Dark Dungeons: Difference between revisions
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|[[Geraldo (BTD6)|Geraldo]] | |[[Geraldo (BTD6)|Geraldo]] | ||
|[[File:BTD6 GeraldoPortrait.png|x50px]] | |[[File:BTD6 GeraldoPortrait.png|x50px]] | ||
|Geraldo, being a versatile hero, retains his power on this map as most other heroes fall off, making him also a powerful option. His whole shop comes into play throughout all stages of the game. For instance | |Geraldo, being a versatile hero, retains his power on this map as most other heroes fall off, making him also a powerful option. His whole shop comes into play throughout all stages of the game. For instance, [[Shooty Turret]]s provide permanent popping for cheap, [[Stack of Old Nails]] tanks random leaks in all parts of the game, [[Pet Rabbit]] deals solid mid-game and late-game damage for its cost, [[Sharpening Stone]] and [[Jar of Pickles]] greatly aid strategies such as those involving [[Overdrive (BTD6)|Overdrives]] and/or [[The Tack Zone (BTD6)|Tack Zone]], and [[Genie Bottle]] deals massive damage during the late-game. | ||
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|[[Spiked Balls (BTD6)|Spiked Balls]], [[Spiked Mines (BTD6)|Spiked Mines]] | |[[Spiked Balls (BTD6)|Spiked Balls]], [[Spiked Mines (BTD6)|Spiked Mines]] | ||
|[[File:BTD6 300-SpikeFactory.png|x50px]] [[File:BTD6 400-SpikeFactory.png|x50px]] | |[[File:BTD6 300-SpikeFactory.png|x50px]] [[File:BTD6 400-SpikeFactory.png|x50px]] | ||
|The path structure of Dark Dungeons makes random leaks easy to occur. Spiked Balls/Mines take care of them, and due to there only being 2 MOAB paths, only 2 Spiked Balls/Mines are needed for the late game. | |The path structure of Dark Dungeons makes random leaks easy to occur. Spiked Balls/Mines take care of them, and due to there only being 2 MOAB paths, only 2 Spiked Balls/Mines are needed for the late game. | ||
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|[[Overdrive (BTD6)|Overdrive]] | |||
|[[File:BTD6 004-TackShooter.png|x50px]] | |||
|The MOAB paths have several curves that allow Overdrive to take advantage of its single-target damage. Its best pair [[Embrittlement (BTD6)|Embrittlement]] can more reliably hit MOAB-class, as these bends also give enough time for it to attack them. Overdrives are strongest at the bottom MOAB path, but still fairly strong at the top MOAB path. | |||
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|[[The Tack Zone (BTD6)|The Tack Zone]] | |[[The Tack Zone (BTD6)|The Tack Zone]] | ||
|[[File:BTD6 005-TackShooter.png|x50px]] | |[[File:BTD6 005-TackShooter.png|x50px]] | ||
|The map shape is really good for the | |The map shape is really good for the Tack Zone, especially the curves at the start of the middle lane, which lets it clean the bottom half of dense rounds easily. best when paired with a 300 village, a 401 alch and a 410 ice. | ||
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