Bloons Card Storm: Difference between revisions

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'''''Bloons Card Storm''''' (abbreviated '''''BCS''''') is an upcoming competitive card battling game in the [[Bloons (franchise)|''Bloons'' franchise]]. The game is played with two players competing against each other by taking turns playing cards. On each turn, players can play [[Bloon (BCS)|Bloon]] cards to attack the opponent, [[Monkey (BCS)|Monkey]] cards to defend against the opponent's Bloons, [[Power (BCS)|Power]] cards to activate beneficial effects and/or disrupt the opponent, or use their [[Hero (BCS)|Hero]]'s abilities, with the objective being to reduce the opposing Hero's health to 0. Many of the game's elements are based on ''[[Bloons TD 6]]'', including the aesthetics and many of the Monkeys, Bloons, and Powers.
'''''Bloons Card Storm''''' (abbreviated '''''BCS''''') is an upcoming competitive card battling game in the [[Bloons (franchise)|''Bloons'' franchise]]. The game is played with two players competing against each other by taking turns playing cards. On each turn, players can play [[Bloon (BCS)|Bloon]] cards to attack the opponent, [[Monkey (BCS)|Monkey]] cards to defend against the opponent's Bloons, [[Power (BCS)|Power]] cards to activate beneficial effects and/or disrupt the opponent, or use their [[Hero (BCS)|Hero]]'s abilities, with the objective being to reduce the opposing Hero's health to 0. Many of the game's elements are based on ''[[Bloons TD 6]]'', including the aesthetics and many of the Monkeys, Bloons, and Powers.


On {{timestamp|23 May 2024 22:05 UTC}}, it was announced that an early access build of the Windows release called the '''Firstlook test''' would be distributed to a limited number of applicants on the official Ninja Kiwi Discord server. This build features two Heroes, five preset decks with no support for customization, and two game modes: an offline Adventure mode where the player can battle against bots with specific decks, and an online Duel mode that was only accessible from {{timestamp|4 June 2024 22:00 UTC}} to {{timestamp|7 June 2024 04:00 UTC}}.
On {{timestamp|23 May 2024 22:05 UTC}}, it was announced that an early access build of the Windows release called the '''Firstlook test''' would be distributed to a limited number of applicants on the official Ninja Kiwi Discord server. This build features two Heroes, five preset decks with no support for customization, and two game modes: an offline Adventure mode where the player can battle against bots with specific decks, and an online Duel mode that was only accessible from {{timestamp|4 June 2024 22:00 UTC}} to {{timestamp|7 June 2024 04:00 UTC}}. On {{timestamp|2024-08-06T22:59:42+00:00}}, it was announced that a second early access build for Windows (later expanding to include macOS) called the '''Full Playable test''' would be distributed to all previous applicants and new applicants, which introduced new cards and a new Hero, deck-building, currencies, quests, balance changes, and more. This build was released as an update to the previous build and restored the online mode from 21 August 2024 to 30 August 2024.


==Gameplay==
==Gameplay==
===Cards===
===Cards===
Players can have a maximum of 40 cards in their deck and 8 in their hand. Each player starts with 4 cards and draws one at the start of their turn, unless their hand is full. Cards can only be played during the player's turn. All cards have the following attributes:
Each player has a deck that consists of one Hero and 40 cards. Each player starts with 3 cards and draws one at the start of their turn, unless their hand is full. Cards can only be played during the player's turn. All cards have the following attributes:
*Cost: The amount of Gold that must be spent in order to play the card. Costs range from 0 to 12.
*Cost: The amount of Gold that must be spent in order to play the card. Costs range from 0 to 12.
*Rarity: Cards can be either Common, Uncommon, Rare, Super Rare, or Ultra Rare, which displays a badge at the bottom of the card. This determines what materials are used to craft the card.
*Rarity: Cards can be either Common, Uncommon, Rare, Super Rare, or Ultra Rare, which displays a badge at the bottom of the card. This determines how many Tokens are required to craft the card.


