Half Cash: Difference between revisions

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{{lede image|BTD6_HalfMoneyBtn.png|size=200px}}
{{lede image|BTD6_HalfMoneyBtn.png|size=200px}}
'''Half Cash''' is a game mode in ''[[Bloons TD 6]]''. In standard play, it is played on [[Hard]] difficulty. In singleplayer, it can only be played on a map after completing it on [[Double HP MOABs]]. In Half Cash, income from almost all sources are reduced to half their normal values.
'''Half Cash''' is a game mode in ''[[Bloons TD 6]]''. In standard play, it is played on [[Hard]] difficulty. In singleplayer, it can only be played on a map after completing it on [[Double HP MOABs]]. In Half Cash, almost all sources of [[cash]], including starting cash, cash per pop, end-of-round cash, cash from [[Continue]]s, and cash generated by [[tower]]s produce only half as much as normal. There are a few exceptions:
 
*[[Monkey Bank (BTD6)|Monkey Bank]] and its subsequent upgrades still generate 15% interest on their internal balance at the end of every round, although the cash they generate during the round is still halved. Because their cash generation is [[wp:nonlinear system|nonlinear]], they produce more than half as much cash overall after saving for at least one round.
== Exceptions ==
*[[Geraldo (BTD6)|Geraldo]]'s [[Rare Quincy Action Figure]] is entirely unaffected.
There are a small number of exceptions to the halved income in Half Cash mode.
If [[Double Cash Mode (BTD6)|Double Cash Mode]] is enabled, it effectively cancels out the reduction to starting cash, cash per pop, and end-of-round cash, but other sources of income are still reduced.
 
* [[Monkey Bank (BTD6)|Monkey Bank]] and its subsequent upgrades still generate 15% interest to their internal balance at the end of every round, although their income during the round is reduced to half.
* [[Geraldo (BTD6)|Geraldo's]] [[Rare Quincy Action Figure]] is entirely unaffected.


== Strategy ==
== Strategy ==

Revision as of 04:31, 6 September 2024

Half Cash is a game mode in Bloons TD 6. In standard play, it is played on Hard difficulty. In singleplayer, it can only be played on a map after completing it on Double HP MOABs. In Half Cash, almost all sources of cash, including starting cash, cash per pop, end-of-round cash, cash from Continues, and cash generated by towers produce only half as much as normal. There are a few exceptions:

  • Monkey Bank and its subsequent upgrades still generate 15% interest on their internal balance at the end of every round, although the cash they generate during the round is still halved. Because their cash generation is nonlinear, they produce more than half as much cash overall after saving for at least one round.
  • Geraldo's Rare Quincy Action Figure is entirely unaffected.

If Double Cash Mode is enabled, it effectively cancels out the reduction to starting cash, cash per pop, and end-of-round cash, but other sources of income are still reduced.

Strategy

For more in-depth strategies, see Strategy:Half Cash.
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Medals

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Update history

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  • Half Cash now unlocks after Double HP MOABs, instead of the other way around
  • Name changed
Before After
Half Starting Cash Half Cash
  • Now halves most sources of cash, not just starting cash
  • Now applies reduced cash on rounds 81+ (bug fix)

Quotes

Half starting cash, end of round cash, and all income generation. ALERT: also half from Cash Drop and Continue!
— Pop-up text