Golden Bloon (BTD6): Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
Created page with "{{lede image|BTD6 bloon GoldenBloon.png}} The '''Golden Bloon''' is a type of Bloon and event in ''Bloons TD 6'', introduced in {{BTD6 version|24.0}}. During games with the Golden Bloon, it appears on random rounds over the duration of the game. It rewards a small amount of Monkey Money (BTD6) each time it is popped. It cannot appear on Deflation (BTD6), CHIMPS, or Sandbox (BTD6) mode. The Golden Bloon event runs each week from <abbr title..."
 
No edit summary
Line 1: Line 1:
{{lede image|BTD6 bloon GoldenBloon.png}}
{{lede image|BTD6 bloon GoldenBloon.png}}
The '''Golden Bloon''' is a type of [[Bloon]] and event in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|24.0}}. During games with the Golden Bloon, it appears on random [[round]]s over the duration of the game. It rewards a small amount of [[Monkey Money (BTD6)|Monkey Money]] each time it is popped. It cannot appear on [[Deflation (BTD6)|Deflation]], [[CHIMPS]], or [[Sandbox (BTD6)|Sandbox]] mode.
The '''Golden Bloon''' is a type of [[Bloon]] and event in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|24.0}}. During games with the Golden Bloon, it repeatedly appears on random [[round]]s starting on round 21. It rewards a small amount of [[Monkey Money (BTD6)|Monkey Money]] each time it is popped. It cannot appear on [[Deflation (BTD6)|Deflation]], [[CHIMPS]], or [[Sandbox (BTD6)|Sandbox]] mode.


The Golden Bloon event runs each week from <abbr title="Friday at 08:00:00 UTC">early Friday</abbr> to <abbr title="Monday at 08:00:00 UTC">early Monday</abbr>, alternating with [[Monkey Teams (BTD6)|Monkey Teams]].
The Golden Bloon event runs each week from {{hover|early Friday|Friday at 08:00:00 UTC}} to {{hover|early Monday|Monday at 08:00:00 UTC}}, alternating with [[Monkey Teams (BTD6)|Monkey Teams]].


==Mechanics==
==Mechanics==
*The Golden Bloon spawns on a random [[round]] in each "block" of 10 rounds, starting on round 21 and up to the default number of rounds for the current difficulty and/or mode. For example, on [[Medium]], it will first spawn on a round from 21 to 30, then on a round from 31 to 40, then on a round from 41 to 50, then finally on a round from 51 to 60, and will not appear again in [[freeplay]]. It has a base [[Bloon speed|movement speed]] of 30 [[distance unit]]s per second (affected by the speed modifiers on higher difficulties), which is slightly faster than a [[Red Bloon (BTD6)|Red Bloon]] but slightly slower than a [[Blue Bloon (BTD6)|Blue Bloon]].
The Golden Bloon spawns on a random round in each "block" of 10 rounds, starting on round 21 and up to the default number of rounds for the current difficulty and/or mode. For example, on [[Medium]], it will first spawn on a random round from 21 to 30, then on a round from 31 to 40, then on a round from 41 to 50, then finally on a round from 51 to 60, appearing four times in total. It does not appear in [[freeplay]].
*The Golden Bloon starts with more [[Bloon health|health]] and gains a new property each time it appears, except on rounds 91-100 where it uses the same properties as the previous round. The properties it gains include [[Bloon Mod]]s ([[Camo Bloon (BTD6)|Camo]] and [[Fortified Bloon (BTD6)|Fortified]]) and properties of other Bloon types ([[Lead Bloon (BTD6)|Lead]], [[Purple Bloon (BTD6)|Purple]], and [[Zebra Bloon (BTD6)|Zebra]]).
 
*The Golden Bloon always takes only one point of [[damage]] per hit, even from "insta-kills" such as [[Bomb Blitz (BTD6)|Bomb Blitz]]. [[Damage over time]] similarly only deals a maximum of 1 damage per "tick".
The Golden Bloon has a base [[Bloon speed|movement speed]] of 30 [[distance unit]]s per second (affected by the speed modifiers on higher difficulties), which is slightly faster than a [[Red Bloon (BTD6)|Red Bloon]] but slightly slower than a [[Blue Bloon (BTD6)|Blue Bloon]]. Each time it appears, it starts with more [[Bloon health|health]] and gains a new property, except on rounds 91-100 where it uses the same properties as the previous round. The properties it gains include [[Bloon Mod]]s ([[Camo Bloon (BTD6)|Camo]] and [[Fortified Bloon (BTD6)|Fortified]]) and properties of other Bloon types ([[Lead Bloon (BTD6)|Lead]], [[Purple Bloon (BTD6)|Purple]], and [[Zebra Bloon (BTD6)|Zebra]]). Fortified Golden Bloons have +5 health, which can be removed with de-fortification.
*Each time the Golden Bloon takes damage (both from attacks and damage over time), it cannot take damage or have its properties stripped for 0.9 seconds and its speed is increased by 2.5× for 2 seconds afterwards. Additionally, it has a 20% chance to jump forwards or backwards by a random distance, with a 2.5-second cooldown. It can jump up to 20% of the length of the track and has a minimum jump distance of 30.
 