There are three types of cards:
There are three types of cards:
*[[Bloon (BCS)|Bloon]]s: Bloon cards are the main way of attacking the opponent. Each Bloon has a Delay stat that determines how many turns the opponent has to defend and a [[Bloon health|Health]] stat that determines both how much damage the Bloon can take and deal. If the turn delay is exhausted, the Bloon attacks the opponent's Hero at the end of the player's turn, dealing as much damage as it has health remaining. Some Bloon cards can be played more than once before being discarded. Playing a Bloon card also generates [[Bloontonium (BCS)|Bloontonium]] equal to the card's Gold cost. Bloons can have additional effects, such as giving extra Gold to the player when destroyed. Each player can have up to 8 Bloons queued at a time, and more Bloons cannot be played if the player's side is full.
*[[Bloon (BCS)|Bloon]]s: Bloon cards are the main way of attacking the opponent. Each Bloon has a Delay stat that determines how many turns the opponent has to defend and a [[Bloon health|Health]] stat that determines both how much damage the Bloon can take and deal. If the turn delay is exhausted, the Bloon attacks the opponent's Hero at the end of the player's turn, dealing as much damage as it has health remaining. Some Bloon cards can be played more than once before being discarded. Playing a Bloon card also generates [[Bloontonium]] equal to the card's Gold cost. Bloons can have additional effects, such as giving extra Gold to the player when destroyed. Each player can have up to 8 Bloons queued at a time, and more Bloons cannot be played if the player's side is full.
*[[Monkey (BCS)|Monkey]]s: Monkey cards are the main way of defending against Bloons. Each Monkey has an Attack Power stat that determines how much damage they deal to Bloons, an Ammo stat that determines how many times they can attack before needing to reload, and a Reload stat that determines how many turns it takes to restock their ammo. Players can spend ammo to attack their opponent's Bloons at any time during their turn. Monkeys can have additional effects, such as having more attack power when at full ammo. Each player can have up to 5 Monkeys on their side at a time, and existing Monkeys can be replaced by playing new Monkeys if the player's side is full.
*[[Monkey (BCS)|Monkey]]s: Monkey cards are the main way of defending against Bloons. Each Monkey has an Attack Power stat that determines how much damage they deal to Bloons, an Ammo stat that determines how many times they can attack before needing to reload, and a Reload stat that determines how many turns it takes to restock their Ammo. Players can spend Ammo to attack their opponent's Bloons at any time during their turn. Monkeys can have additional effects, such as having more attack power when at full Ammo. Each player can have up to 5 Monkeys on their side at a time, and existing Monkeys can be replaced by playing new Monkeys if the player's side is full.
*[[Power (BCS)|Power]]s: Power cards instantly trigger an effect when played, then are discarded. Some Powers require a target, such as selecting a Monkey or Bloon to be returned to the opponent's hand, while others have no conditions.
*[[Power (BCS)|Power]]s: Power cards instantly trigger an effect when played, then are discarded. Some Powers require a target, such as selecting a Monkey or Bloon, while others have no conditions.


===Heroes===
===Heroes===
{{main|Hero (BCS)}}
{{main|Hero (BCS)}}
Heroes are special characters that each player starts the game with. All Heroes start with 500 health and come with three abilities. By playing Bloon cards, players earn [[Bloontonium (BCS)|Bloontonium]] that can be used to trigger their Hero's abilities. There are two types of abilities: Active, which can be triggered manually by the player and consume Bloontonium, and Passive, which are applied for as long as the Hero is at a certain Bloontonium threshold. When a Hero loses all their health, the opponent wins.
Heroes are characters that each player has during the game at all times. Heroes start with 500 health and come with three Abilities: a Minor Ability that costs a certain amount Bloontonium to play, a Passive Ability that is active as long as the Hero is at a specific Bloontonium threshold, and a Major Ability that consumes all Bloontonium. Heroes have different Abilities, Bloontonium costs, and maximum Bloontonium. When a Hero loses all their health, the opponent wins.
<gallery mode="nolines">
<gallery mode="nolines">
BCS Card Potraits Quincy.png|link=Quincy (BCS)|[[Quincy (BCS)|Quincy]]
BCS Card Potraits Quincy.png|link=Quincy (BCS)|[[Quincy (BCS)|Quincy]]
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===Storm===
===Storm===
{{main|Storm (BCS)}}
{{main|Storm (BCS)}}
The Storm is a mechanic where Bloons are added to the game every few turns. It adds the first Bloon to the side of the player that did not go first, then adds another Bloon to the opposite side on the next turn, then waits a few more turns before appearing again. The Bloons spawned by the Storm get stronger as the game goes on, starting with Yellow Bloons, then Ceramic Bloons, then MOABs, and finally BFBs.
The Storm is a mechanic where Bloons are added to the game every few turns. It adds the first Bloon to the side of the player that did not go first, then adds another Bloon to the opposite side on the next turn, then waits a few more turns before appearing again. It can spawn Yellow Bloons, Ceramic Bloons, MOABs, BFBs, and ZOMGs, and it spawns stronger Bloons and/or more Bloons at a time as the game progresses.


