Summon Phoenix (BTD6)

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For other uses, see Summon Phoenix (disambiguation).
Summon Phoenix
Portrait of Summon Phoenix
Icon of Summon Phoenix Summon Phoenix ability: Powerful phoenix wreaks Bloon havoc for 20 seconds.
Tower Path Tier
Wizard Monkey 2 4
XP cost 13,000
Cash cost $5,100 — Easy
$6,000 — Medium
$6,480 — Hard
$7,200 — Impoppable

Summon Phoenix is the Wizard Monkey's path 2 tier 4 upgrade in Bloons TD 6. It grants Wizard Monkey a Summon Phoenix ability which summons a phoenix sub-tower for 20 seconds. The phoenix flies in a circle in the center of the screen, and attacks Bloons with flames that deal 5 damage, have 8 pierce, and an attack cooldown of 0.1 seconds. The phoenix has infinite range and ignores line-of-sight blockers. The phoenix's flames cannot damage Purple Bloons. This ability has a cooldown of 45 seconds and an initial cooldown of 15 seconds.

This upgrade also allows Wizard Monkey's dragon's breath attack to fire 2 flames per shot instead of 1, with a 10 degree spread.

Crosspathing interactions are identical to its predecessor, with extra benefits to the phoenix:

  • Guided Magic — Phoenix sub-tower projectiles gain light seeking similar to the Wizard's bolt attack.
  • Monkey Sense — Phoenix sub-tower gains the innate ability to pop Camo Bloons.

Stats

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For a complete list of Wizard Monkey stats, see Stats:Wizard Monkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range40 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.1s
Offset (X, Y, Z)
0, 10.5, 7
TargetingDepends on targeting option
Targeting range40 units
Filters
  • Cannot target Camo
Projectile
Pierce3
Damage1
Damage typeEnergy
Speed200 units/s
Lifespan0.4s
Radius4 units
Filters
  • Cannot hit Camo
Fireball
Cooldown2.2s
Offset (X, Y, Z)
0, 10.5, 7
TargetingFirst / Last / Close / Strong
Targeting range40 units
Filters
  • Cannot target Camo
Projectile
Count3
Angle60°
Pierce1
Max pierce1
Damage1
Damage typeFire
Speed200 units/s
Lifespan0.4s
Radius3 units
Filters
  • Cannot hit Camo
Explosion
Pierce15
Damage3
Damage typeExplosion
Lifespan0.1s
Radius14 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Wall of Fire
Cooldown4.5s
Offset (X, Y, Z)
0, 10.5, 7
TargetingTrack or Default
Targeting range40 units
Filters
  • Cannot target Camo
Projectile
Pierce20
Damage1
Damage typeFire
Lifespan4.5s
Radius15 units
Rehit interval0.1s
Refresh pierce interval0.1s
Filters
  • Cannot hit Camo
  • Ignores blockers
Dragon's Breath
Cooldown0.135s
Offset (X, Y, Z)
0, 10.5, 7
TargetingFirst / Last / Close / Strong
Targeting range40 units
Filters
  • Cannot target Camo
Projectile
Count2
Angle10°
Pierce3
Damage2
Damage typePlasma
Speed125 units/s
Lifespan0.4s
Radius6 units
Filters
  • Cannot hit Camo
Damage over time
Damage2
Damage typeFire
Duration3.1s
Interval1.5s
Layers
Ability
Cooldown45s

Phoenix

Tower
Display range50 units
Movement speed50 units/s
Lifespan20s
Attack
Cooldown0.1s
Offset (X, Y, Z)
-0.18, 10.94, 7
Targeting range∞ units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce8
Damage5
Damage typePlasma
Speed450 units/s
Lifespan0.8889s
Radius6 units
Filters
  • Cannot hit Camo
  • Ignores blockers

1-4-0

Attack
Offset (X, Y, Z)
0, 10.5, 7
0, 8.17, 7
  • Now ignores blockers
Projectile
Seeking distance80 units
Seeking angle360°
Seeking rotation speed360 °/s
Lifespan0.4s → 0.8s
  • Now ignores blockers
Fireball
Offset (X, Y, Z)
0, 10.5, 7
0, 8.17, 7
  • Now ignores blockers
Projectile
Lifespan0.4s → 0.8s
  • Now ignores blockers
Wall of Fire
Offset (X, Y, Z)
0, 10.5, 7
0, 8.17, 7
TargetingTrack or Default → Locked / Track or Default
  • Now ignores blockers
Projectile
Lifespan4.5s → 6.5s
Dragon's Breath
Offset (X, Y, Z)
0, 10.5, 7
0, 8.17, 7
  • Now ignores blockers
Projectile
Lifespan0.4s → 0.8s
  • Now ignores blockers

