Balance: Difference between revisions
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==Layout== | ==Layout== | ||
On Balance, Bloons enter from both the left and the right and exit at the opposite entrance. After entering, the Bloons split up into 8 total paths before intersecting at the central loop, where they loop for 3.5 circles before splitting off into the exit. Most of the track is walled off by hedges, with only small openings near the entrances, at the top, and at the bottom. Within the hedges, relatively few spots for towers exist. | |||
==Strategy== | ==Strategy== | ||
Balance has few good placements for limited range towers, but nonetheless is often seen as one of the easiest Intermediate maps in BTD6. The spots around the central loop maximizes the effectiveness of towers placed near them, making many of their capabilities skyrocket. Make good use of the spots near the central loop, and do not spam early-game towers there that become wasteful and occupy valuable placement in the late-game. Balance can be beaten with relative ease using general guidelines found below. | |||
{{BTD6 basic map strategies}} | {{BTD6 basic map strategies}} | ||
Due to the central loop, certain towers are extremely potent on Balance, and they are listed below. | |||
===Recommended towers and upgrades=== | ===Recommended towers and upgrades=== | ||
{|class="wikitable center-col-1" | |||
!Name | |||
!Portrait | |||
!Reasoning | |||
|- | |||
|[[Sauda (BTD6)|Sauda]] | |||
|[[File:BTD6 SaudaPortrait.png|x50px]] | |||
|Balance is practically the perfect map for Sauda. The central loop maximizes her pierce and gives her maximal coverage of the map, and the 8 overlapping lanes give Sword Charge astronomical damage. Use stuns, such as [[Ice Monkey (BTD6)|Ice Monkeys]] and [[Relentless Glue (BTD6)|Relentless Glue]], to maximize her power. | |||
|- | |||
|[[Overdrive (BTD6)|Overdrive]] | |||
|[[File:BTD6 004-TackShooter.png|x50px]] | |||
|The extremely long loop in the center is perfect for Overdrive, with all tacks being able to hit Bloons for an extended period of time. Put it near the top of the center spot to make its kill zone on the track, and pair it with [[Berserker Brew (BTD6)|Berserker Brew]], which grants Overdrive vastly increased damage, especially with its pierce maximized. | |||
|- | |||
|[[Embrittlement (BTD6)|Embrittlement]], | |||
|[[File:BTD6 400-IceMonkey.png|x50px]] | |||
|When placed near the center, Embrittlement excels at a variety of tasks. It decamos well, does decent damage with its shards, and, most importantly, debuffs all Bloons & blimps that it hits to take +1 damage, which is especially useful with towers such as Overdrive. | |||
|- | |||
|[[Artillery Battery (BTD6)|Artillery Battery]], [[Pop and Awe (BTD6)|Pop and Awe]] | |||
|[[File:BTD6 040-MortarMonkey.png|x50px]] [[File:BTD6 050-MortarMonkey.png|x50px]] | |||
|When targeting the central loop, Artillery Battery wipes the floor with the mid-game while needing almost no assistance. Pop and Awe, when targeted at the central loop, easily wipes out the late-game, especially when given stun bonuses such as [[Relentless Glue (BTD6)|Relentless Glue]]. Use [[Spike Storm (BTD6)|Spike Storm]] to cover Pop and Awe's weakness against the BAD. | |||
|} | |||
==Gallery== | ==Gallery== | ||