Dr Monkey (BATTD): Difference between revisions

mNo edit summary
umm, is it better to just use chemicals because I see no mention of the word potion?
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|bio weaknesses =No damage
|bio weaknesses =No damage
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'''Dr Monkey''' is a Super Rare [[Ally (BATTD)|ally]] in ''[[Bloons Adventure Time TD]]''. He does not [[attack]] directly, instead throwing potions onto the nearby [[Bloon track|track]] at random, similar to the [[Alchemist]]'s [[Acid Pool (BTD6)|Acid Pool]] upgrade in ''[[Bloons TD 6]]''. His potions leave behind puddles that strip [[Camo Bloon (BATTD)|Camo]], [[Regrow Bloon (BATTD)|Regrow]], [[Zombie Bloon|Zombie]], and [[Shield Bloon (BATTD)|Shield]] [[Bloon Mod|properties]] from [[Bloon]]s on contact, but cannot strip [[Fortified Bloon (BATTD)|Fortified]] or [[Ghost Bloon|Ghost]] properties and do not affect [[MOAB-Class Bloon]]s. He can be upgraded to apply more effects to Bloons: slowing them, dealing [[damage over time]], and turning them into [[gold (effect)|gold]], making them worth more cash per pop. His potions' effects are permanent and affect all [[Bloon layer|layers]].
'''Dr Monkey''' is a Super Rare [[Ally (BATTD)|ally]] in ''[[Bloons Adventure Time TD]]''. He does not [[attack]] directly, instead throwing chemical bottles onto the nearby [[Bloon track|track]] at random, similar to the [[Alchemist]]'s [[Acid Pool (BTD6)|Acid Pool]] upgrade in ''[[Bloons TD 6]]''. His chemicals leave behind puddles that strip [[Camo Bloon (BATTD)|Camo]], [[Regrow Bloon (BATTD)|Regrow]], [[Zombie Bloon|Zombie]], and [[Shield Bloon (BATTD)|Shield]] [[Bloon Mod|properties]] from [[Bloon]]s on contact, but cannot strip [[Fortified Bloon (BATTD)|Fortified]] or [[Ghost Bloon|Ghost]] properties and do not affect [[MOAB-Class Bloon]]s. He can be upgraded to apply more effects to Bloons: slowing them, dealing [[damage over time]], and turning them into [[gold (effect)|gold]], making them worth more cash per pop. His chemicals' effects are permanent and affect all [[Bloon layer|layers]].


Despite having all four of the standard [[targeting option]]s ([[First]], [[Last]], [[Close]], and [[Strong]]), they have no effect on his behavior.
Despite having all four of the standard [[targeting option]]s ([[First]], [[Last]], [[Close]], and [[Strong]]), they have no effect on his behavior.