Phoenix

Attack
Projectile
Seeking distance80 units
Seeking angle360°
Seeking rotation speed360 °/s

2-4-0

Attack
Projectile
Damage1 → 2
Radius4 units → 6 units
Fireball
Explosion
Damage3 → 4

0-4-1

Attack
Offset (X, Y, Z)
0, 10.5, 7
0, 8.17, 7
Projectile
Pierce3 → 8
Speed200 units/s → 400 units/s
Fireball
Offset (X, Y, Z)
0, 10.5, 7
0, 8.17, 7
Projectile
Speed200 units/s → 400 units/s
Explosion
Pierce15 → 20
Wall of Fire
Offset (X, Y, Z)
0, 10.5, 7
0, 8.17, 7
Projectile
Pierce20 → 25
Dragon's Breath
Offset (X, Y, Z)
0, 10.5, 7
0, 8.17, 7
Projectile
Pierce3 → 5
Speed125 units/s → 250 units/s

0-4-2

Tower
Display range40 units → 50 units
Attack
Targeting range40 units → 50 units
Filters
  • Can now target Camo
Projectile
Filters
  • Can now hit Camo
Fireball
Targeting range40 units → 50 units
Filters
  • Can now target Camo
Projectile
Filters
  • Can now hit Camo
Explosion
Filters
  • Can now hit Camo
Wall of Fire
Targeting range40 units → 50 units
Filters
  • Can now target Camo
Projectile
Filters
  • Can now hit Camo
Dragon's Breath
Targeting range40 units → 50 units
Filters
  • Can now target Camo
Projectile
Filters
  • Can now hit Camo

Costs and sell values

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Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-4-0 $9,050 $10,650 $11,505 $12,780 $6,335 $7,455 $8,054 $8,946
1-4-0 $9,200 $10,825 $11,695 $12,990 $6,440 $7,578 $8,187 $9,093
2-4-0 $9,580 $11,275 $12,180 $13,530 $6,706 $7,893 $8,526 $9,471
0-4-1 $9,305 $10,950 $11,830 $13,140 $6,514 $7,665 $8,281 $9,198
0-4-2 $9,560 $11,250 $12,155 $13,500 $6,692 $7,875 $8,509 $9,450

Strategy

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This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.

Summon Phoenix has a decent high-cost mid-game saveup that can carry most non-Purple rounds until Round 63, where the Phoenix can only partially handle up to 2 of its waves. The improved Dragon's Breath is beneficial for quicker damage to single targets such as MOABs and BFBs, allowing the main Wizard to hold off longer against them before resorting to the Phoenix ability for handling global cleanup. However, both attacks fall off in the late-game, where it's mostly relegated to extra single-target damage.

Crosspathing is beneficial for the Summon Phoenix, mainly for its main attacks, but currently limited for the Phoenix ability. Guided Magic aids accuracy of every attack and allows its main attacks to ignore Line of Sight, while Intense Magic is the pierce crosspath for all but the Phoenix. Arcane Blast only affects the damage of the triple fireballs, which should be ignored if costs are a concern. Monkey Sense grants innate camo detection for the Phoenix as well as extra range for the main Wizard.

