spikes from wasting too much pierce on things that defenses can already pop. This is mainly necessary in Least Tiers.
*For saveups, Road Spikes can provide enough to afford expensive base towers such as [[Heli Pilot (BTD6)|Heli Pilot]], [[Captain Churchill (BTD6)|Captain Churchill]], and [[Super Monkey (BTD6)|Super Monkey]]. Road Spikes also saves into upgrades that are necessary to carry early-game, such as [[Enforcer]].
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==Update history==
==Update history==