The Golden Bloon always takes only one point of [[damage]] per hit, even from "insta-kills" such as [[Bomb Blitz (BTD6)|Bomb Blitz]]. [[Damage over time]] similarly only deals a maximum of 1 damage per tick. Each time it takes damage (both from attacks and damage over time), it cannot take damage or have its properties stripped for 0.9 seconds afterwards, and it gains a 2.5× speed boost that lasts for 2 seconds. Additionally, it has a 20% chance to jump forwards or backwards by a random distance between 30 [[distance unit]]s and 20% of the length of the track, with a 2.5-second cooldown.
{|class="wikitable center-col-1 center-col-2 center-col-3 center-col-4"
{|class="wikitable center-col-1 center-col-2 center-col-3 center-col-4"
!Rounds
!Rounds
!Health
!Health
!Properties
!Properties
!Sprite  
!Sprite
|-
|-
|21-30
|21-30
Line 36: Line 37:
|-
|-
|61-70
|61-70
|21
|21 (16+5)
|[[Camo Bloon (BTD6)|Camo]] + [[Fortified Bloon (BTD6)|Fortified]] + [[Lead Bloon (BTD6)|Lead]]
|[[Camo Bloon (BTD6)|Camo]] + [[Fortified Bloon (BTD6)|Fortified]] + [[Lead Bloon (BTD6)|Lead]]
|[[File:BTD6 bloon GoldenLeadCamoFortified.png|20px]]
|[[File:BTD6 bloon GoldenLeadCamoFortified.png|20px]]
|-
|-
|71-80
|71-80
|23
|23 (18+5)
|[[Camo Bloon (BTD6)|Camo]] + [[Fortified Bloon (BTD6)|Fortified]] + [[Lead Bloon (BTD6)|Lead]] + [[Purple Bloon (BTD6)|Purple]]
|[[Camo Bloon (BTD6)|Camo]] + [[Fortified Bloon (BTD6)|Fortified]] + [[Lead Bloon (BTD6)|Lead]] + [[Purple Bloon (BTD6)|Purple]]
|[[File:BTD6 bloon GoldenLeadPurpleCamoFortified.png|20px]]
|[[File:BTD6 bloon GoldenLeadPurpleCamoFortified.png|20px]]
|-
|-
|81-90
|81-90
|25
|25 (20+5)
|rowspan="2"|[[Camo Bloon (BTD6)|Camo]] + [[Fortified Bloon (BTD6)|Fortified]] + [[Lead Bloon (BTD6)|Lead]] + [[Purple Bloon (BTD6)|Purple]] + [[Zebra Bloon (BTD6)|Zebra]]
|rowspan="2"|[[Camo Bloon (BTD6)|Camo]] + [[Fortified Bloon (BTD6)|Fortified]] + [[Lead Bloon (BTD6)|Lead]] + [[Purple Bloon (BTD6)|Purple]] + [[Zebra Bloon (BTD6)|Zebra]]
|rowspan="2"|[[File:BTD6 bloon GoldenLeadPurpleZebraCamoFortified.png|20px]]
|rowspan="2"|[[File:BTD6 bloon GoldenLeadPurpleZebraCamoFortified.png|20px]]
|-
|-
|91-100
|91-100
|27
|27 (22+5)
|}
|}



Revision as of 07:05, 7 August 2024

The Golden Bloon is a type of Bloon and event in Bloons TD 6, introduced in version 24.0. During games with the Golden Bloon, it repeatedly appears on random rounds starting on round 21. It rewards a small amount of Monkey Money each time it is popped. It cannot appear on Deflation, CHIMPS, or Sandbox mode.

The Golden Bloon event runs each week from early Friday to early Monday, alternating with Monkey Teams.

Mechanics

The Golden Bloon spawns on a random round in each "block" of 10 rounds, starting on round 21 and up to the default number of rounds for the current difficulty and/or mode. For example, on Medium, it will first spawn on a random round from 21 to 30, then on a round from 31 to 40, then on a round from 41 to 50, then finally on a round from 51 to 60, appearing four times in total. It does not appear in freeplay.

The Golden Bloon has a base movement speed of 30 distance units per second (affected by the speed modifiers on higher difficulties), which is slightly faster than a Red Bloon but slightly slower than a Blue Bloon. Each time it appears, it starts with more health and gains a new property, except on rounds 91-100 where it uses the same properties as the previous round. The properties it gains include Bloon Mods (Camo and Fortified) and properties of other Bloon types (Lead, Purple, and Zebra). Fortified Golden Bloons have +5 health, which can be removed with de-fortification.

The Golden Bloon always takes only one point of damage per hit, even from "insta-kills" such as Bomb Blitz. Damage over time similarly only deals a maximum of 1 damage per tick. Each time it takes damage (both from attacks and damage over time), it cannot take damage or have its properties stripped for 0.9 seconds afterwards, and it gains a 2.5× speed boost that lasts for 2 seconds. Additionally, it has a 20% chance to jump forwards or backwards by a random distance between 30 distance units and 20% of the length of the track, with a 2.5-second cooldown.

Rounds Health Properties Sprite
21-30 8 None
31-40 10 Camo
41-50 12 Lead
51-60 14 Camo + Lead
61-70 21 (16+5) Camo + Fortified + Lead
71-80 23 (18+5) Camo + Fortified + Lead + Purple
81-90 25 (20+5) Camo + Fortified + Lead + Purple + Zebra
91-100 27 (22+5)

Rewards

The Golden Bloon drops Monkey Money each time it is popped. In Co-op, all players receive the same reward.[1] If the Golden Bloon is Fortified, it drops double Monkey Money, but if the fortification is stripped, it reverts to the normal amount.

Map difficulty Reward per pop Max possible reward
Normal Fortified Easy Medium Hard Impoppable
Beginner 2 4 4 8 16 24
Intermediate 3 6 6 12 24 36
Advanced 4 8 8 16 32 48
Expert 5 10 10 20 40 60

Template:BTD6 achievement list by name

Strategy

This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.

The Golden Bloon is, to put it mildly, a god-awful way to grind Monkey Money.

Screenshots

Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

Sprites

Icons

References

  1. "Everyone gets it" – Rohan Sharpe Anforth (Sat, 13 Mar 2021). "Reply to 'Golden Bloons and Co-Op: pop and everyone gets reward?'". Reddit.