Power (BCS): Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
'''Powers''' are a type of card in ''[[Bloons Card Storm]]''. They trigger an effect when played, then are discarded. Some of them require selecting a target, such as selecting a [[Bloon (BCS)|Bloon]] or [[Monkey (BCS)|Monkey]], while others have no restrictions.
{{future}}
'''Powers''' are a type of card in ''[[Bloons Card Storm]]''. They trigger an effect when played, then are discarded. Some of them require selecting a target [[Bloon (BCS)|Bloon]] or [[Monkey (BCS)|Monkey]], while others have no restrictions.


==List of Power cards==
==List of Power cards==
Line 5: Line 6:
|fields=CONCAT("[[File:", image, "|x50px|link=", _pageName, "|", name, "]]") = Art,
|fields=CONCAT("[[File:", image, "|x50px|link=", _pageName, "|", name, "]]") = Art,
CONCAT("[[", _pageName, "|", name, "]]<br>", description) = Name / description,
CONCAT("[[", _pageName, "|", name, "]]<br>", description) = Name / description,
class = Class,
CONCAT("[[File:BCS ClassIcon", class, "Power.png|x20px|link=]]", class) = Class,
rarity = Rarity,
rarity = Rarity,
cost = Cost,
cost = Cost,

Revision as of 11:06, 22 August 2024

The subject of this article is in development or has yet to release and may change dramatically over time.
This article will likely become outdated as more information is released. You can help Blooncyclopedia out by keeping it up-to-date.

Powers are a type of card in Bloons Card Storm. They trigger an effect when played, then are discarded. Some of them require selecting a target Bloon or Monkey, while others have no restrictions.

