One Two Tree: Difference between revisions

expanded the lede and mechanics
mNo edit summary
Line 53: Line 53:
[[File:BTD6 ott spaces before.png|thumb|All six types of spaces before being opened]]
[[File:BTD6 ott spaces before.png|thumb|All six types of spaces before being opened]]
[[File:BTD6 ott spaces after.png|thumb|All six types of spaces after opening]]
[[File:BTD6 ott spaces after.png|thumb|All six types of spaces after opening]]
Not counting the free space at the start, there are six types of spaces: one for each of the four [[tower category|tower categories]], which only allow towers of their category to be placed on top, plus water spaces and land spaces that only allow up to two towers with small [[footprint]]s. Each space is unlocked at the end of a specific [[round]] and applies a buff to towers placed on top of them. If the game starts on a higher round, all spaces up to that round are unlocked automatically; for example, on [[Impoppable (BTD6)|Impoppable]] and [[CHIMPS]], the first three spaces are unlocked by default. The rate that spaces are unlocked at is inconsistent and leaves significant gaps between rounds 7-14, 27-54, and 58-70.
Not counting the free space at the start, there are six types of spaces: one for each of the four [[tower category|tower categories]], which only allow towers of their category to be placed on top, plus spaces consisting of water and spaces that only allow up to two towers with small [[footprint]]s. Each space is unlocked at the end of a specific [[round]] and applies a buff to towers placed on top of them. If the game starts on a higher round, all spaces up to that round are unlocked automatically; for example, on [[Impoppable (BTD6)|Impoppable]] and [[CHIMPS]], the first three spaces are unlocked by default. The rate that spaces are unlocked at is inconsistent and leaves significant gaps between rounds 7-14, 27-54, and 58-70.
{|class="wikitable sortable center-col-4"
{|class="wikitable sortable center-col-4"
!class="unsortable"|#
!class="unsortable"|#