===Maps===
===Maps===
Unlike in the {{series|Bloons TD}}, all maps have the same layout. Each map is distinguished by having a unique gameplay modifier. The Firstlook build includes four playable maps, three of which use the same background (presumably as a placeholder).
Unlike in the {{series|Bloons TD}}, all maps have the same layout. Each map is distinguished by having a unique gameplay modifier. The Full Playable build includes six playable maps, five of which use the same background (presumably as a placeholder).
{|class="wikitable"
{|class="wikitable"
!Map
!Thumbnail
!Description
!Name / description
|-
|-
![[File:BCS MapIconMonkeyMeadow.png|150px]]
|[[File:BCS MapIconMonkeyMeadow.png|150px]]
|[[Monkey Meadow (BCS)|Monkey Meadow]]<br>Where adventure begins! No special rules.
|[[Monkey Meadow (BCS)|Monkey Meadow]]<br>Where adventure begins! No special rules.
|-
|-
![[File:BCS MapIconDarkCastle.png|150px]]
|[[File:BCS MapIconDarkCastle.png|150px]]
|[[Dark Castle (BCS)|Dark Castle]]<br>Bloons gain +5 Health.
|[[Dark Castle (BCS)|Dark Castle]]<br>Bloons gain +5 Health.
|-
|-
![[File:BCS MapIconWorkshop.png|150px]]
|[[File:BCS MapIconWorkshop.png|150px]]
|[[Workshop (BCS)|Workshop]]<br>Players start with 1 extra card in their opening hand.
|[[Workshop (BCS)|Workshop]]<br>Players start with 1 extra card in their opening hand.
|-
|-
![[File:BCS MapIconHighFinance.png|150px]]
|[[File:BCS MapIconHighFinance.png|150px]]
|[[High Finance (BCS)|High Finance]]<br>Players start with 3 additional Gold.
|[[High Finance (BCS)|High Finance]]<br>Players start with 2 additional Gold.
|-
|-
![[File:BCS MapIconWasteland.png|150px]]
|[[File:BCS MapIconWasteland.png|150px]]
|[[Wasteland]]<br>At the start of each turn: Deal 10 damage to the other Hero.
|[[Wasteland]]<br>At the start of each turn: Deal 10 damage to the other Hero.
|-
|-
![[File:BCS MapIconWarzone.png|150px]]
|[[File:BCS MapIconWarzone.png|150px]]
|[[Game Night]]<br>Monkeys have +5 Attack Power.
|[[Game Night]]<br>Monkeys have +5 Attack Power.
|}
|}
===Quests===
There are two types of quests: Daily Quests, which reset daily, and Weekly Quests, which reset weekly. Daily Quests reward a certain amount of [[Monkey Money]] (which has no use in the Full Playable build) and 100 Tokens of a random type. Weekly Quests always reward 150 Monkey Money and 300 Tokens of a random type. Each quest type has three slots.
====Daily Quests====
{|class="wikitable"
!Type
!Monkey Money
|-
|Win 3 Games
|40
|-
|Complete 5 Games
|30
|-
|Play 30 Bloon Cards
|30
|-
|Play 20 Monkey Cards
|30
|-
|Play 20 Power Cards
|30
|-
|Play 12 Basic Bloon Cards
|35
|-
|Play 10 Advanced Bloon Cards
|35
|-
|Play 6 Large Bloon Cards
|35
|-
|Play 5 Primary Monkey Cards
|35
|-
|Play 5 Magic Monkey Cards
|35
|-
|Play 5 Support Monkey Cards
|35
|-
|Play 5 Military Monkey Cards
|35
|-
|Play 10 Basic Power Cards
|35
|-
|Play 8 Advanced Power Cards
|35
|-
|Play 5 Exotic Power Cards
|35
|-
|Deal 1200 Damage to Opposing Heroes
|40
|-
|Pop 60 Bloons
|40
|}
====Weekly Quests====
*Draw 250 Cards
*Gain 2000 Gold
*Pop 25 Bloons with Hero Abilities
*Pop 50 Bloons with Magic Monkeys
*Pop 50 Bloons with Military Monkeys
*Pop 50 Bloons with Primary Monkeys
*Use 1000 Bloontonium
*Win 5 Games with Gwendolin
*Win 5 Games with Quincy
*Win 15 Games