Update history

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For a complete list of Wizard Monkey changes, see Update history:Wizard Monkey (BTD6).
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  • Neutral Wall of Fire: Can no longer deploy outside its range (bug fix)
  • Nerf Wall of Fire: Pierce reduced ― ∞ → 20
  • Nerf Overall cost increased by $200 (due to cost changes for previous tiers)
  • Buff Upgrade cost reduced ― $5,000 → $4,000
    • Buff Overall cost reduced by $1,700 (due to cost changes for previous tiers)
  • Buff Wall of Fire: can now pop Purple Bloons while buffed by an MIB (bug fix)
  • Buff Overall cost reduced by $400 (due to cost changes for previous tiers)
  • Buff Phoenix: Damage increased ― 1 → 2
  • Buff Wall of Fire: Deploy cooldown reduced ― 5.5s → 4.5s
  • Nerf Wall of Fire: No longer deals damage faster than normal (bug fix)
  • Buff Dragon's Breath: now applies damage over time that deals 1 fire-type damage per 1.5 seconds for 3 seconds
  • "Wizard’s Phoenix should no longer stop attacking when villages are placed within its radius" (bug fix)
  • Buff Phoenix damage increased by 1
    • Note: Does not apply to Lava Phoenix
  • Buff Phoenix projectile speed increased by 100 units/s
  • Nerf Fireball: explosion can no longer hit Camo Bloons without Camo detection (bug fix)
  • Changed the visual effects of Dragon's Breath
  • Changed the visual effects of the Phoenix's fire breath
  • Changed the visual effects of Wall of Fire
  • Nerf Wall of Fire: pierce reduced ― 20 → 15
1-4-0, 2-4-0
  • Buff Now uses tower targeting priority to guide the Wall of Fire
0-4-1
  • Neutral Intense Magic now grants +5 pierce to Wall of Fire
    • Note: Wall of Fire remains at 20 pierce
Second and third path upgrades get some fine tuning for more internal consistency. We want to make slow tweaks here to bring them into better balance
— Update notes
  • Buff Phoenix: summon states now save between games
0-4-1
  • Buff Intense Magic now grants +2 pierce to Dragon's Breath ― 4 → 6
  • Buff Overall cost reduced by $50 (due to cost changes for previous tiers)
  • Buff Phoenix breath attack: Projectile radius increased ― 5 → 6
  • Buff Phoenix breath attack: Damage increased ― 3 → 4
  • Buff Phoenix breath attack: Pierce increased ― 5 → 6
  • Buff Phoenix breath attack: Projectile speed increased ― 300 → 350
Some changes have been made to wall of fire to improve race balance in particular
— Update notes
  • Nerf Wall of Fire: Now saves the time remaining on its attack cooldown
  • Nerf Wall of Fire: Now removed when the tower is sold
  • Buff Fireball: Dmage increased ― 1 → 3
  • Buff Fireball: Radius increased ― 10 → 14
Wall of Fire has been reworked in order to cut down on cases of frustrating randomness as well as the initial cooldown on the attack being reduced.
— Update notes
  • Buff Wall of Fire: Initial cooldown reduced ― 5.5s → 1s
  • Neutral
In order to allow for more strategic use of the birdy, Summoned Phoenix[sic] will now follow the set target priority.
— Update notes
  • Buff Phoenix breath attack: Now uses the Wizard Monkey's current targeting option (instead of always targeting Close)
Some general buffs have been made to Wizard’s abilities to give it a small boost.
— Update notes
  • Buff Ability: Cooldown reduced ― 60s → 45s
  • Buff Phoenix breath attack: Damage increased ― 4 → 5
    • Note: Does not apply to Lava Phoenix
  • Buff Phoenix breath attack: Pierce increased ― 6 → 10
    • Note: Does not apply to Lava Phoenix
In contrast, Fireball continues to underwhelm, so is seeing an initial buff plus a larger buff at T3.
— Update notes
  • Buff Fireball attack: Attack cooldown reduced ― 3s → 2.2s (attack speed increased by 36.36%)
  • Buff Fireball attack: Damage increased ― 3 → 9
0-4-1, 0-4-2
  • Nerf Intense Magic grants less pierce to Wall of Fire ― +5 → +4
  • Nerf Overall cost increased by $25 (due to cost changes for previous tiers)
0-4-2
  • Buff Phoenix should now correctly interact with camo prio with Monkey Sense crosspath (bug fix)
  • Buff Dragon's Breath: no longer has single-layer damage (undocumented)
  • Buff Fireball: no longer has single-layer damage (undocumented)
  • Buff Wall of Fire: no longer has single-layer damage (undocumented)
Polishing some crosspaths, 130 Dragons Breath is the only crosspath for Guided Magic that doesn't yet attack through walls, and 011 Fireball also does not benefit from having the pierce crosspath
— Update notes
1-4-0, 2-4-0
  • Buff Dragon's Breath: projectile now ignores walls
0-4-1, 0-4-2
  • Buff Fireball: pierce increased ― 15 → 20
Wall of Fire’s exceptional T2 power needs to be moved around for improved crosspathing, along with a slight nerf to Phoenix as it is currently performing too well, and both of these upgrades are shifting some of their power into Dragon’s Breath so it can stand out as more than just a buff to WoF & a stepping stone to Phoenix.
— Update notes