List of Power cards

Art Name / description Class Rarity Cost
Bomb Bomb
When drawn: Deal 50 damage to your hero. Draw a card.
Common 0
Bloon Strike Bloon Strike
Deal 50 damage to enemy Hero
Basic Common 3
Bloontonium Cache Bloontonium Cache
Gain 5 Bloontonium
Basic Common 0
Cash Drop Cash Drop
Gain 1 Gold
Basic Common 0
Fortify Fortify
Target friendly Bloon gains +50 Health
Basic Common 2
Fright Night Fright Night
Steal up to 4 Gold from your opponent
Basic Common 9
Gwen's Choice Gwen's Choice
Pick 3. Set first enemy Bloon on fire, if already on fire deal 100 damage
Basic Common 2
It's All On Fire Now It's All On Fire Now
Set target Bloon on fire. If already on fire, deal 50 damage
Basic Common 1
Long Range Rang Long Range Rang
Deal 70 damage to a Bloon. If that doesn't destroy it, return this card to your hand
Basic Common 3
Orders Received Orders Received
Target Military Monkey or Bomb Shooter reloads immediately and gains 2 Temporary Ammo
Basic Common 5
Overload Overload
Destroy target Bloon with 100 or less Health
Basic Common 3
Quick Break Quick Break
Heal Hero for 100 Health
Basic Common 3
Red Bloon Storm Red Bloon Storm
Fills your board with Red Bloons
Basic Common 4
Restock Restock
Draw 3 cards
Basic Common 5
Stunning Shot Stunning Shot
Stun target Bloon
Basic Common 2
Supply Drop Supply Drop
Draw 2 cards
Basic Common 3
Bloon Embiggen Bloon Embiggen
Give all your Bloons +25 Health
Basic Uncommon 4
Bubble Time! Bubble Time!
Pick 3. If it's a Power, give 50 Shield to yourself and random friendly Bloon
Basic Uncommon 3
Improved Fortification Improved Fortification
Give target friendly Bloon +150 Health and increase its delay by 1
Basic Uncommon 3
Offense Best Defense Offense Best Defense
Reduce target Monkey's ATK by 20. If it is a Defender, remove it instead
Basic Uncommon 3
Powerful Slowing Totem Powerful Slowing Totem
Increases the delay of all enemy Bloons by 1
Basic Uncommon 7
Push the Initiative Push the Initiative
Stun target Bloon. Zero Gold: Summon a Yellow Bloon
Basic Uncommon 2
Rapid Shot Rapid Shot
Deal 40 damage to a random enemy Bloon 5 times
Basic Uncommon 3
Red Bloon Apopalypse Red Bloon Apopalypse
Fill both players' boards with Red Bloons
Basic Uncommon 8
Stunned Stunned
Stun target Monkey for 1 turn
Basic Uncommon 2
Undead Army Undead Army
Summon 4 Zombie Blue Bloons
Basic Uncommon 4
Bloon Reinforcements! Bloon Reinforcements!
Draw 2 Basic Bloons from your deck.
Basic Rare 3
Enhanced Reflexes Enhanced Reflexes
Target Bloon takes 60 damage. Draw a card
Basic Rare 2
Favored Trade Favored Trade
Remove friendly Monkey and gain half its Gold cost
Basic Rare 0
Ghost Monkey Ghost Monkey
Reload target Monkey and give it Temporary
Basic Rare 4
Glue Storm Glue Storm
Increase the delay of ALL Bloons by 1
Basic Rare 5
Haunting Night Haunting Night
Steal up to 10 Bloontonium from your opponent
Basic Rare 6
Hero Protection Hero Protection
Reduce the next damage received from an enemy Bloon to 0
Basic Rare 5
Regrow Potion Regrow Potion
Target Bloon gains Regrow 30
Basic Rare 2
Shrink Shrink
Turn target Monkey into a Baby Monkey
Basic Rare 5
Spike Storm! Spike Storm!
Deal 30 Damage to all enemy Bloons
Basic Rare 2
Bloon Amalgamation Bloon Amalgamation
Remove the top 5 Bloons in your graveyard from the game. Summon a Bloon Amalgam with the combined Health and Delay of all 5 and Must-Pop
Basic Super Rare 5
Ceasefire Ceasefire
Enemy Monkeys lose all ammo
Basic Super Rare 7
Desperate Defense Desperate Defense
Your Monkeys have +25 ATK until the start of your next turn
Basic Super Rare 3
Mass Lead Production Mass Lead Production
All friendly Bloons gain Armored 15
Basic Super Rare 3
MOAB Strike MOAB Strike
Deal 100 damage to enemy Hero
Basic Super Rare 7
CRRROD CRRROD
Summon 4 Camo Regrow Rainbow Bloons
Basic Ultra Rare 20
Bed Time Bed Time
Remove target enemy Monkey with 30 or less ATK
Advanced Uncommon 3
Bloontonium Leak Bloontonium Leak
Drain all Bloontonium from all players
Advanced Uncommon 5
Economy Drain Economy Drain
Reduce both players' economy by 3
Advanced Uncommon 2
Energy Overload Energy Overload
Destroy target Bloon with Shield
Advanced Uncommon 4
Heartstopper Heartstopper
Remove Camo, Regrow and Armored from target Bloon, then deal 40 damage to it
Advanced Uncommon 2
Lead Casing Lead Casing
Target Bloon gains Armored 20
Advanced Uncommon 6
Quick Reload Quick Reload
Reload target Monkey
Advanced Uncommon 4
Rare Power Rare Power
Draw a random Rare card from your deck.
Advanced Uncommon 2
ULTRA Rare Power ULTRA Rare Power
Draw a random Ultra Rare from your deck
Advanced Uncommon 3
Whoops Whoops
Target Monkey loses all ammo
Advanced Uncommon 1
