Golden Bloon (BTD6): Difference between revisions
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(username removed) →Mechanics: actually it is 3x speed but idk why |
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The Golden Bloon has a base [[Bloon speed|movement speed]] of 30 [[distance unit]]s per second (affected by the speed modifiers on higher difficulties), which is slightly faster than a [[Red Bloon (BTD6)|Red Bloon]] but slightly slower than a [[Blue Bloon (BTD6)|Blue Bloon]]. Each time it appears, it starts with more [[Bloon health|health]] and gains a new property, except on rounds 91-100 where it uses the same properties as the previous round. The properties it gains include [[Bloon Mod]]s ([[Camo Bloon (BTD6)|Camo]] and [[Fortified Bloon (BTD6)|Fortified]]) and properties of other Bloon types ([[Lead Bloon (BTD6)|Lead]], [[Purple Bloon (BTD6)|Purple]], and [[Zebra Bloon (BTD6)|Zebra]]). Fortified Golden Bloons have +5 health, which can be removed with de-fortification. | The Golden Bloon has a base [[Bloon speed|movement speed]] of 30 [[distance unit]]s per second (affected by the speed modifiers on higher difficulties), which is slightly faster than a [[Red Bloon (BTD6)|Red Bloon]] but slightly slower than a [[Blue Bloon (BTD6)|Blue Bloon]]. Each time it appears, it starts with more [[Bloon health|health]] and gains a new property, except on rounds 91-100 where it uses the same properties as the previous round. The properties it gains include [[Bloon Mod]]s ([[Camo Bloon (BTD6)|Camo]] and [[Fortified Bloon (BTD6)|Fortified]]) and properties of other Bloon types ([[Lead Bloon (BTD6)|Lead]], [[Purple Bloon (BTD6)|Purple]], and [[Zebra Bloon (BTD6)|Zebra]]). Fortified Golden Bloons have +5 health, which can be removed with de-fortification. | ||
The Golden Bloon always takes only one point of [[damage]] per hit, even from "insta-kills" such as [[Bomb Blitz (BTD6)|Bomb Blitz]]. [[Damage over time]] similarly only deals a maximum of 1 damage per tick. Each time it takes damage (both from attacks and damage over time), it cannot take damage or have its properties stripped for 0.9 seconds afterwards, and it gains a | The Golden Bloon always takes only one point of [[damage]] per hit, even from "insta-kills" such as [[Bomb Blitz (BTD6)|Bomb Blitz]]. [[Damage over time]] similarly only deals a maximum of 1 damage per tick. Each time it takes damage (both from attacks and damage over time), it cannot take damage or have its properties stripped for 0.9 seconds afterwards, and it gains a 3× speed boost that lasts for 2 seconds. Additionally, it has a 20% chance to jump forwards or backwards by a random distance between 30 [[distance unit]]s and 20% of the length of the track, with a 2.5-second cooldown. | ||
{|class="wikitable center-col-1 center-col-2 center-col-3 center-col-4" | {|class="wikitable center-col-1 center-col-2 center-col-3 center-col-4" | ||
!Rounds | !Rounds | ||