  • Nerf Upgrade cost increased ― $4,000 → $4,500
  • Buff Dragon's Breath base damage increased ― 1 → 2
  • Buff Dragon's Breath WoF pierce per tic increased ― 15 → 20
  • Nerf Phoenix pierce reduced ― 10 → 8
    • Note: Does not apply to Lava Phoenix
0-4-1, 0-4-2
  • Nerf Wall of Fire pierce per tic reduced ― 19 → 15
  • Buff Dragon's Breath WoF pierce per tick increased ― 19 → 25 (undocumented)
1-4-0, 2-4-0
  • Buff Wall of Fire duration increased ― 4.5s → 5.5s
  • Neutral Wall of Fire no longer auto-targets but gains a target marker (like Cleansing Foam Engineer)
Phoeniis [sic] still far too strong for an extremely cheap T4, so cost is being shifted from the T5 down.
— Update notes
  • Nerf Upgrade cost increased ― $4,500 → $6,000
Dragon’s Breath range is being fixed to actually match the tower radius, but now xx2 crosspath will also improve range and can bring it back to what it was.
— Update notes
  • Nerf Flame (Dragon's Breath) attack now matches tower range properly ― 50 → 40
    • Note: xx2 crosspath unchanged
Dragon’s Breath will still be great, just a little less excessively so
— Update notes
  • Nerf Dragon's breath attack: Attack cooldown increased ― 0.1s → 0.125s (attack speed reduced by 20%)
  • Nerf Dragon's breath attack: No longer deals +1 damage to Ceramic
Middle path T4 Phoenix continues carrying rounds quite well for a long period of the game, as a light nerf here we’re taking away the free camo detection that Phoenix used to get, given the tower has a camo crosspath it could go for to properly inherit this onto the phoenix anyway.
— Update notes
  • Nerf Overall cost increased by $300 (due to cost changes for previous tiers)
  • Nerf Phoenix: No longer sees Camo innately unless upgraded to Monkey Sense
We set up for this Wall of Fire change quite a while ago, however finally it feels that Wall of Fire has cooled off enough to smooth out the curve a little more, granting it seamless uptime with crosspathing and a lower price tag. Summon Phoenix price is increasing more along with a larger reduction in cost to the Wizard Lord Phoenix, however Phoenix will now also be able to gain seeking frontal breath attacks with Guided Magic crosspathing.
— Update notes
  • Nerf Upgrade cost increased ― $6,000 → $7,500
    • Nerf Overall cost increased by $1,350 (due to cost changes for previous tiers)
1-4-0, 2-4-0
  • Buff Wall of Fire: Duration increased ― 5.5s → 6.5s
  • Buff Phoenix – Flame: Guided Magic crosspath now grants light seeking to the Phoenix flames
Dragon’s Breath is too much of an early powerhouse right now, as the DoT doesn’t care for high rate we’re reducing that rate, but slightly reducing the cost of Phoenix as well.
— Update notes
  • Buff Upgrade cost reduced ― $7,500 → $7,000
  • Nerf Dragon’s Breath attack cooldown increased ― 0.125s → 0.135s
  • Nerf Fixed that phoenix entanglement thing (bug fix)
    • Note: Bug that allowed you to get permanent phoenixes with Etienne
Wizard is feeling effective across the board with nice use cases across each path so there was hesitation about making changes. Nevertheless we felt there were important changes here with DoT in mind, so there’s now new scaling on the Dragon’s Breath attack improving damage over time on higher upgrades and a for-fun change to the projectile count assisting in spreading flames to many targets. We understand we are affecting current balance but it’s done in the name of fun and for Wizard fans.
— Update notes
  • Buff Dragon's Breath: Damage-over-time tick damage increased ― 1 → 2
  • Buff Dragon's Breath: now fires 2 projectiles
  • Nerf Dragon's Breath: pierce reduced ― 4 → 3
    • Note: Does not affect T3 Dragon's Breath or Archmage
  • Buff Phoenix: Base attack projectile speed increased ― 350 → 450
As Fireball becomes very forgotten at higher tiers and is hard to even see at Dragon’s Breath, we’re improving the crosspath and adding even more projectiles at T3 for wider explosive coverage.
— Update notes
  • Buff Overall cost reduced by $50 (due to cost changes for previous tiers)
  • Buff Fireball: Projectile count increased ― 1 → 3
  • Nerf Fireball: Damage reduced ― 9 → 3
2-4-0
  • Buff Fireball: Damage increased ― 3 → 4 (undocumented)
Summon phoenix falls off in single target fairly early so we are lowering the cost back again to bring back options to let it fly before it has to deal with so many stronger targets.
— Update notes
  • Buff Upgrade cost reduced ― $7,000 → $6,000
  • Buff Overall cost reduced by $75 (due to cost changes for previous tiers)
[...] we can justify a QoL buff with Dragon’s Breath’s scaling adjusting to match more crosspath improvements, meaning it will now benefit [... from] bottom path’s projectile speed increase.
— Update notes
0-4-1, 0-4-2
  • Buff Dragon's Breath attack: Projectile speed increased ― 125 units/s → 250 units/s
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For more Wizard Monkey images, see Gallery:Wizard Monkey.