Accident at the Lab Accident at the Lab
Put Acid Pools in all enemy Bloon spaces
Advanced Rare 7
Artillery Command Artillery Command
All friendly Mortar and Bomb Shooter Monkeys attack random targets once immediately (does not use ammo)
Advanced Rare 4
Bloon Redirect Bloon Redirect
Target Bloon with 150 or less Health switches to your side. Increase its delay by 2
Advanced Rare 8
Defend the Breach! Defend the Breach!
Target Monkey gains +10 ATK until the start of your next turn. Zero Gold: This bonus is permanent
Advanced Rare 1
Divination Divination
Pick 3. If it's a Monkey, it gains +10 ATK
Advanced Rare 2
Expert Negotiator Expert Negotiator
Target enemy Monkey joins your team
Advanced Rare 8
Fast and Loose Fast and Loose
Pick 3. If it costs 3 Gold or less, gain 2 Rad Tokens
Advanced Rare 3
Firestorm Firestorm
Deal 70 damage to all enemy Bloons
Advanced Rare 3
Howl Howl
Your Wolves have +10 ATK for the remainder of the game
Advanced Rare 4
Pack Protection Pack Protection
All friendly Bloons gain 40 Shield
Advanced Rare 3
Reinflated Reinflated
Summon a random Bloon from your graveyard and make it Undead
Advanced Rare 4
Return to Sender Return to Sender
Returns a Bloon or Monkey to the owner's hand
Advanced Rare 4
Storm Of Arrows Storm Of Arrows
Deal 120 damage to 2 random opposing Bloons
Advanced Rare 2
Wall Of Trees Wall Of Trees
Gain 120 Shield. When it breaks, gain 2 Gold
Advanced Rare 3
Bloon Melter Bloon Melter
Destroy target friendly Bloon. Opponent takes 20 damage.
Advanced Super Rare 2
Monkey Summons Monkey Summons
Pick 3. If it's a Monkey, put it in play and then take 50 damage
Advanced Super Rare 5
Nature's Clarity Nature's Clarity
Pick 3. Gain 15 Shield per Gold cost of picked card
Advanced Super Rare 3
Mass Detonation Mass Detonation
Deal 120 damage and 30 splash damage to highest health enemy Bloon, 3 times
Advanced Ultra Rare 10
For My Next Trick For My Next Trick
Pick 3. If it's a Bloon, it costs 2 less
Exotic Common 4
Mana Shield Mana Shield
Gain 80 Shield
Exotic Common 1
Try this! Try this!
Target Monkey gains 1 max ammo
Exotic Common 3
Zany Juice Zany Juice
A random Bloon in hand gains +35 Health
Exotic Common 1
Bloon Repair Bot Bloon Repair Bot
Heal target friendly Bloon up to 100 Health. It can't attack this turn
Exotic Uncommon 3
In Our Darkest Hour... In Our Darkest Hour...
Draw an Ultra Rare Monkey from your deck.
Exotic Uncommon 3
Pre-emptive Strike Pre-emptive Strike
The next Bloon your opponent plays is destroyed
Exotic Uncommon 3
Stylish Finish Stylish Finish
Reload target friendly Monkey, it gains +30 ATK and is Doomed
Exotic Uncommon 1
War Bonds War Bonds
Gain 1 Gold per friendly Military Monkey
Exotic Uncommon 0
Bombs Away Bombs Away
Destroy target non-large Bloon
Exotic Rare 7
Double Trouble Double Trouble
Create a copy of target friendly Bloon
Exotic Rare 10
Eerie Lifeforce Eerie Lifeforce
Increase delay of target Bloon by 1, it gains +10 Health per Bloon in your graveyard
Exotic Rare 2
Ghostly Armor Ghostly Armor
Your Hero gains Armor 40 until the start of your next turn
Exotic Rare 2
Hex of Power Hex of Power
Pick 3. If it's a Power, add a copy of it into your deck
Exotic Rare 2
Parting Gift Parting Gift
Target friendly Monkey damages all enemy Bloons and is removed
Exotic Rare 3
Quick Ready Quick Ready
Reduces the delay on target Bloon by 1
Exotic Rare 7
Salvation Salvation
Return target friendly Monkey to hand. Trigger Orbs of Light
Exotic Rare 3
Sticky Bomb Sticky Bomb
Deal 300 Damage to a Large Bloon
Exotic Rare 3
Super Monkey Storm Super Monkey Storm
Deal 150 damage to enemy Bloons
Exotic Rare 10
Ability Ban Ability Ban
Heroes can't use their Hero Abilities until the end of your next turn
Exotic Super Rare 2
Archer's Instinct Archer's Instinct
Pick 3
Exotic Super Rare 2
Armored Armored
Dreadbloon gains Armored 10 + 5 per Phase
Exotic Super Rare 4
Avalanche Avalanche
On Turn Start: If this card is in your hand, your Hero takes 5 Damage per phase
Exotic Super Rare 2
Dread Shield Dread Shield
Dreadbloon gains 150 Shield + 50 per Phase
Exotic Super Rare 4
Echoes of Avalanche Echoes of Avalanche
Add an Avalanche card per Phase to your opponent's hand
Exotic Super Rare 2
Extreme Heat Extreme Heat
Destroy target Bloon that is on fire
Exotic Super Rare 4
Fearful Aura Fearful Aura
Enemy Monkeys have -20 ATK until the start of your next turn
Exotic Super Rare 1
Immunity Immunity
Dreadbloon is immune to damage for 1 turn
Exotic Super Rare 5
Max Heal Max Heal
Target non-Large Bloon is healed 100
Exotic Super Rare 3
Repercussions Repercussions
Remove target Monkey. Its owner takes 10 damage per Gold cost of the Monkey
Exotic Super Rare 2

More...