==List of cards==
==List of cards==
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BCS SuperMonkeyStorm_CardArt.png|link=Super Monkey Storm (BCS)|[[Super Monkey Storm (BCS)|Super Monkey Storm]]
BCS SuperMonkeyStorm_CardArt.png|link=Super Monkey Storm (BCS)|[[Super Monkey Storm (BCS)|Super Monkey Storm]]
</gallery>
</gallery>
==Decks==
*Quincy Starter
*Gwen Starter
*Quincy Aggressive
*Gwen Control
*Quincy Control


==Adventure==
==Adventure==
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*Tutorial 2
*Tutorial 2
*Tutorial 3
*Tutorial 3
*Tutorial 4


===Getting Started===
===Getting Started===
*Fight against Quincy
{{incomplete|List the cards the AI opponents use}}
*Fight against Gwen
*Frost Fire (Gwendolin)
*Quincy gets Aggressive
*Spikebyn (Obyn Greenfoot)
*Gwen is Controlling
*Druid Of The Dead (Obyn Greenfoot)
*Quincy, son of Quincy
*Late Game Gwen (Gwendolin)
*Storm of Swarm (Quincy)
*Double Up (Quincy)


==Other features==
==Other features==
In the Firstlook build, the main menu lists four options that are inaccessible:
In the Full Playable build, the main menu lists two options that are inaccessible:
*Collection
*Quests
*Store
*Store
*Feats (will be similar to [[achievement]]s in other games)<ref>{{cite blog
*Feats (will be similar to [[achievement]]s in other games)<ref>{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1dk2i5o/bcs_first_look_ama_part_22/|date=19 June 2024|retrieved=22 August 2024|publisher=Reddit|title=BCS - First Look AMA: Part 2/2}}</ref>
|url=https://www.reddit.com/r/bloonscardstorm/comments/1dk2i5o/bcs_first_look_ama_part_22/
|question=There's a "Feats" button with a trophy on the main menu, so will this one have achievements like BTD6?
|answer=Yes!
}}</ref>


==Music==
==Music==
While the music of ''Bloons Card Storm'' has not been officially released, the tracks are named in the files of the Firstlook build. The last track appears to be unused.
{{main|List of music in BCS}}
{|class="wikitable"
{|class="wikitable"
!<nowiki>#</nowiki>
!<nowiki>#</nowiki>
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==Development==
==Development==
{{empty}}
{{empty}}
===Firstlook test===
The Firstlook test included 35 cards, two Heroes, four maps, five preset decks with no deck-building functionality whatsoever, and eight Adventure stages.
====Decks====
{{incomplete|List the cards included in each deck}}
*Quincy Starter
*Gwen Starter
*Quincy Aggressive
*Gwen Control
*Quincy Control
====Adventure====
=====Tutorial=====
*Tutorial 1
*Tutorial 2
*Tutorial 3
=====Getting Started=====
*Fight against Quincy (AI opponent uses Quincy Starter)
*Fight against Gwen (AI opponent uses Gwen Starter)
*Quincy gets Aggressive (AI opponent uses Quincy Aggressive)
*Gwen is Controlling (AI opponent uses Gwen Control)
*Quincy, son of Quincy (AI opponent uses Quincy Control)


==Gallery==
==Gallery==