Boss Bloon: Difference between revisions
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[[Category:Boss Bloons|*]] | |||
Revision as of 13:10, 11 October 2024

Boss Bloons[fn 1] (or simply bosses) are a group of Bloons in the Bloons franchise. They are generally much larger and stronger than regular Bloons, and often have unique abilities. In most games they appear in, Boss Bloons are also treated as MOAB-Class Bloons.
Terminology
In Bloons TD 5, the term "boss bloon" is used as an alternative name for MOAB-Class Bloons.[1][2] The term was first used to refer to a separate class of Bloons in the Flash version of Bloons Super Monkey 2.
Mechanics
Bloons Supermonkey 2
Boss Bloons are MOAB-Class Bloons with additional abilities, such as spawning defensive Bloon formations or, in the mobile version, firing blop-like projectiles that inflict debuffs. Boss Bloons only stay on-screen for a limited time; if a boss escapes, the level is considered lost. In the mobile version, some Boss Bloons prevent players from passing through them like Shielded Bloons.
Bloons Monkey City / Bloons TD 5 (mobile)
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Bloons TD 6
Boss Bloons are a category of MOAB-Class Bloons with several additional properties. While each boss has mechanics unique to it, all bosses share the following features.
- Immune to insta-killing attacks such as the Bloon Master Alchemist's shrink potions, Legend of the Night's black hole, and the Pirate Lord's ability
- Immune to all slowing, stunning, and knockback effects such as from MOAB Glue, Maim MOAB, and MOAB Domination
- Immune to percentage based damage such as Ezili's MOAB Hex ability
- Causes a defeat if leaked, no matter how many lives are acquired.
- Vulnerable to additional damage from attacks with bonus Boss damage, notably Paragons.
- Affected by Boss Health and Boss Speed modifiers
Each boss has two versions, Normal and Elite, with the Elite boss being much stronger than the Normal version. Every boss has several points in their health bar labelled by skulls, which when reached trigger certain behaviors depending on the boss.
Bloons Pop!
Boss Bloons are positioned bottom of the puzzle. They spawn formations of Bloons and other puzzle elements to defend themselves. If frozen, glued, or stunned, they spawn weaker formations.
As there is no overarching MOAB class in Bloons Pop!, Boss Bloons do not share a weakness to "MOAB damage" with the MOAB. They take increased or reduced damage from certain Monkeys and Powerups, and take extra damage when the Like a Boss Party Bonus is applied, but they do not take extra damage from the MOAB Specialist Party Bonus.
Encountering
Bloons Supermonkey 2
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Boss Bloons are encountered in certain levels. In the Flash version, the boss always appears at the end of the final stage of a zone, and the player must achieve at least a bronze trophy in order to face the boss, otherwise the stage ends prematurely in a game over. In the mobile version, bosses instead appear in the final levels of chapters and earning a medal is not required to encounter them, although certain boss levels require a number of gold medals to be obtained before they can be played.
Bloons Monkey City
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Bloons TD 5 (mobile)
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Bloons TD 6
Boss Bloon Event
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Boss Challenge
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Contested Territory
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Boss Rush
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Bloons Pop!
Adventure
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Party Crashers
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List of Boss Bloons
Bloons Supermonkey 2
Flash version
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Mobile version
Bloons Monkey City
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Bloons TD 5 (mobile)
Bloons TD 6
Bloons Pop!
Footnotes
- ↑ Sometimes parsed "boss Bloon" or "boss bloon".
References
- ↑ "Ninja monkey success! All boss bloons (MOAB, BFB, ZOMG) enter play with 50% health. Gotta love all things ninja." — Description of Big Bloon Sabotage in the Flash version and Deluxe.
- ↑ "Boss Bloons: MOAB-class Bloons (MOABs, BFBs, and ZOMGs) require hundreds of hits to pop. Luckily for you, they tend to move quite slowly. If any of these get through, it's game over." — Tutorial text for MOAB-Class Bloons in the mobile version and console version.
Navigation
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