Pierce: Difference between revisions
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[[file:BTD6_MapBuffIconPierce.png|thumb| | [[file:BTD6_MapBuffIconPierce.png|thumb|Map buff icon for Pierce in BTD6]] | ||
'''Pierce''' is a statistic representing the maximum number of Bloons that can be affected by a single projectile or attack. If a projectile loses all its pierce, the projectile is destroyed, and triggers an "on-expire" effect (if applicable). An area-of-effect attack always prioritizes the closest bloons, which consume pierce first. | '''Pierce''' is a statistic representing the maximum number of Bloons that can be affected by a single projectile or attack. If a projectile loses all its pierce, the projectile is destroyed, and triggers an "on-expire" effect (if applicable). An area-of-effect attack always prioritizes the closest bloons, which consume pierce first. | ||
Certain attacks have "impacts" (e.g. bullets from [[Sniper Monkey (BTD6)|Sniper Monkey]], including [[Bouncing Bullet (BTD6)|Bouncing Bullet]]), which cannot be boosted by external pierce buffs. In reality, these attacks simply have a "maximum pierce". | Certain attacks have "impacts" (e.g. bullets from [[Sniper Monkey (BTD6)|Sniper Monkey]], including [[Bouncing Bullet (BTD6)|Bouncing Bullet]]), which cannot be boosted by external pierce buffs. In reality, these attacks simply have a "maximum pierce". | ||