Summon Phoenix (BTD6): Difference between revisions
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Qwertyxp2000 (talk | contribs) keeping the can't pop purples thing because newer readers might not immediately understand what Fire type damage does |
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'''Summon Phoenix''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />The Wizard Monkey | '''Summon Phoenix''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />The Wizard Monkey gains a Summon Phoenix [[Activated Ability|ability]] which summons a phoenix [[sub-tower]] for 20 seconds. The phoenix flies in a circle in the center of the screen, and attacks Bloons with flames that deal 5 {{BTD6 dt|Fire}}-type [[damage]] (cannot pop [[Purple Bloon (BTD6)|Purple Bloon]]s), have 8 [[pierce]], and an [[Attack speed|attack cooldown]] of 0.1 seconds. The phoenix has infinite range and ignores line-of-sight blockers. This ability has a [[Ability Cooldown|cooldown]] of 45 seconds and an initial cooldown of 15 seconds. | ||
This upgrade also | This upgrade also improves the Wizard's [[Dragon's Breath (BTD6)|dragon's breath]] attack, firing two flames per shot instead of one, with a 10° spread. <section end="lede" /> | ||
Crosspathing interactions are identical to its predecessor, with extra benefits to the phoenix: | Crosspathing interactions are identical to its predecessor, with extra benefits to the phoenix: | ||