Ascended Shadow: Difference between revisions
Created page with "{{BTD6 paragon info |id=NinjaMonkey Paragon |name =Ascended Shadow |icon =BTD6 NinjaMonkey AscendedShadowUpgradeIcon.png |image =BTD6 Paragon-AscendedShadow.png |description =The complete assassin package for dealing with any Bloon threat. |description C= |tower=Ninja Monkey |cost =500000 |cost C= |xp =500000 |introduced=28.0 }} '''Ascended Shadow''' is the Ninja Monkey (BTD6)'s Paragon in ''Bloons TD 6'', introduced in {{BTD6 v..." |
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'''Ascended Shadow''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|28.0}}. It is a combination of [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]], [[Grand Saboteur (BTD6)|Grand Saboteur]], and [[Master Bomber (BTD6)|Master Bomber]]. It has multiple powerful attacks and passive effects that specialize in damaging [[Boss Bloon]]s and [[Camo Bloon (BTD6)|Camo Bloon]]s especially. It has the ability to throw multiple shurikens at a time like the Ninja Monkey's first upgrade path, the [[Distraction (BTD6)|Distraction]] and sabotage effects of the second path, and the seeking projectiles, [[Flash Bomb (BTD6)|Flash Bomb]]s, and [[Sticky Bomb (BTD6)|Sticky Bomb]]s of the third path. Additionally, it provides a passive [[Camo detection]] [[tower buff]] that works like a global [[Radar Scanner (BTD6)|Radar Scanner]]. | The '''Ascended Shadow''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|28.0}}. It is a combination of [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]], [[Grand Saboteur (BTD6)|Grand Saboteur]], and [[Master Bomber (BTD6)|Master Bomber]]. It has multiple powerful attacks and passive effects that specialize in damaging [[Boss Bloon]]s and [[Camo Bloon (BTD6)|Camo Bloon]]s especially. It has the ability to throw multiple shurikens at a time like the Ninja Monkey's first upgrade path, the [[Distraction (BTD6)|Distraction]] and sabotage effects of the second path, and the seeking projectiles, [[Flash Bomb (BTD6)|Flash Bomb]]s, and [[Sticky Bomb (BTD6)|Sticky Bomb]]s of the third path. Additionally, it provides a passive [[Camo detection]] [[tower buff]] that works like a global [[Radar Scanner (BTD6)|Radar Scanner]]. | ||
*Its main attack rapidly throws eight [[seek]]ing shurikens at a time. Each shuriken deals bonus damage to Boss Bloons, Camo Bloons, [[stun]]ned Bloons, and Bloons that have sticky bombs attached to it (including sticky bombs from other Ninja Monkeys), and has a 15% chance to inflict [[blowback]]. With {{BTD6 mk|Deadly Tranquility}}, it throws nine shurikens at a time. | *Its main attack rapidly throws eight [[seek]]ing shurikens at a time. Each shuriken deals bonus damage to Boss Bloons, Camo Bloons, [[stun]]ned Bloons, and Bloons that have sticky bombs attached to it (including sticky bombs from other Ninja Monkeys), and has a 15% chance to inflict [[blowback]]. With {{BTD6 mk|Deadly Tranquility}}, it throws nine shurikens at a time. | ||
*Its flash bomb attack throws five bombs at a time that explode on contact and release three seeking mini-shurikens each, all of which deal bonus camo and boss damage and have a 15% chance to inflict blowback. With Deadly Tranquility, it throws six bombs and each bomb releases four mini-shurikens. The explosion stuns two layers of regular Bloons for 3 seconds. [[MOAB-Class Bloon]]s are not slowed by the stun, but can still be inflicted with it, making them take extra damage from bonus stunned damage for 1 second. The flash bombs have their own [[cooldown]], rather than alternating with the shuriken attack like the [[Flash Bomb (BTD6)|Flash Bomb]] upgrade. | *Its flash bomb attack throws five bombs at a time that explode on contact and release three seeking mini-shurikens each, all of which deal bonus camo and boss damage and have a 15% chance to inflict blowback. With Deadly Tranquility, it throws six bombs and each bomb releases four mini-shurikens. The explosion stuns two layers of regular Bloons for 3 seconds. [[MOAB-Class Bloon]]s are not slowed by the stun, but can still be inflicted with it, making them take extra damage from bonus stunned damage for 1 second. The flash bombs have their own [[cooldown]], rather than alternating with the shuriken attack like the [[Flash Bomb (BTD6)|Flash Bomb]] upgrade. | ||