Screenshots

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Assets

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In other languages

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Language Name / Description Notes
Arabic استدعاء طائر الفينيق
قدرة استدعاء طائر العنقاء: طائر الفينيق القوي يعيث دمارًا في البالونات لمدة 20 ثانية.
Danish Hidkald Fugl Føniks
Hidkald Fugl Føniks-evne: Kraftfuld Fugl Føniks der skaber ødelæggelse i 20 sekunder.
German Phönix beschwören
Phönix-herbeirufen-Fähigkeit: Der mächtige Phönix richtet 20 Sekunden lang verheerende Schäden unter den Bloons an.
Spanish Invocación de fénix
Habilidad Invocación de fénix: el poderoso fénix hace estragos entre los bloons durante 20 segundos.
Spanish (LA) Invocación de fénix
Habilidad Invocación de fénix: el poderoso fénix hace estragos entre los bloons durante 20 segundos.
Finnish Feeniksin kutsu
Feeniksin kutsu -kyky: Voimakas feeniks tekee tuhojaan blooneille 20 sekunnin ajan.
French Invocation du phénix
Aptitude Invocation du phénix : le puissant phénix fait des ravages sur les Bloons pendant 20 secondes.
Italian Evoca la fenice
Abilità Evoca la fenice: la potente fenice sparge distruzione tra i bloon per 20 secondi.
Japanese 不死鳥召喚
フェニックス召喚能力:パワフルなフェニックスが20秒間ブルーンに大惨事をもたらす。
Korean 피닉스 소환
피닉스 소환 능력: 강력한 피닉스가 20초 동안 풍선을 사정없이 파괴합니다.
Dutch Feniks oproepen
Feniks oproepen-vaardigheid: krachtige feniks richt verwoesting aan onder de Bloons gedurende 20 seconden.
Norwegian Tilkall føniks
Tilkall Føniks-evne: mektige Føniks bringer total ødeleggelse til bloons i 20 sekunder.
Polish Wezwanie Feniksa
Umiejętność wezwanie feniksa: potężny feniks sieje spustoszenie wśród blonów przez 20 sekund.
Portuguese (Brazil) Invocar Fênix
Habilidade Invocar Fênix: Uma poderosa fênix causa destruição Bloon por 20 segundos.
Russian Вызов феникса
Вызов феникса: могучий феникс в течение 20 секунд сеет хаос среди шаров.
Swedish Tillkalla Fenix
Frammana Fenix-förmåga: Kraftfull fenix orsakar förödelse bland Bloons i 20 sekunder.
Thai อัญเชิญฟีนิกซ์
สกิลอัญเชิญฟีนิกซ์: ฟีนิกซ์อันทรงพลังออกอาละวาด\n ทำลายบลูนเป็นเวลา 20 วินาที
Turkish Anka Kuşunu Çağırma
Anka Kuşunu Çağırma yeteneği: Güçlü anka kuşu 20 saniye boyunca Bloon’lara hasar verir.
Chinese (simplified) 召唤凤凰
召唤凤凰技能:强大的凤凰会对气球造成20秒的浩劫。
Chinese (traditional) 召喚不死鳥
召喚不死鳥技能:強大的不死鳥造成氣球在浩劫,持續20秒。
This list was last updated for: version 43.1
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