Quiet Street: Difference between revisions

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==Layout==
==Layout==
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On Quiet Street, Bloons come from the top-left and the bottom-left of the lined path, with their entrances and exits overlapping. Blimps enter from the left of the bottom Bloon entrance, and they take a path that has about the same shape as the Bloons-only track before exiting at the top-left. There are two frozen ponds that can be melted for $500 each to allow for water towers, in addition to 5 cars that block line-of-sight and are removable for $250 each.


==Strategy==
==Strategy==
Quiet Street has a rather difficult early-game and mid-game compared to other Intermediate maps, due to the Bloons coming from both sides and having overlapping entrances and exits. However, the late-game is made simple by the blimps only coming from one lane. Quiet Street can be beaten, albeit with some challenges, with general guidelines found below.
{{BTD6 basic map strategies}}
{{BTD6 basic map strategies}}
Towers and upgrades that pull ahead on Quiet Street are listed below.


===Recommended towers and upgrades===
===Recommended towers and upgrades===
*[[Dartling Gunner (BTD6)|Dartling Gunner]]s If placed on the far right, their spread can cover all three paths at the same time. [[Buckshot (BTD6)|Buckshot]] should be placed on the left side of the middle island.
{|class="wikitable center-col-1"
*[[Spike Storm (BTD6)|Spike Storm]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]] Due to the distance between the MOAB path and the regular paths, [[MOAB-Class Bloon]]s are able to be hit by their abilities' spikes on both the outer ring and the inner ring, while their children can only hit the spikes on the inner ring, making the spikes more efficient at damaging MOAB-Class Bloons than normal.
!Name
!Portrait
!Reasoning
|-
|[[Corvus (BTD6)|Corvus]]
|[[File:BTD6 SaudaPortrait.png|x50px]]
|Spear trivializes the early-game, while most of his spellbook (including Trample, Echo, Ancestral Might, Repel, and Frostbound) sweeps the mid-game and save up titanic amounts of money for expensive win-conditions. Thus, Corvus takes care of the hardest parts of Quiet Street's game, and he still shines late-game with Ancestral Might and Overload.
|-
|[[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]]
|[[File:BTD6 005-DartlingGunner.png|x50px]]
|If placed on the far right, BEZ's spread can cover a wide swath of all tracks. Despite its expensive price, [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] can save up to BEZ fairly well, especially with Corvus. Once obtained and given [[Stronger Stimulant (BTD6)|Stronger Stimulant]] and 4 extra [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dips]] for DDTs, BEZ easily solos the entire late-game. Use the 2-0-5 crosspath, as the lasers deal massive damage and the projectiles can reach more of the map when on the right.
|-
|[[Carpet of Spikes (BTD6)|Carpet of Spikes]]
|[[File:BTD6 050-SpikeFactory.png|x50px]]
|Due to the specific distance between the MOAB path and the regular paths, [[MOAB-Class Bloon]]s are able to be hit by its spikes on both the outer ring and the inner ring, while their children can only hit the spikes on the inner ring, making the spikes not wasted when damaging MOAB-Class Bloons while still tanking random leaks on Bloons-only lanes on rounds such as 91. Carpet of Spikes trivializes DDT rounds, does solid damage to outer shells of ZOMGs, and eliminates all concerns for Round 100. Use the 2-5-0 crosspath to increase its spike piles' pierce and allow it to hit DDTs.
|}


==Development==
==Development==