One Two Tree: Difference between revisions
expanded the lede and mechanics |
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[[File:BTD6 ott spaces before.png|thumb|All six types of spaces before being opened]] | [[File:BTD6 ott spaces before.png|thumb|All six types of spaces before being opened]] | ||
[[File:BTD6 ott spaces after.png|thumb|All six types of spaces after opening]] | [[File:BTD6 ott spaces after.png|thumb|All six types of spaces after opening]] | ||
Not counting the free space at the start, there are six types of spaces: one for each of the four [[tower category|tower categories]], which only allow towers of their category to be placed on top, plus water | Not counting the free space at the start, there are six types of spaces: one for each of the four [[tower category|tower categories]], which only allow towers of their category to be placed on top, plus spaces consisting of water and spaces that only allow up to two towers with small [[footprint]]s. Each space is unlocked at the end of a specific [[round]] and applies a buff to towers placed on top of them. If the game starts on a higher round, all spaces up to that round are unlocked automatically; for example, on [[Impoppable (BTD6)|Impoppable]] and [[CHIMPS]], the first three spaces are unlocked by default. The rate that spaces are unlocked at is inconsistent and leaves significant gaps between rounds 7-14, 27-54, and 58-70. | ||
{|class="wikitable sortable center-col-4" | {|class="wikitable sortable center-col-4" | ||
!class="unsortable"|# | !class="unsortable"|# | ||